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serenity/Userland/Applets/Keymap/KeymapStatusWindow.cpp
Sam Atkins 0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00

36 lines
1.1 KiB
C++

/*
* Copyright (c) 2021, Timur Sultanov <SultanovTS@yandex.ru>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "KeymapStatusWindow.h"
#include <LibGUI/Painter.h>
#include <LibGUI/Process.h>
#include <LibKeyboard/CharacterMap.h>
KeymapStatusWindow::KeymapStatusWindow()
{
set_window_type(GUI::WindowType::Applet);
set_has_alpha_channel(true);
m_status_widget = set_main_widget<KeymapStatusWidget>().release_value_but_fixme_should_propagate_errors();
auto current_keymap = MUST(Keyboard::CharacterMap::fetch_system_map());
auto current_keymap_name = current_keymap.character_map_name();
m_status_widget->set_current_keymap(current_keymap_name, ClearBackground::No);
}
void KeymapStatusWindow::wm_event(GUI::WMEvent& event)
{
if (event.type() == GUI::WMEvent::WM_KeymapChanged) {
auto& keymap_event = static_cast<GUI::WMKeymapChangedEvent&>(event);
auto keymap = keymap_event.keymap();
set_keymap_text(keymap);
}
}
void KeymapStatusWindow::set_keymap_text(DeprecatedString const& keymap)
{
m_status_widget->set_current_keymap(keymap);
}