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https://github.com/RGBCube/serenity
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Rip that bandaid off! This does the following, in one big, awkward jump: - Replace all uses of `set_main_widget<Foo>()` with the `try` version. - Remove `set_main_widget<Foo>()`. - Rename the `try` version to just be `set_main_widget` because it's now the only one. The majority of places that call `set_main_widget<Foo>()` are inside constructors, so this unfortunately gives us a big batch of new `release_value_but_fixme_should_propagate_errors()` calls.
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Timur Sultanov <SultanovTS@yandex.ru>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "KeymapStatusWindow.h"
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#include <LibGUI/Painter.h>
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#include <LibGUI/Process.h>
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#include <LibKeyboard/CharacterMap.h>
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KeymapStatusWindow::KeymapStatusWindow()
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{
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set_window_type(GUI::WindowType::Applet);
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set_has_alpha_channel(true);
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m_status_widget = set_main_widget<KeymapStatusWidget>().release_value_but_fixme_should_propagate_errors();
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auto current_keymap = MUST(Keyboard::CharacterMap::fetch_system_map());
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auto current_keymap_name = current_keymap.character_map_name();
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m_status_widget->set_current_keymap(current_keymap_name, ClearBackground::No);
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}
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void KeymapStatusWindow::wm_event(GUI::WMEvent& event)
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{
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if (event.type() == GUI::WMEvent::WM_KeymapChanged) {
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auto& keymap_event = static_cast<GUI::WMKeymapChangedEvent&>(event);
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auto keymap = keymap_event.keymap();
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set_keymap_text(keymap);
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}
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}
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void KeymapStatusWindow::set_keymap_text(DeprecatedString const& keymap)
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{
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m_status_widget->set_current_keymap(keymap);
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}
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