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GL_NEAREST: Remove unnecessary modulo. UV is always in range due to wrapping. GL_LINEAR: Rewrite filter equation to save a few math operations. |
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| .. | ||
| MipMap.h | ||
| NameAllocator.cpp | ||
| NameAllocator.h | ||
| Sampler2D.cpp | ||
| Sampler2D.h | ||
| Texture.h | ||
| Texture2D.cpp | ||
| Texture2D.h | ||
| TextureUnit.cpp | ||
| TextureUnit.h | ||