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serenity/VirtualFileSystem/CharacterDevice.h
Andreas Kling bd3e77cc16 Pass the process to CharacterDevice::read/write.
This is much nicer than grabbing directly at 'current' inside a read().
2019-01-16 00:20:38 +01:00

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C++

#pragma once
#include <AK/Types.h>
#include "Limits.h"
#include "FileDescriptor.h"
class Process;
class CharacterDevice {
public:
virtual ~CharacterDevice();
RetainPtr<FileDescriptor> open(int options);
virtual bool can_read(Process&) const = 0;
virtual bool can_write(Process&) const = 0;
virtual ssize_t read(Process&, byte* buffer, size_t bufferSize) = 0;
virtual ssize_t write(Process&, const byte* buffer, size_t bufferSize) = 0;
unsigned major() const { return m_major; }
unsigned minor() const { return m_minor; }
virtual bool is_tty() const { return false; }
virtual bool is_master_pty() const { return false; }
virtual int ioctl(Process&, unsigned request, unsigned arg);
protected:
CharacterDevice(unsigned major, unsigned minor) : m_major(major), m_minor(minor) { }
private:
unsigned m_major { 0 };
unsigned m_minor { 0 };
};