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serenity/Widgets/GUIEventDevice.h
Andreas Kling bd3e77cc16 Pass the process to CharacterDevice::read/write.
This is much nicer than grabbing directly at 'current' inside a read().
2019-01-16 00:20:38 +01:00

16 lines
507 B
C++

#pragma once
#include <VirtualFileSystem/CharacterDevice.h>
class GUIEventDevice final : public CharacterDevice {
public:
GUIEventDevice();
virtual ~GUIEventDevice() override;
private:
// ^CharacterDevice
virtual ssize_t read(Process&, byte* buffer, size_t bufferSize) override;
virtual ssize_t write(Process&, const byte* buffer, size_t bufferSize) override;
virtual bool can_read(Process&) const override;
virtual bool can_write(Process&) const override { return true; }
};