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			32 lines
		
	
	
	
		
			894 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			894 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibGLSL/Linker.h>
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| 
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| namespace GLSL {
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| 
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| ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> const&)
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| {
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|     // FIXME: implement this function
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|     m_messages = {};
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| 
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|     GPU::IR::Shader shader;
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| 
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|     auto input_name = TRY("input0"_string);
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|     auto output_name = TRY("output0"_string);
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|     TRY(shader.inputs.try_append({ move(input_name), GPU::IR::StorageType::Vector4 }));
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|     TRY(shader.outputs.try_append({ move(output_name), GPU::IR::StorageType::Vector4 }));
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|     GPU::IR::Instruction instruction {
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|         GPU::IR::Opcode::Move,
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|         { { GPU::IR::StorageLocation::Input, 0 } },
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|         { GPU::IR::StorageLocation::Output, 0 }
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|     };
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|     TRY(shader.instructions.try_append(instruction));
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| 
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|     return try_make<LinkedShader>(shader);
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| }
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| 
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| }
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