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			62 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2021, Tobias Christiansen <tobyase@serenityos.org>
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|  * Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
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|  * Copyright (c) 2022-2023, MacDue <macdue@dueutil.tech>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibGfx/Color.h>
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| #include <LibWeb/CSS/Length.h>
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| #include <LibWeb/CSS/StyleValue.h>
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| 
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| namespace Web::CSS {
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| 
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| enum class ShadowPlacement {
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|     Outer,
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|     Inner,
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| };
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| 
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| class ShadowStyleValue final : public StyleValueWithDefaultOperators<ShadowStyleValue> {
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| public:
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|     static ErrorOr<ValueComparingNonnullRefPtr<ShadowStyleValue>> create(Color color, Length const& offset_x, Length const& offset_y, Length const& blur_radius, Length const& spread_distance, ShadowPlacement placement)
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|     {
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|         return adopt_nonnull_ref_or_enomem(new (nothrow) ShadowStyleValue(color, offset_x, offset_y, blur_radius, spread_distance, placement));
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|     }
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|     virtual ~ShadowStyleValue() override = default;
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| 
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|     Color color() const { return m_properties.color; }
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|     Length const& offset_x() const { return m_properties.offset_x; }
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|     Length const& offset_y() const { return m_properties.offset_y; }
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|     Length const& blur_radius() const { return m_properties.blur_radius; }
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|     Length const& spread_distance() const { return m_properties.spread_distance; }
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|     ShadowPlacement placement() const { return m_properties.placement; }
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| 
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|     virtual ErrorOr<String> to_string() const override;
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| 
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|     bool properties_equal(ShadowStyleValue const& other) const { return m_properties == other.m_properties; }
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| 
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| private:
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|     explicit ShadowStyleValue(Color color, Length const& offset_x, Length const& offset_y, Length const& blur_radius, Length const& spread_distance, ShadowPlacement placement)
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|         : StyleValueWithDefaultOperators(Type::Shadow)
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|         , m_properties { .color = color, .offset_x = offset_x, .offset_y = offset_y, .blur_radius = blur_radius, .spread_distance = spread_distance, .placement = placement }
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|     {
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|     }
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| 
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|     virtual ErrorOr<ValueComparingNonnullRefPtr<StyleValue const>> absolutized(CSSPixelRect const& viewport_rect, Length::FontMetrics const& font_metrics, Length::FontMetrics const& root_font_metrics) const override;
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| 
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|     struct Properties {
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|         Color color;
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|         Length offset_x;
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|         Length offset_y;
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|         Length blur_radius;
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|         Length spread_distance;
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|         ShadowPlacement placement;
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|         bool operator==(Properties const&) const = default;
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|     } m_properties;
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| };
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| 
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| }
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