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serenity/Libraries/LibCore/CSocket.h
Andreas Kling be2b585ca6 LibCore: Add CSocket::bind() (virtual) and CSocket::listen().
These will be useful for implementing server sockets.
2019-07-26 22:39:16 +02:00

56 lines
1.4 KiB
C++

#pragma once
#include <LibCore/CIODevice.h>
#include <LibCore/CSocketAddress.h>
class CNotifier;
class CSocket : public CIODevice {
C_OBJECT(CSocket)
public:
enum class Type {
Invalid,
TCP,
UDP,
Local,
};
virtual ~CSocket() override;
Type type() const { return m_type; }
bool connect(const String& hostname, int port);
bool connect(const CSocketAddress&, int port);
bool connect(const CSocketAddress&);
virtual bool bind(const CSocketAddress&) = 0;
bool listen();
ByteBuffer receive(int max_size);
bool send(const ByteBuffer&);
bool is_connected() const { return m_connected; }
void set_blocking(bool blocking);
CSocketAddress source_address() const { return m_source_address; }
int source_port() const { return m_source_port; }
CSocketAddress destination_address() const { return m_source_address; }
int destination_port() const { return m_destination_port; }
Function<void()> on_connected;
protected:
CSocket(Type, CObject* parent);
CSocketAddress m_source_address;
CSocketAddress m_destination_address;
int m_source_port { -1 };
int m_destination_port { -1 };
bool m_connected { false };
private:
virtual bool open(CIODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
Type m_type { Type::Invalid };
OwnPtr<CNotifier> m_notifier;
};