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![]() This change introduces GL.h with error check wrappers for all the OpenGL functions we used so far. For now, the error check is simply: `VERIFY(glGetError() == GL_NO_ERROR);` but that is better than continuing execution after encounting an error. |
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.. | ||
Canvas.cpp | ||
Canvas.h | ||
CMakeLists.txt | ||
Context.cpp | ||
Context.h | ||
Forward.h | ||
GL.cpp | ||
GL.h | ||
Painter.cpp | ||
Painter.h | ||
Program.cpp | ||
Program.h |