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This was easily done, as the Kernel and Userland don't actually share any of the APIs exposed by it, so instead the Kernel APIs were moved to the Kernel, and the Userland APIs stayed in LibKeyboard. This has multiple advantages: * The non OOM-fallible String is not longer used for storing the character map name in the Kernel * The kernel no longer has to link to the userland LibKeyboard code * A lot of #ifdef KERNEL cruft can be removed from LibKeyboard
32 lines
729 B
C++
32 lines
729 B
C++
/*
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* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Error.h>
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#include <AK/String.h>
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#include <LibKeyboard/CharacterMapData.h>
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namespace Keyboard {
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class CharacterMap {
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public:
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CharacterMap(const String& map_name, const CharacterMapData& map_data);
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static ErrorOr<CharacterMap> load_from_file(const String& filename);
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int set_system_map();
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static ErrorOr<CharacterMap> fetch_system_map();
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const CharacterMapData& character_map_data() const { return m_character_map_data; };
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const String& character_map_name() const;
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private:
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CharacterMapData m_character_map_data;
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String m_character_map_name;
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};
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}
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