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serenity/Userland/Libraries/LibWeb/Painting/BackgroundPainting.cpp
Sam Atkins b715943035 LibWeb: Remove redundant Length::resolved() calls
Now that calc() is also resolved in to_px(), code in the form
`foo.resolved(bar).to_px(bar)` can be simplified to `foo.to_px(bar)`.
2022-02-18 19:04:37 +01:00

244 lines
11 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Painter.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/PaintContext.h>
namespace Web::Painting {
void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMetrics const& layout_node, Gfx::IntRect const& border_rect, Color background_color, Vector<CSS::BackgroundLayerData> const* background_layers, BorderRadiusData const& border_radius)
{
auto& painter = context.painter();
auto get_box = [&](CSS::BackgroundBox box) {
auto box_rect = border_rect;
switch (box) {
case CSS::BackgroundBox::ContentBox: {
auto& padding = layout_node.box_model().padding;
box_rect.shrink(padding.top, padding.right, padding.bottom, padding.left);
[[fallthrough]];
}
case CSS::BackgroundBox::PaddingBox: {
auto& border = layout_node.box_model().border;
box_rect.shrink(border.top, border.right, border.bottom, border.left);
[[fallthrough]];
}
case CSS::BackgroundBox::BorderBox:
default:
return box_rect;
}
};
auto color_rect = border_rect;
if (background_layers && !background_layers->is_empty())
color_rect = get_box(background_layers->last().clip);
// FIXME: Support elliptical corners
painter.fill_rect_with_rounded_corners(color_rect, background_color, border_radius.top_left, border_radius.top_right, border_radius.bottom_right, border_radius.bottom_left);
if (!background_layers)
return;
// Note: Background layers are ordered front-to-back, so we paint them in reverse
for (int layer_index = background_layers->size() - 1; layer_index >= 0; layer_index--) {
auto& layer = background_layers->at(layer_index);
// TODO: Gradients!
if (!layer.image || !layer.image->bitmap())
continue;
auto& image = *layer.image->bitmap();
// Clip
auto clip_rect = get_box(layer.clip);
painter.save();
painter.add_clip_rect(clip_rect);
// FIXME: Attachment
// Origin
auto background_positioning_area = get_box(layer.origin);
// Size
Gfx::IntRect image_rect;
switch (layer.size_type) {
case CSS::BackgroundSize::Contain: {
float max_width_ratio = (float)background_positioning_area.width() / (float)image.width();
float max_height_ratio = (float)background_positioning_area.height() / (float)image.height();
float ratio = min(max_width_ratio, max_height_ratio);
image_rect.set_size(roundf(image.width() * ratio), roundf(image.height() * ratio));
break;
}
case CSS::BackgroundSize::Cover: {
float max_width_ratio = (float)background_positioning_area.width() / (float)image.width();
float max_height_ratio = (float)background_positioning_area.height() / (float)image.height();
float ratio = max(max_width_ratio, max_height_ratio);
image_rect.set_size(roundf(image.width() * ratio), roundf(image.height() * ratio));
break;
}
case CSS::BackgroundSize::LengthPercentage: {
int width;
int height;
bool x_is_auto = layer.size_x.is_length() && layer.size_x.length().is_auto();
bool y_is_auto = layer.size_y.is_length() && layer.size_y.length().is_auto();
if (x_is_auto && y_is_auto) {
width = image.width();
height = image.height();
} else if (x_is_auto) {
height = layer.size_y.resolved(layout_node, CSS::Length::make_px(background_positioning_area.height())).to_px(layout_node);
width = roundf(image.width() * ((float)height / (float)image.height()));
} else if (y_is_auto) {
width = layer.size_x.resolved(layout_node, CSS::Length::make_px(background_positioning_area.width())).to_px(layout_node);
height = roundf(image.height() * ((float)width / (float)image.width()));
} else {
width = layer.size_x.resolved(layout_node, CSS::Length::make_px(background_positioning_area.width())).to_px(layout_node);
height = layer.size_y.resolved(layout_node, CSS::Length::make_px(background_positioning_area.height())).to_px(layout_node);
}
image_rect.set_size(width, height);
break;
}
}
// If background-repeat is round for one (or both) dimensions, there is a second step.
// The UA must scale the image in that dimension (or both dimensions) so that it fits a
// whole number of times in the background positioning area.
if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
// If X ≠ 0 is the width of the image after step one and W is the width of the
// background positioning area, then the rounded width X' = W / round(W / X)
// where round() is a function that returns the nearest natural number
// (integer greater than zero).
if (layer.repeat_x == CSS::Repeat::Round) {
image_rect.set_width((float)background_positioning_area.width() / roundf((float)background_positioning_area.width() / (float)image_rect.width()));
}
if (layer.repeat_y == CSS::Repeat::Round) {
image_rect.set_height((float)background_positioning_area.height() / roundf((float)background_positioning_area.height() / (float)image_rect.height()));
}
// If background-repeat is round for one dimension only and if background-size is auto
// for the other dimension, then there is a third step: that other dimension is scaled
// so that the original aspect ratio is restored.
if (layer.repeat_x != layer.repeat_y) {
if (layer.size_x.is_length() && layer.size_x.length().is_auto()) {
image_rect.set_width((float)image.width() * ((float)image_rect.height() / (float)image.height()));
}
if (layer.size_y.is_length() && layer.size_y.length().is_auto()) {
image_rect.set_height((float)image.height() * ((float)image_rect.width() / (float)image.width()));
}
}
}
int space_x = background_positioning_area.width() - image_rect.width();
int space_y = background_positioning_area.height() - image_rect.height();
// Position
int offset_x = layer.position_offset_x.resolved(layout_node, CSS::Length::make_px(space_x)).to_px(layout_node);
if (layer.position_edge_x == CSS::PositionEdge::Right) {
image_rect.set_right_without_resize(background_positioning_area.right() - offset_x);
} else {
image_rect.set_left(background_positioning_area.left() + offset_x);
}
int offset_y = layer.position_offset_y.resolved(layout_node, CSS::Length::make_px(space_y)).to_px(layout_node);
if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
image_rect.set_bottom_without_resize(background_positioning_area.bottom() - offset_y);
} else {
image_rect.set_top(background_positioning_area.top() + offset_y);
}
// Repetition
bool repeat_x = false;
bool repeat_y = false;
float x_step = 0;
float y_step = 0;
switch (layer.repeat_x) {
case CSS::Repeat::Round:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::Space: {
int whole_images = background_positioning_area.width() / image_rect.width();
if (whole_images <= 1) {
x_step = image_rect.width();
repeat_x = false;
} else {
int space = background_positioning_area.width() % image_rect.width();
x_step = image_rect.width() + ((float)space / (float)(whole_images - 1));
repeat_x = true;
}
break;
}
case CSS::Repeat::Repeat:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::NoRepeat:
repeat_x = false;
break;
}
// Move image_rect to the left-most tile position that is still visible
if (repeat_x && image_rect.x() > clip_rect.x()) {
auto x_delta = floorf(x_step * ceilf((image_rect.x() - clip_rect.x()) / x_step));
image_rect.set_x(image_rect.x() - x_delta);
}
switch (layer.repeat_y) {
case CSS::Repeat::Round:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::Space: {
int whole_images = background_positioning_area.height() / image_rect.height();
if (whole_images <= 1) {
y_step = image_rect.height();
repeat_y = false;
} else {
int space = background_positioning_area.height() % image_rect.height();
y_step = image_rect.height() + ((float)space / (float)(whole_images - 1));
repeat_y = true;
}
break;
}
case CSS::Repeat::Repeat:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::NoRepeat:
repeat_y = false;
break;
}
// Move image_rect to the top-most tile position that is still visible
if (repeat_y && image_rect.y() > clip_rect.y()) {
auto y_delta = floorf(y_step * ceilf((image_rect.y() - clip_rect.y()) / y_step));
image_rect.set_y(image_rect.y() - y_delta);
}
// FIXME: Handle rounded corners
float initial_image_x = image_rect.x();
float image_y = image_rect.y();
while (image_y < clip_rect.bottom()) {
image_rect.set_y(roundf(image_y));
float image_x = initial_image_x;
while (image_x < clip_rect.right()) {
image_rect.set_x(roundf(image_x));
painter.draw_scaled_bitmap(image_rect, image, image.rect(), 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
if (!repeat_x)
break;
image_x += x_step;
}
if (!repeat_y)
break;
image_y += y_step;
}
painter.restore();
}
}
}