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WebSockets got moved from the HTML standard to their own, the new WebSockets Standard (https://websockets.spec.whatwg.org). Move the IDL file and implementation into a new WebSockets directory and C++ namespace accordingly.
31 lines
1 KiB
Text
31 lines
1 KiB
Text
#import <DOM/EventTarget.idl>
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interface WebSocket : EventTarget {
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// FIXME: A second "protocols" argument should be added once supported
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constructor(USVString url);
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readonly attribute USVString url;
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const unsigned short CONNECTING = 0;
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const unsigned short OPEN = 1;
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const unsigned short CLOSING = 2;
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const unsigned short CLOSED = 3;
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readonly attribute unsigned short readyState;
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// readonly attribute unsigned long long bufferedAmount;
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attribute EventHandler onopen;
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attribute EventHandler onerror;
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attribute EventHandler onclose;
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readonly attribute DOMString extensions;
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readonly attribute DOMString protocol;
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undefined close(optional unsigned short code, optional USVString reason);
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attribute EventHandler onmessage;
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attribute DOMString binaryType;
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undefined send(USVString data);
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// FIXME: Support other kinds of send() calls
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// undefined send(Blob data);
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// undefined send(ArrayBuffer data);
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// undefined send(ArrayBufferView data);
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};
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