mirror of
https://github.com/RGBCube/serenity
synced 2025-05-18 21:05:06 +00:00

With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
160 lines
6.3 KiB
C++
160 lines
6.3 KiB
C++
/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGLinearGradientElement.h>
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#include <LibWeb/SVG/SVGStopElement.h>
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGLinearGradientElement);
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SVGLinearGradientElement::SVGLinearGradientElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGradientElement(document, qualified_name)
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{
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}
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void SVGLinearGradientElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGLinearGradientElementPrototype>(realm, "SVGLinearGradientElement"));
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}
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void SVGLinearGradientElement::attribute_changed(FlyString const& name, Optional<String> const& value)
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{
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SVGGradientElement::attribute_changed(name, value);
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// FIXME: Should allow for `<number-percentage> | <length>` for x1, x2, y1, y2
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if (name == SVG::AttributeNames::x1) {
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m_x1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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m_paint_style = nullptr;
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} else if (name == SVG::AttributeNames::y1) {
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m_y1 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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m_paint_style = nullptr;
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} else if (name == SVG::AttributeNames::x2) {
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m_x2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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m_paint_style = nullptr;
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} else if (name == SVG::AttributeNames::y2) {
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m_y2 = AttributeParser::parse_number_percentage(value.value_or(String {}));
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m_paint_style = nullptr;
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}
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX1Attribute
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NumberPercentage SVGLinearGradientElement::start_x() const
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{
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if (m_x1.has_value())
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return *m_x1;
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if (auto gradient = linked_linear_gradient())
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return gradient->start_x();
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// If the attribute is not specified, the effect is as if a value of '0%' were specified.
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return NumberPercentage::create_percentage(0);
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY1Attribute
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NumberPercentage SVGLinearGradientElement::start_y() const
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{
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if (m_y1.has_value())
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return *m_y1;
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if (auto gradient = linked_linear_gradient())
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return gradient->start_x();
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// If the attribute is not specified, the effect is as if a value of '0%' were specified.
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return NumberPercentage::create_percentage(0);
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX2Attribute
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NumberPercentage SVGLinearGradientElement::end_x() const
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{
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if (m_x2.has_value())
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return *m_x2;
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if (auto gradient = linked_linear_gradient())
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return gradient->start_x();
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// If the attribute is not specified, the effect is as if a value of '100%' were specified.
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return NumberPercentage::create_percentage(100);
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}
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// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY2Attribute
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NumberPercentage SVGLinearGradientElement::end_y() const
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{
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if (m_y2.has_value())
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return *m_y2;
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if (auto gradient = linked_linear_gradient())
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return gradient->start_x();
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// If the attribute is not specified, the effect is as if a value of '0%' were specified.
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return NumberPercentage::create_percentage(0);
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}
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Optional<Gfx::PaintStyle const&> SVGLinearGradientElement::to_gfx_paint_style(SVGPaintContext const& paint_context) const
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{
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auto units = gradient_units();
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// FIXME: Resolve percentages properly
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Gfx::FloatPoint start_point {};
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Gfx::FloatPoint end_point {};
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// https://svgwg.org/svg2-draft/pservers.html#LinearGradientElementGradientUnitsAttribute
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if (units == GradientUnits::ObjectBoundingBox) {
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// If gradientUnits="objectBoundingBox", the user coordinate system for attributes ‘x1’, ‘y1’, ‘x2’ and ‘y2’
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// is established using the bounding box of the element to which the gradient is applied (see Object bounding
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// box units) and then applying the transform specified by attribute ‘gradientTransform’. Percentages represent
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// values relative to the bounding box for the object.
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// Note: For gradientUnits="objectBoundingBox" both "100%" and "1" are treated the same.
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start_point = { start_x().value(), start_y().value() };
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end_point = { end_x().value(), end_y().value() };
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} else {
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// GradientUnits::UserSpaceOnUse
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// If gradientUnits="userSpaceOnUse", ‘x1’, ‘y1’, ‘x2’, and ‘y2’ represent values in the coordinate system
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// that results from taking the current user coordinate system in place at the time when the gradient element
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// is referenced (i.e., the user coordinate system for the element referencing the gradient element via a
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// fill or stroke property) and then applying the transform specified by attribute ‘gradientTransform’.
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// Percentages represent values relative to the current SVG viewport.
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start_point = Gfx::FloatPoint {
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start_x().resolve_relative_to(paint_context.viewport.width()),
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start_y().resolve_relative_to(paint_context.viewport.height()),
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};
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end_point = Gfx::FloatPoint {
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end_x().resolve_relative_to(paint_context.viewport.width()),
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end_y().resolve_relative_to(paint_context.viewport.height()),
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};
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}
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if (!m_paint_style) {
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m_paint_style = Gfx::SVGLinearGradientPaintStyle::create(start_point, end_point)
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.release_value_but_fixme_should_propagate_errors();
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// FIXME: Update stops in DOM changes:
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add_color_stops(*m_paint_style);
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} else {
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m_paint_style->set_start_point(start_point);
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m_paint_style->set_end_point(end_point);
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}
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m_paint_style->set_gradient_transform(gradient_paint_transform(paint_context));
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m_paint_style->set_spread_method(to_gfx_spread_method(spread_method()));
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return *m_paint_style;
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::x1() const
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{
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TODO();
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::y1() const
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{
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TODO();
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::x2() const
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{
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TODO();
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}
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JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::y2() const
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{
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TODO();
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}
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}
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