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This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
33 lines
949 B
C++
33 lines
949 B
C++
#include <LibGUI/GDesktop.h>
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#include <LibGUI/GEventLoop.h>
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#include <AK/Eternal.h>
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#include <string.h>
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GDesktop& GDesktop::the()
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{
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static Eternal<GDesktop> the;
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return the;
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}
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GDesktop::GDesktop()
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{
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}
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bool GDesktop::set_wallpaper(const String& path)
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{
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WSAPI_ClientMessage message;
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message.type = WSAPI_ClientMessage::Type::SetWallpaper;
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ASSERT(path.length() < (int)sizeof(message.text));
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strncpy(message.text, path.characters(), path.length());
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message.text_length = path.length();
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auto response = GEventLoop::current().sync_request(message, WSAPI_ServerMessage::Type::DidSetWallpaper);
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return response.value;
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}
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String GDesktop::wallpaper() const
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{
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WSAPI_ClientMessage message;
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message.type = WSAPI_ClientMessage::Type::GetWallpaper;
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auto response = GEventLoop::current().sync_request(message, WSAPI_ServerMessage::Type::DidGetWallpaper);
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return String(response.text, response.text_length);
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}
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