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	 1e90379008
			
		
	
	
		1e90379008
		
	
	
	
	
		
			
			This is similar to "unique" shapes, which were removed in commit
3d92c26445.
The key difference is that dictionary shapes don't have a serial number,
but instead have a "cacheable" flag.
Shapes become dictionaries after 64 transitions have occurred, at which
point no further transitions occur.
As long as properties are only added to a dictionary shape, it remains
cacheable. (Since if we've cached the shape pointer in an IC somewhere,
we know the IC is still valid.)
Deleting a property from a dictionary shape causes it to become an
uncacheable dictionary.
Note that deleting a property from a non-dictionary shape still performs
a delete transition.
This fixes an issue on Discord where Object.freeze() would eventually
OOM us, since they add more than 16000 properties to a single object
before freezing it.
It also yields a 15% speedup on Octane/pdfjs.js :^)
		
	
			
		
			
				
	
	
		
			131 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/HashMap.h>
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| #include <AK/OwnPtr.h>
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| #include <AK/StringView.h>
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| #include <AK/WeakPtr.h>
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| #include <AK/Weakable.h>
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| #include <LibJS/Forward.h>
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| #include <LibJS/Heap/Cell.h>
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| #include <LibJS/Runtime/PropertyAttributes.h>
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| #include <LibJS/Runtime/StringOrSymbol.h>
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| #include <LibJS/Runtime/Value.h>
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| 
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| namespace JS {
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| 
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| struct PropertyMetadata {
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|     u32 offset { 0 };
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|     PropertyAttributes attributes { 0 };
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| };
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| 
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| struct TransitionKey {
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|     StringOrSymbol property_key;
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|     PropertyAttributes attributes { 0 };
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| 
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|     bool operator==(TransitionKey const& other) const
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|     {
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|         return property_key == other.property_key && attributes == other.attributes;
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|     }
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| };
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| 
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| class Shape final
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|     : public Cell
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|     , public Weakable<Shape> {
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|     JS_CELL(Shape, Cell);
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|     JS_DECLARE_ALLOCATOR(Shape);
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| 
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| public:
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|     virtual ~Shape() override = default;
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| 
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|     enum class TransitionType : u8 {
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|         Invalid,
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|         Put,
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|         Configure,
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|         Prototype,
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|         Delete,
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|         CacheableDictionary,
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|         UncacheableDictionary,
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|     };
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| 
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|     Shape* create_put_transition(StringOrSymbol const&, PropertyAttributes attributes);
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|     Shape* create_configure_transition(StringOrSymbol const&, PropertyAttributes attributes);
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|     Shape* create_prototype_transition(Object* new_prototype);
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|     [[nodiscard]] NonnullGCPtr<Shape> create_delete_transition(StringOrSymbol const&);
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|     [[nodiscard]] NonnullGCPtr<Shape> create_cacheable_dictionary_transition();
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|     [[nodiscard]] NonnullGCPtr<Shape> create_uncacheable_dictionary_transition();
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| 
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|     void add_property_without_transition(StringOrSymbol const&, PropertyAttributes);
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|     void add_property_without_transition(PropertyKey const&, PropertyAttributes);
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| 
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|     void remove_property_without_transition(StringOrSymbol const&, u32 offset);
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|     void set_property_attributes_without_transition(StringOrSymbol const&, PropertyAttributes);
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| 
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|     [[nodiscard]] bool is_cacheable() const { return m_cacheable; }
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|     [[nodiscard]] bool is_dictionary() const { return m_dictionary; }
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|     [[nodiscard]] bool is_cacheable_dictionary() const { return m_dictionary && m_cacheable; }
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|     [[nodiscard]] bool is_uncacheable_dictionary() const { return m_dictionary && !m_cacheable; }
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| 
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|     Realm& realm() const { return m_realm; }
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| 
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|     Object* prototype() { return m_prototype; }
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|     Object const* prototype() const { return m_prototype; }
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| 
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|     Optional<PropertyMetadata> lookup(StringOrSymbol const&) const;
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|     OrderedHashMap<StringOrSymbol, PropertyMetadata> const& property_table() const;
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|     u32 property_count() const { return m_property_count; }
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| 
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|     struct Property {
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|         StringOrSymbol key;
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|         PropertyMetadata value;
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|     };
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| 
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|     void set_prototype_without_transition(Object* new_prototype) { m_prototype = new_prototype; }
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| 
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| private:
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|     explicit Shape(Realm&);
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|     Shape(Shape& previous_shape, StringOrSymbol const& property_key, PropertyAttributes attributes, TransitionType);
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|     Shape(Shape& previous_shape, StringOrSymbol const& property_key, TransitionType);
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|     Shape(Shape& previous_shape, Object* new_prototype);
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| 
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|     virtual void visit_edges(Visitor&) override;
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| 
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|     Shape* get_or_prune_cached_forward_transition(TransitionKey const&);
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|     Shape* get_or_prune_cached_prototype_transition(Object* prototype);
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|     [[nodiscard]] GCPtr<Shape> get_or_prune_cached_delete_transition(StringOrSymbol const&);
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| 
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|     void ensure_property_table() const;
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| 
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|     NonnullGCPtr<Realm> m_realm;
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| 
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|     mutable OwnPtr<OrderedHashMap<StringOrSymbol, PropertyMetadata>> m_property_table;
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| 
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|     OwnPtr<HashMap<TransitionKey, WeakPtr<Shape>>> m_forward_transitions;
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|     OwnPtr<HashMap<GCPtr<Object>, WeakPtr<Shape>>> m_prototype_transitions;
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|     OwnPtr<HashMap<StringOrSymbol, WeakPtr<Shape>>> m_delete_transitions;
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|     GCPtr<Shape> m_previous;
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|     StringOrSymbol m_property_key;
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|     GCPtr<Object> m_prototype;
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|     u32 m_property_count { 0 };
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| 
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|     PropertyAttributes m_attributes { 0 };
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|     TransitionType m_transition_type { TransitionType::Invalid };
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| 
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|     bool m_dictionary { false };
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|     bool m_cacheable { true };
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| };
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| 
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| }
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| 
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| template<>
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| struct AK::Traits<JS::TransitionKey> : public DefaultTraits<JS::TransitionKey> {
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|     static unsigned hash(const JS::TransitionKey& key)
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|     {
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|         return pair_int_hash(key.attributes.bits(), Traits<JS::StringOrSymbol>::hash(key.property_key));
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|     }
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| };
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