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![]() Frames with large payloads may arrive in multiple chunks, so it's not safe to assume that the whole frame is available for reading just because we got a first "ready to read" notification. This patch solves this in a very naive way by simply buffering incoming frame data and trying to reparse a frame every time new data arrives. This is definitely inefficient, but it works as a start. With this, it's now possible to log in to Discord in Ladybird! :^) |
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.. | ||
Impl | ||
CMakeLists.txt | ||
ConnectionInfo.cpp | ||
ConnectionInfo.h | ||
Message.h | ||
WebSocket.cpp | ||
WebSocket.h |