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![]() Texture coordinate generation is the concept of automatically generating vertex texture coordinates instead of using the provided coordinates (i.e. `glTexCoord`). This commit implements support for: * The `GL_TEXTURE_GEN_Q/R/S/T` capabilities * The `GL_OBJECT_LINEAR`, `GL_EYE_LINEAR`, `GL_SPHERE_MAP`, `GL_REFLECTION_MAP` and `GL_NORMAL_MAP` modes * Object and eye plane coefficients (write-only at the moment) This changeset allows Tux Racer to render its terrain :^) |
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.. | ||
GL | ||
Tex | ||
CMakeLists.txt | ||
GLBlend.cpp | ||
GLColor.cpp | ||
GLContext.cpp | ||
GLContext.h | ||
GLDraw.cpp | ||
GLFog.cpp | ||
GLLights.cpp | ||
GLLists.cpp | ||
GLMap.cpp | ||
GLMat.cpp | ||
GLStencil.cpp | ||
GLTexture.cpp | ||
GLUtils.cpp | ||
GLVert.cpp | ||
GLVertexArrays.cpp | ||
SoftwareGLContext.cpp | ||
SoftwareGLContext.h |