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serenity/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.idl

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#import <DOM/Event.idl>
[Exposed=(Window,Worker)]
interface WebGLContextEvent : Event {
constructor(DOMString type, optional WebGLContextEventInit eventInit = {});
readonly attribute DOMString statusMessage;
};
dictionary WebGLContextEventInit : EventInit {
DOMString statusMessage = "";
};