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Previously, calling `.right()` on a `Gfx::Rect` would return the last column's coordinate still inside the rectangle, or `left + width - 1`. This is called 'endpoint inclusive' and does not make a lot of sense for `Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would return 4 as its right side. This same problem exists for `.bottom()`. This changes `Gfx::Rect` to be endpoint exclusive, which gives us the nice property that `width = right - left` and `height = bottom - top`. It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly the same. All users of `Gfx::Rect` have been updated accordingly. |
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| .. | ||
| Buffer | ||
| Clipper.cpp | ||
| Clipper.h | ||
| CMakeLists.txt | ||
| Config.h | ||
| Device.cpp | ||
| Device.h | ||
| Image.cpp | ||
| Image.h | ||
| ISA.h | ||
| PixelConverter.cpp | ||
| PixelConverter.h | ||
| PixelQuad.h | ||
| Sampler.cpp | ||
| Sampler.h | ||
| Shader.cpp | ||
| Shader.h | ||
| ShaderCompiler.cpp | ||
| ShaderCompiler.h | ||
| ShaderProcessor.cpp | ||
| ShaderProcessor.h | ||
| SIMD.h | ||
| Triangle.h | ||