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			33 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibGfx/Vector3.h>
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| #include <LibGfx/Vector4.h>
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| 
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| namespace GPU {
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| 
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| struct Light {
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|     bool is_enabled { false };
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| 
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|     // According to the OpenGL 1.5 specification, page 56, all of the parameters
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|     // for the following data members (positions, colors, and reals) are all
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|     // floating point.
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|     Vector4<float> ambient_intensity { 0.0f, 0.0f, 0.0f, 1.0f };
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|     Vector4<float> diffuse_intensity { 0.0f, 0.0f, 0.0f, 1.0f };
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|     Vector4<float> specular_intensity { 0.0f, 0.0f, 0.0f, 1.0f };
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|     Vector4<float> position { 0.0f, 0.0f, 1.0f, 0.0f };
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|     Vector3<float> spotlight_direction { 0.0f, 0.0f, -1.0f };
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| 
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|     float spotlight_exponent { 0.0f };
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|     float spotlight_cutoff_angle { 180.0f };
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|     float constant_attenuation { 1.0f };  // This is referred to `k0i` in the OpenGL spec
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|     float linear_attenuation { 0.0f };    // This is referred to `k1i` in the OpenGL spec
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|     float quadratic_attenuation { 0.0f }; // This is referred to `k2i` in the OpenGL spec
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| };
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| 
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| }
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