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			469 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			469 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2023-2024, MacDue <macdue@dueutil.tech>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/Array.h>
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| #include <AK/Debug.h>
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| #include <AK/IntegralMath.h>
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| #include <AK/Types.h>
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| #include <LibGfx/AntiAliasingPainter.h>
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| #include <LibGfx/EdgeFlagPathRasterizer.h>
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| 
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| #if defined(AK_COMPILER_GCC)
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| #    pragma GCC optimize("O3")
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| #endif
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| 
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| // This an implementation of edge-flag scanline AA, as described in:
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| // https://mlab.taik.fi/~kkallio/antialiasing/EdgeFlagAA.pdf
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| 
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| namespace Gfx {
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| 
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| static Vector<Detail::Edge> prepare_edges(ReadonlySpan<FloatLine> lines, unsigned samples_per_pixel, FloatPoint origin,
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|     int top_clip_scanline, int bottom_clip_scanline, int& min_edge_y, int& max_edge_y)
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| {
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|     Vector<Detail::Edge> edges;
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|     edges.ensure_capacity(lines.size());
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|     // The first visible y value.
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|     auto top_clip = top_clip_scanline * int(samples_per_pixel);
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|     // The last visible y value.
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|     auto bottom_clip = (bottom_clip_scanline + 1) * int(samples_per_pixel) - 1;
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|     min_edge_y = bottom_clip;
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|     max_edge_y = top_clip;
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| 
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|     for (auto& line : lines) {
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|         auto p0 = line.a() - origin;
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|         auto p1 = line.b() - origin;
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| 
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|         p0.scale_by(1, samples_per_pixel);
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|         p1.scale_by(1, samples_per_pixel);
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| 
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|         i8 winding = -1;
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|         if (p0.y() > p1.y()) {
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|             swap(p0, p1);
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|         } else {
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|             winding = 1;
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|         }
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| 
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|         if (p0.y() == p1.y())
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|             continue;
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| 
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|         auto min_y = static_cast<int>(p0.y());
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|         auto max_y = static_cast<int>(p1.y());
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| 
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|         // Clip edges that start below the bottom clip...
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|         if (min_y > bottom_clip)
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|             continue;
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|         // ...and edges that end before the top clip.
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|         if (max_y < top_clip)
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|             continue;
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| 
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|         auto start_x = p0.x();
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|         auto end_x = p1.x();
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|         auto dx = end_x - start_x;
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|         auto dy = max_y - min_y;
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| 
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|         if (dy == 0)
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|             continue;
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| 
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|         auto dxdy = dx / dy;
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| 
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|         // Trim off the non-visible portions of the edge.
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|         if (min_y < top_clip) {
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|             start_x += dxdy * (top_clip - min_y);
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|             min_y = top_clip;
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|         }
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|         if (max_y > bottom_clip) {
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|             max_y = bottom_clip;
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|         }
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| 
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|         min_edge_y = min(min_y, min_edge_y);
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|         max_edge_y = max(max_y, max_edge_y);
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| 
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|         edges.unchecked_append(Detail::Edge {
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|             start_x,
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|             min_y,
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|             max_y,
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|             dxdy,
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|             winding,
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|             nullptr });
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|     }
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|     return edges;
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| EdgeFlagPathRasterizer<SamplesPerPixel>::EdgeFlagPathRasterizer(IntSize size)
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|     : m_size(size.width() + 1, size.height() + 1)
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| {
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| void EdgeFlagPathRasterizer<SamplesPerPixel>::fill(Painter& painter, Path const& path, Color color, Painter::WindingRule winding_rule, FloatPoint offset)
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| {
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|     fill_internal(painter, path, color, winding_rule, offset);
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| void EdgeFlagPathRasterizer<SamplesPerPixel>::fill(Painter& painter, Path const& path, PaintStyle const& style, float opacity, Painter::WindingRule winding_rule, FloatPoint offset)
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| {
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|     style.paint(enclosing_int_rect(path.bounding_box()), [&](PaintStyle::SamplerFunction sampler) {
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|         if (opacity == 0.0f)
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|             return;
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|         if (opacity != 1.0f) {
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|             return fill_internal(
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|                 painter, path, [=, sampler = move(sampler)](IntPoint point) {
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|                     return sampler(point).with_opacity(opacity);
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|                 },
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|                 winding_rule, offset);
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|         }
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|         return fill_internal(painter, path, move(sampler), winding_rule, offset);
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|     });
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| void EdgeFlagPathRasterizer<SamplesPerPixel>::fill_internal(Painter& painter, Path const& path, auto color_or_function, Painter::WindingRule winding_rule, FloatPoint offset)
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| {
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|     // FIXME: Figure out how painter scaling works here...
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|     VERIFY(painter.scale() == 1);
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| 
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|     auto bounding_box = enclosing_int_rect(path.bounding_box().translated(offset));
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|     auto dest_rect = bounding_box.translated(painter.translation());
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|     auto origin = bounding_box.top_left().to_type<float>() - offset;
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|     m_blit_origin = dest_rect.top_left();
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|     m_clip = dest_rect.intersected(painter.clip_rect());
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| 
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|     // Only allocate enough to plot the parts of the scanline that could be visible.
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|     // Note: This can't clip the LHS.
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|     auto scanline_length = min(m_size.width(), m_clip.right() - m_blit_origin.x());
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|     if (scanline_length <= 0)
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|         return;
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| 
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|     m_scanline.resize(scanline_length);
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| 
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|     if (m_clip.is_empty())
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|         return;
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| 
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|     auto& lines = path.split_lines();
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|     if (lines.is_empty())
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|         return;
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| 
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|     int min_edge_y = 0;
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|     int max_edge_y = 0;
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|     auto top_clip_scanline = m_clip.top() - m_blit_origin.y();
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|     auto bottom_clip_scanline = m_clip.bottom() - m_blit_origin.y() - 1;
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|     auto edges = prepare_edges(lines, SamplesPerPixel, origin, top_clip_scanline, bottom_clip_scanline, min_edge_y, max_edge_y);
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|     if (edges.is_empty())
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|         return;
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| 
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|     int min_scanline = min_edge_y / SamplesPerPixel;
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|     int max_scanline = max_edge_y / SamplesPerPixel;
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|     m_edge_table.set_scanline_range(min_scanline, max_scanline);
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|     for (auto& edge : edges) {
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|         // Create a linked-list of edges starting on this scanline:
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|         int start_scanline = edge.min_y / SamplesPerPixel;
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|         edge.next_edge = m_edge_table[start_scanline];
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|         m_edge_table[start_scanline] = &edge;
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|     }
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| 
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|     auto empty_edge_extent = [&] {
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|         return EdgeExtent { m_size.width() - 1, 0 };
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|     };
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| 
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|     auto for_each_sample = [&](Detail::Edge& edge, int start_subpixel_y, int end_subpixel_y, EdgeExtent& edge_extent, auto callback) {
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|         for (int y = start_subpixel_y; y < end_subpixel_y; y++) {
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|             auto xi = static_cast<int>(edge.x + SubpixelSample::nrooks_subpixel_offsets[y]);
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|             if (xi >= 0 && size_t(xi) < m_scanline.size()) [[likely]] {
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|                 SampleType sample = 1 << y;
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|                 callback(xi, y, sample);
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|             } else if (xi < 0) {
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|                 if (edge.dxdy <= 0)
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|                     return;
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|             } else {
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|                 xi = m_scanline.size() - 1;
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|             }
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|             edge.x += edge.dxdy;
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|             edge_extent.min_x = min(edge_extent.min_x, xi);
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|             edge_extent.max_x = max(edge_extent.max_x, xi);
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|         }
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|     };
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| 
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|     Detail::Edge* active_edges = nullptr;
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| 
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|     if (winding_rule == Painter::WindingRule::EvenOdd) {
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|         auto plot_edge = [&](Detail::Edge& edge, int start_subpixel_y, int end_subpixel_y, EdgeExtent& edge_extent) {
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|             for_each_sample(edge, start_subpixel_y, end_subpixel_y, edge_extent, [&](int xi, int, SampleType sample) {
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|                 m_scanline[xi] ^= sample;
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|             });
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|         };
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|         for (int scanline = min_scanline; scanline <= max_scanline; scanline++) {
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|             auto edge_extent = empty_edge_extent();
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|             active_edges = plot_edges_for_scanline(scanline, plot_edge, edge_extent, active_edges);
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|             write_scanline<Painter::WindingRule::EvenOdd>(painter, scanline, edge_extent, color_or_function);
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|         }
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|     } else {
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|         VERIFY(winding_rule == Painter::WindingRule::Nonzero);
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|         // Only allocate the winding buffer if needed.
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|         // NOTE: non-zero fills are a fair bit less efficient. So if you can do an even-odd fill do that :^)
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|         if (m_windings.is_empty())
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|             m_windings.resize(m_scanline.size());
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| 
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|         auto plot_edge = [&](Detail::Edge& edge, int start_subpixel_y, int end_subpixel_y, EdgeExtent& edge_extent) {
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|             for_each_sample(edge, start_subpixel_y, end_subpixel_y, edge_extent, [&](int xi, int y, SampleType sample) {
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|                 m_scanline[xi] |= sample;
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|                 m_windings[xi].counts[y] += edge.winding;
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|             });
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|         };
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|         for (int scanline = min_scanline; scanline <= max_scanline; scanline++) {
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|             auto edge_extent = empty_edge_extent();
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|             active_edges = plot_edges_for_scanline(scanline, plot_edge, edge_extent, active_edges);
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|             write_scanline<Painter::WindingRule::Nonzero>(painter, scanline, edge_extent, color_or_function);
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|         }
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|     }
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| }
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| 
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| ALWAYS_INLINE static auto switch_on_color_or_function(auto& color_or_function, auto color_case, auto function_case)
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| {
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|     using ColorOrFunction = decltype(color_or_function);
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|     constexpr bool has_constant_color = IsSame<RemoveCVReference<ColorOrFunction>, Color>;
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|     if constexpr (has_constant_color) {
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|         return color_case(color_or_function);
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|     } else {
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|         return function_case(color_or_function);
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|     }
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| Color EdgeFlagPathRasterizer<SamplesPerPixel>::scanline_color(int scanline, int offset, u8 alpha, auto& color_or_function)
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| {
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|     auto color = switch_on_color_or_function(
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|         color_or_function, [](Color color) { return color; },
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|         [&](auto& function) {
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|             return function({ offset, scanline });
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|         });
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|     if (color.alpha() == 255)
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|         return color.with_alpha(alpha);
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|     return color.with_alpha(color.alpha() * alpha / 255);
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| __attribute__((hot)) Detail::Edge* EdgeFlagPathRasterizer<SamplesPerPixel>::plot_edges_for_scanline(int scanline, auto plot_edge, EdgeExtent& edge_extent, Detail::Edge* active_edges)
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| {
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|     auto y_subpixel = [](int y) {
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|         return y & (SamplesPerPixel - 1);
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|     };
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| 
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|     auto* current_edge = active_edges;
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|     Detail::Edge* prev_edge = nullptr;
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| 
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|     // First iterate over the edge in the active edge table, these are edges added on earlier scanlines,
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|     // that have not yet reached their end scanline.
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|     while (current_edge) {
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|         int end_scanline = current_edge->max_y / SamplesPerPixel;
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|         if (scanline == end_scanline) {
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|             // This edge ends this scanline.
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|             plot_edge(*current_edge, 0, y_subpixel(current_edge->max_y), edge_extent);
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|             // Remove this edge from the AET
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|             current_edge = current_edge->next_edge;
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|             if (prev_edge)
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|                 prev_edge->next_edge = current_edge;
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|             else
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|                 active_edges = current_edge;
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|         } else {
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|             // This edge sticks around for a few more scanlines.
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|             plot_edge(*current_edge, 0, SamplesPerPixel, edge_extent);
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|             prev_edge = current_edge;
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|             current_edge = current_edge->next_edge;
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|         }
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|     }
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| 
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|     // Next, iterate over new edges for this line. If active_edges was null this also becomes the new
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|     // AET. Edges new will be appended here.
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|     current_edge = m_edge_table[scanline];
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|     while (current_edge) {
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|         int end_scanline = current_edge->max_y / SamplesPerPixel;
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|         if (scanline == end_scanline) {
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|             // This edge will end this scanlines (no need to add to AET).
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|             plot_edge(*current_edge, y_subpixel(current_edge->min_y), y_subpixel(current_edge->max_y), edge_extent);
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|         } else {
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|             // This edge will live on for a few more scanlines.
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|             plot_edge(*current_edge, y_subpixel(current_edge->min_y), SamplesPerPixel, edge_extent);
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|             // Add this edge to the AET
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|             if (prev_edge)
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|                 prev_edge->next_edge = current_edge;
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|             else
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|                 active_edges = current_edge;
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|             prev_edge = current_edge;
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|         }
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|         current_edge = current_edge->next_edge;
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|     }
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| 
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|     if (prev_edge)
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|         prev_edge->next_edge = nullptr;
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| 
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|     m_edge_table[scanline] = nullptr;
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|     return active_edges;
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| auto EdgeFlagPathRasterizer<SamplesPerPixel>::accumulate_even_odd_scanline(EdgeExtent edge_extent, auto init, auto sample_callback)
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| {
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|     SampleType sample = init;
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|     for (int x = edge_extent.min_x; x <= edge_extent.max_x; x += 1) {
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|         sample ^= m_scanline[x];
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|         sample_callback(x, sample);
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|         m_scanline[x] = 0;
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|     }
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|     return sample;
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| auto EdgeFlagPathRasterizer<SamplesPerPixel>::accumulate_non_zero_scanline(EdgeExtent edge_extent, auto init, auto sample_callback)
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| {
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|     NonZeroAcc acc = init;
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|     for (int x = edge_extent.min_x; x <= edge_extent.max_x; x += 1) {
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|         if (auto edges = m_scanline[x]) {
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|             // We only need to process the windings when we hit some edges.
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|             for (auto y_sub = 0u; y_sub < SamplesPerPixel; y_sub++) {
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|                 auto subpixel_bit = 1 << y_sub;
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|                 if (edges & subpixel_bit) {
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|                     auto winding = m_windings[x].counts[y_sub];
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|                     auto previous_winding_count = acc.winding.counts[y_sub];
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|                     acc.winding.counts[y_sub] += winding;
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|                     // Toggle fill on change to/from zero.
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|                     if (bool(previous_winding_count) ^ bool(acc.winding.counts[y_sub]))
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|                         acc.sample ^= subpixel_bit;
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|                 }
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|             }
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|         }
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|         sample_callback(x, acc.sample);
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|         m_scanline[x] = 0;
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|         m_windings[x] = {};
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|     }
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|     return acc;
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| template<Painter::WindingRule WindingRule, typename Callback>
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| auto EdgeFlagPathRasterizer<SamplesPerPixel>::accumulate_scanline(EdgeExtent edge_extent, auto init, Callback callback)
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| {
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|     if constexpr (WindingRule == Painter::WindingRule::EvenOdd)
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|         return accumulate_even_odd_scanline(edge_extent, init, callback);
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|     else
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|         return accumulate_non_zero_scanline(edge_extent, init, callback);
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| void EdgeFlagPathRasterizer<SamplesPerPixel>::write_pixel(BitmapFormat format, ARGB32* scanline_ptr, int scanline, int offset, SampleType sample, auto& color_or_function)
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| {
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|     if (!sample)
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|         return;
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|     auto dest_x = offset + m_blit_origin.x();
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|     auto coverage = SubpixelSample::compute_coverage(sample);
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|     auto paint_color = scanline_color(scanline, offset, coverage_to_alpha(coverage), color_or_function);
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|     scanline_ptr[dest_x] = color_for_format(format, scanline_ptr[dest_x]).blend(paint_color).value();
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| void EdgeFlagPathRasterizer<SamplesPerPixel>::fast_fill_solid_color_span(ARGB32* scanline_ptr, int start, int end, Color color)
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| {
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|     auto start_x = start + m_blit_origin.x();
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|     auto end_x = end + m_blit_origin.x();
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|     fast_u32_fill(scanline_ptr + start_x, color.value(), end_x - start_x + 1);
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| }
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| 
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| template<unsigned SamplesPerPixel>
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| template<Painter::WindingRule WindingRule>
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| FLATTEN __attribute__((hot)) void EdgeFlagPathRasterizer<SamplesPerPixel>::write_scanline(Painter& painter, int scanline, EdgeExtent edge_extent, auto& color_or_function)
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| {
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|     // Handle scanline clipping.
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|     auto left_clip = m_clip.left() - m_blit_origin.x();
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|     EdgeExtent clipped_extent { max(left_clip, edge_extent.min_x), edge_extent.max_x };
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|     if (clipped_extent.min_x > clipped_extent.max_x) {
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|         // Fully clipped. Unfortunately we still need to zero the scanline data.
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|         edge_extent.memset_extent(m_scanline.data(), 0);
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|         if constexpr (WindingRule == Painter::WindingRule::Nonzero)
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|             edge_extent.memset_extent(m_windings.data(), 0);
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|         return;
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|     }
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| 
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|     // Accumulate non-visible section (without plotting pixels).
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|     auto acc = accumulate_scanline<WindingRule>(EdgeExtent { edge_extent.min_x, left_clip - 1 }, initial_acc<WindingRule>(), [](int, SampleType) {
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|         // Do nothing!
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|     });
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| 
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|     // Get pointer to current scanline pixels.
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|     auto dest_format = painter.target()->format();
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|     auto dest_ptr = painter.target()->scanline(scanline + m_blit_origin.y());
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| 
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|     // Simple case: Handle each pixel individually.
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|     // Used for PaintStyle fills and semi-transparent colors.
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|     auto write_scanline_pixelwise = [&](auto& color_or_function) {
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|         accumulate_scanline<WindingRule>(clipped_extent, acc, [&](int x, SampleType sample) {
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|             write_pixel(dest_format, dest_ptr, scanline, x, sample, color_or_function);
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|         });
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|     };
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|     // Fast fill case: Track spans of solid color and set the entire span via a fast_u32_fill().
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|     // Used for opaque colors (i.e. alpha == 255).
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|     auto write_scanline_with_fast_fills = [&](Color color) {
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|         if (color.alpha() != 255)
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|             return write_scanline_pixelwise(color);
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|         constexpr SampleType full_converage = NumericLimits<SampleType>::max();
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|         int full_converage_count = 0;
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|         accumulate_scanline<WindingRule>(clipped_extent, acc, [&](int x, SampleType sample) {
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|             if (sample == full_converage) {
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|                 full_converage_count++;
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|                 return;
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|             } else {
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|                 write_pixel(dest_format, dest_ptr, scanline, x, sample, color);
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|             }
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|             if (full_converage_count > 0) {
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|                 fast_fill_solid_color_span(dest_ptr, x - full_converage_count, x - 1, color);
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|                 full_converage_count = 0;
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|             }
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|         });
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|         if (full_converage_count > 0)
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|             fast_fill_solid_color_span(dest_ptr, clipped_extent.max_x - full_converage_count + 1, clipped_extent.max_x, color);
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|     };
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|     switch_on_color_or_function(
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|         color_or_function, write_scanline_with_fast_fills, write_scanline_pixelwise);
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| }
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| 
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| static IntSize path_bounds(Gfx::Path const& path)
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| {
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|     return enclosing_int_rect(path.bounding_box()).size();
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| }
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| 
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| // Note: The AntiAliasingPainter and Painter now perform the same antialiasing,
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| // since it would be harder to turn it off for the standard painter.
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| // The samples are reduced to 8 for Gfx::Painter though as a "speedy" option.
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| 
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| void Painter::fill_path(Path const& path, Color color, WindingRule winding_rule)
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| {
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|     EdgeFlagPathRasterizer<8> rasterizer(path_bounds(path));
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|     rasterizer.fill(*this, path, color, winding_rule);
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| }
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| 
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| void Painter::fill_path(Path const& path, PaintStyle const& paint_style, float opacity, Painter::WindingRule winding_rule)
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| {
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|     EdgeFlagPathRasterizer<8> rasterizer(path_bounds(path));
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|     rasterizer.fill(*this, path, paint_style, opacity, winding_rule);
 | |
| }
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| 
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| void AntiAliasingPainter::fill_path(Path const& path, Color color, Painter::WindingRule winding_rule)
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| {
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|     EdgeFlagPathRasterizer<32> rasterizer(path_bounds(path));
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|     rasterizer.fill(m_underlying_painter, path, color, winding_rule, m_transform.translation());
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| }
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| 
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| void AntiAliasingPainter::fill_path(Path const& path, PaintStyle const& paint_style, float opacity, Painter::WindingRule winding_rule)
 | |
| {
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|     EdgeFlagPathRasterizer<32> rasterizer(path_bounds(path));
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|     rasterizer.fill(m_underlying_painter, path, paint_style, opacity, winding_rule, m_transform.translation());
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| }
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| 
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| template class EdgeFlagPathRasterizer<8>;
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| template class EdgeFlagPathRasterizer<16>;
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| template class EdgeFlagPathRasterizer<32>;
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| 
 | |
| }
 | 
