mirror of
https://github.com/RGBCube/serenity
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218 lines
7.8 KiB
C++
218 lines
7.8 KiB
C++
/*
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* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
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* Copyright (c) 2022, Gregory Bertilson <zaggy1024@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <AK/Error.h>
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#include <LibGfx/Size.h>
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#include <LibVideo/Color/CodingIndependentCodePoints.h>
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#include "ContextStorage.h"
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#include "Enums.h"
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#include "LookupTables.h"
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#include "MotionVector.h"
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#include "Utilities.h"
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namespace Video::VP9 {
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enum class FrameShowMode {
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CreateAndShowNewFrame,
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ShowExistingFrame,
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DoNotShowFrame,
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};
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struct FrameContext {
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public:
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FrameContext(Vector2D<FrameBlockContext>& contexts)
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: m_block_contexts(contexts)
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{
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}
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u8 profile { 0 };
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FrameType type { FrameType::KeyFrame };
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bool is_inter_predicted() const { return type == FrameType::InterFrame; }
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bool error_resilient_mode { false };
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bool parallel_decoding_mode { false };
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bool should_replace_probability_context { false };
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bool shows_a_frame() const { return m_frame_show_mode != FrameShowMode::DoNotShowFrame; }
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bool shows_a_new_frame() const { return m_frame_show_mode == FrameShowMode::CreateAndShowNewFrame; }
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bool shows_existing_frame() const { return m_frame_show_mode == FrameShowMode::ShowExistingFrame; }
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void set_frame_hidden() { m_frame_show_mode = FrameShowMode::DoNotShowFrame; }
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void set_existing_frame_to_show(u8 index)
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{
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m_frame_show_mode = FrameShowMode::ShowExistingFrame;
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m_existing_frame_index = index;
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}
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u8 existing_frame_index() const { return m_existing_frame_index; }
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ColorConfig color_config {};
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u8 reference_frames_to_update_flags { 0 };
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bool should_update_reference_frame_at_index(u8 index) const { return (reference_frames_to_update_flags & (1 << index)) != 0; }
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u8 probability_context_index { 0 };
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Gfx::Size<u32> size() const { return m_size; }
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ErrorOr<void> set_size(Gfx::Size<u32> size)
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{
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m_size = size;
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// From spec, compute_image_size( )
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m_rows = (size.height() + 7u) >> 3u;
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m_columns = (size.width() + 7u) >> 3u;
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return m_block_contexts.try_resize(m_rows, m_columns);
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}
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u32 rows() const { return m_rows; }
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u32 columns() const { return m_columns; }
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u32 superblock_rows() const { return (rows() + 7u) >> 3u; }
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u32 superblock_columns() const { return (columns() + 7u) >> 3u; }
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Vector2D<FrameBlockContext> const& block_contexts() const { return m_block_contexts; }
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Gfx::Size<u32> render_size { 0, 0 };
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Gfx::Size<u16> log2_of_tile_counts { 0, 0 };
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// This group of fields is only needed for inter-predicted frames.
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Array<u8, 3> reference_frame_indices;
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Array<bool, LastFrame + 3> reference_frame_sign_biases;
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bool high_precision_motion_vectors_allowed { false };
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InterpolationFilter interpolation_filter { InterpolationFilter::Switchable };
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u8 loop_filter_level { 0 };
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u8 loop_filter_sharpness { 0 };
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bool loop_filter_delta_enabled { false };
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Array<i8, MAX_REF_FRAMES> loop_filter_reference_deltas;
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Array<i8, 2> loop_filter_mode_deltas;
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u8 base_quantizer_index { 0 };
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i8 y_dc_quantizer_index_delta { 0 };
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i8 uv_dc_quantizer_index_delta { 0 };
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i8 uv_ac_quantizer_index_delta { 0 };
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bool is_lossless() const
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{
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// From quantization_params( ) in the spec.
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return base_quantizer_index == 0 && y_dc_quantizer_index_delta == 0 && uv_dc_quantizer_index_delta == 0 && uv_ac_quantizer_index_delta == 0;
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}
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bool segmentation_enabled { false };
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// Note: We can use Optional<Array<...>> for these tree probabilities, but unfortunately it seems to have measurable performance overhead.
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bool use_full_segment_id_tree { false };
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Array<u8, 7> full_segment_id_tree_probabilities;
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bool use_predicted_segment_id_tree { false };
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Array<u8, 3> predicted_segment_id_tree_probabilities;
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bool should_use_absolute_segment_base_quantizer { false };
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Array<Array<SegmentFeature, SEG_LVL_MAX>, MAX_SEGMENTS> segmentation_features;
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u16 header_size_in_bytes { 0 };
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TransformMode transform_mode;
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// This group also is only needed for inter-predicted frames.
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ReferenceMode reference_mode;
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ReferenceFrameType fixed_reference_type;
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ReferenceFramePair variable_reference_types;
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private:
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friend struct TileContext;
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FrameShowMode m_frame_show_mode { FrameShowMode::CreateAndShowNewFrame };
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u8 m_existing_frame_index { 0 };
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Gfx::Size<u32> m_size { 0, 0 };
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u32 m_rows { 0 };
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u32 m_columns { 0 };
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// FIXME: From spec: NOTE – We are using a 2D array to store the SubModes for clarity. It is possible to reduce memory
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// consumption by only storing one intra mode for each 8x8 horizontal and vertical position, i.e. to use two 1D
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// arrays instead.
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// I think should also apply to other fields that are only accessed relative to the current block. Worth looking
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// into how much of this context needs to be stored for the whole frame vs a row or column from the current tile.
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Vector2D<FrameBlockContext>& m_block_contexts;
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};
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struct TileContext {
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public:
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TileContext(FrameContext& frame_context, u32 rows_start, u32 rows_end, u32 columns_start, u32 columns_end)
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: frame_context(frame_context)
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, rows_start(rows_start)
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, rows_end(rows_end)
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, columns_start(columns_start)
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, columns_end(columns_end)
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, block_contexts_view(frame_context.m_block_contexts.view(rows_start, columns_start, rows_end - rows_start, columns_end - columns_start))
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{
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}
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Vector2D<FrameBlockContext> const& frame_block_contexts() const { return frame_context.block_contexts(); }
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FrameContext const& frame_context;
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u32 rows_start { 0 };
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u32 rows_end { 0 };
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u32 columns_start { 0 };
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u32 columns_end { 0 };
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Vector2DView<FrameBlockContext> block_contexts_view;
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};
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struct BlockContext {
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BlockContext(TileContext& tile_context, u32 row, u32 column, BlockSubsize size)
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: frame_context(tile_context.frame_context)
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, tile_context(tile_context)
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, row(row)
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, column(column)
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, size(size)
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, contexts_view(tile_context.block_contexts_view.view(row - tile_context.rows_start, column - tile_context.columns_start,
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min<u32>(num_8x8_blocks_high_lookup[size], tile_context.frame_context.rows() - row),
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min<u32>(num_8x8_blocks_wide_lookup[size], tile_context.frame_context.columns() - column)))
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{
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}
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Vector2D<FrameBlockContext> const& frame_block_contexts() const { return frame_context.block_contexts(); }
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FrameContext const& frame_context;
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TileContext const& tile_context;
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u32 row { 0 };
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u32 column { 0 };
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BlockSubsize size;
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Gfx::Size<u8> get_size_in_sub_blocks() const
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{
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return block_size_to_sub_blocks(size);
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}
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Vector2DView<FrameBlockContext> contexts_view;
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u8 segment_id { 0 };
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bool should_skip_residuals { false };
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TransformSize transform_size { Transform_4x4 };
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ReferenceFramePair reference_frame_types;
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bool is_inter_predicted() const { return reference_frame_types.primary != ReferenceFrameType::None; }
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bool is_compound() const { return reference_frame_types.secondary != ReferenceFrameType::None; }
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Array<PredictionMode, 4> sub_block_prediction_modes;
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PredictionMode y_prediction_mode() const { return sub_block_prediction_modes.last(); }
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PredictionMode& y_prediction_mode() { return sub_block_prediction_modes.last(); }
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PredictionMode uv_prediction_mode { 0 };
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InterpolationFilter interpolation_filter { EightTap };
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Array<MotionVectorPair, 4> sub_block_motion_vectors;
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};
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struct BlockMotionVectorCandidateSet {
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MotionVector near_vector;
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MotionVector nearest_vector;
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MotionVector best_vector;
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};
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struct MotionVectorCandidate {
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ReferenceFrameType type;
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MotionVector vector;
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};
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}
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