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		b84f8fb55b
		
	
	
	
	
		
			
			Some of these are allocated upon initialization of the intrinsics, and some lazily, but in neither case the getters actually return a nullptr. This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has an `operator T&()`), and also has the interesting side effect of forcing us to explicitly use the FunctionObject& overload of call(), as passing a NonnullGCPtr is ambigous - it could implicitly be turned into a Value _or_ a FunctionObject& (so we have to dereference manually).
		
			
				
	
	
		
			30 lines
		
	
	
	
		
			779 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			779 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibJS/Runtime/GlobalObject.h>
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| #include <LibJS/Runtime/Symbol.h>
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| #include <LibJS/Runtime/SymbolObject.h>
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| 
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| namespace JS {
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| 
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| NonnullGCPtr<SymbolObject> SymbolObject::create(Realm& realm, Symbol& primitive_symbol)
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| {
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|     return realm.heap().allocate<SymbolObject>(realm, primitive_symbol, realm.intrinsics().symbol_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
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| }
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| 
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| SymbolObject::SymbolObject(Symbol& symbol, Object& prototype)
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|     : Object(ConstructWithPrototypeTag::Tag, prototype)
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|     , m_symbol(symbol)
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| {
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| }
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| 
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| void SymbolObject::visit_edges(Cell::Visitor& visitor)
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| {
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|     Base::visit_edges(visitor);
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|     visitor.visit(m_symbol);
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| }
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| 
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| }
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