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			1973 lines
		
	
	
	
		
			70 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1973 lines
		
	
	
	
		
			70 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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|  * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "SoftwareGLContext.h"
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| #include "GLStruct.h"
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| #include "SoftwareRasterizer.h"
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| #include <AK/Assertions.h>
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| #include <AK/Debug.h>
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| #include <AK/Format.h>
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| #include <AK/QuickSort.h>
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| #include <AK/TemporaryChange.h>
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| #include <AK/Variant.h>
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| #include <AK/Vector.h>
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| #include <LibGfx/Bitmap.h>
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| #include <LibGfx/Painter.h>
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| #include <LibGfx/Vector4.h>
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| 
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| using AK::dbgln;
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| 
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| namespace GL {
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| 
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| // FIXME: We should set this up when we create the context!
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| static constexpr size_t MATRIX_STACK_LIMIT = 1024;
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| 
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| #define APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(name, ...)       \
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|     if (should_append_to_listing()) {                             \
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|         append_to_listing<&SoftwareGLContext::name>(__VA_ARGS__); \
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|         if (!should_execute_after_appending_to_listing())         \
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|             return;                                               \
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|     }
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| 
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| #define RETURN_WITH_ERROR_IF(condition, error) \
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|     if (condition) {                           \
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|         if (m_error == GL_NO_ERROR)            \
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|             m_error = error;                   \
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|         return;                                \
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|     }
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| 
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| #define RETURN_VALUE_WITH_ERROR_IF(condition, error, return_value) \
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|     if (condition) {                                               \
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|         if (m_error == GL_NO_ERROR)                                \
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|             m_error = error;                                       \
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|         return return_value;                                       \
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|     }
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| 
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| SoftwareGLContext::SoftwareGLContext(Gfx::Bitmap& frontbuffer)
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|     : m_frontbuffer(frontbuffer)
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|     , m_rasterizer(frontbuffer.size())
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| {
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| }
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| 
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| void SoftwareGLContext::gl_begin(GLenum mode)
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_begin, mode);
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| 
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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|     RETURN_WITH_ERROR_IF(mode < GL_TRIANGLES || mode > GL_POLYGON, GL_INVALID_ENUM);
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| 
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|     m_current_draw_mode = mode;
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|     m_in_draw_state = true; // Certain commands will now generate an error
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| }
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| 
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| void SoftwareGLContext::gl_clear(GLbitfield mask)
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear, mask);
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| 
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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|     RETURN_WITH_ERROR_IF(mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT), GL_INVALID_ENUM);
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| 
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|     if (mask & GL_COLOR_BUFFER_BIT)
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|         m_rasterizer.clear_color(m_clear_color);
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| 
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|     if (mask & GL_DEPTH_BUFFER_BIT)
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|         m_rasterizer.clear_depth(static_cast<float>(m_clear_depth));
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| }
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| 
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| void SoftwareGLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_color, red, green, blue, alpha);
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| 
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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| 
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|     m_clear_color = { red, green, blue, alpha };
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| }
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| 
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| void SoftwareGLContext::gl_clear_depth(GLdouble depth)
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_depth, depth);
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| 
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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| 
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|     m_clear_depth = depth;
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| }
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| 
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| void SoftwareGLContext::gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color, r, g, b, a);
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| 
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|     m_current_vertex_color = { (float)r, (float)g, (float)b, (float)a };
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| }
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| 
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| void SoftwareGLContext::gl_end()
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_end);
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| 
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|     // At this point, the user has effectively specified that they are done with defining the geometry
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|     // of what they want to draw. We now need to do a few things (https://www.khronos.org/opengl/wiki/Rendering_Pipeline_Overview):
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|     //
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|     // 1.   Transform all of the vertices in the current vertex list into eye space by mulitplying the model-view matrix
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|     // 2.   Transform all of the vertices from eye space into clip space by multiplying by the projection matrix
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|     // 3.   If culling is enabled, we cull the desired faces (https://learnopengl.com/Advanced-OpenGL/Face-culling)
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|     // 4.   Each element of the vertex is then divided by w to bring the positions into NDC (Normalized Device Coordinates)
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|     // 5.   The vertices are sorted (for the rasteriser, how are we doing this? 3Dfx did this top to bottom in terms of vertex y coordinates)
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|     // 6.   The vertices are then sent off to the rasteriser and drawn to the screen
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| 
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|     float scr_width = m_frontbuffer->width();
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|     float scr_height = m_frontbuffer->height();
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| 
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|     // Make sure we had a `glBegin` before this call...
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|     RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
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| 
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|     triangle_list.clear_with_capacity();
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|     processed_triangles.clear_with_capacity();
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| 
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|     // Let's construct some triangles
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|     if (m_current_draw_mode == GL_TRIANGLES) {
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|         GLTriangle triangle;
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|         for (size_t i = 0; i < vertex_list.size(); i += 3) {
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|             triangle.vertices[0] = vertex_list.at(i);
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|             triangle.vertices[1] = vertex_list.at(i + 1);
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|             triangle.vertices[2] = vertex_list.at(i + 2);
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| 
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|             triangle_list.append(triangle);
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|         }
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|     } else if (m_current_draw_mode == GL_QUADS) {
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|         // We need to construct two triangles to form the quad
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|         GLTriangle triangle;
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|         VERIFY(vertex_list.size() % 4 == 0);
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|         for (size_t i = 0; i < vertex_list.size(); i += 4) {
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|             // Triangle 1
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|             triangle.vertices[0] = vertex_list.at(i);
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|             triangle.vertices[1] = vertex_list.at(i + 1);
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|             triangle.vertices[2] = vertex_list.at(i + 2);
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|             triangle_list.append(triangle);
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| 
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|             // Triangle 2
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|             triangle.vertices[0] = vertex_list.at(i + 2);
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|             triangle.vertices[1] = vertex_list.at(i + 3);
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|             triangle.vertices[2] = vertex_list.at(i);
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|             triangle_list.append(triangle);
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|         }
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|     } else if (m_current_draw_mode == GL_TRIANGLE_FAN) {
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|         GLTriangle triangle;
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|         triangle.vertices[0] = vertex_list.at(0); // Root vertex is always the vertex defined first
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| 
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|         for (size_t i = 1; i < vertex_list.size() - 1; i++) // This is technically `n-2` triangles. We start at index 1
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|         {
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|             triangle.vertices[1] = vertex_list.at(i);
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|             triangle.vertices[2] = vertex_list.at(i + 1);
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|             triangle_list.append(triangle);
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|         }
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|     } else if (m_current_draw_mode == GL_TRIANGLE_STRIP) {
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|         GLTriangle triangle;
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|         for (size_t i = 0; i < vertex_list.size() - 2; i++) {
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|             triangle.vertices[0] = vertex_list.at(i);
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|             triangle.vertices[1] = vertex_list.at(i + 1);
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|             triangle.vertices[2] = vertex_list.at(i + 2);
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|             triangle_list.append(triangle);
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|         }
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|     } else {
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|         vertex_list.clear_with_capacity();
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|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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|     }
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| 
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|     vertex_list.clear_with_capacity();
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| 
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|     auto mvp = m_projection_matrix * m_model_view_matrix;
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| 
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|     // Now let's transform each triangle and send that to the GPU
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|     for (size_t i = 0; i < triangle_list.size(); i++) {
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|         GLTriangle& triangle = triangle_list.at(i);
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| 
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|         // First multiply the vertex by the MODELVIEW matrix and then the PROJECTION matrix
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|         triangle.vertices[0].position = mvp * triangle.vertices[0].position;
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|         triangle.vertices[1].position = mvp * triangle.vertices[1].position;
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|         triangle.vertices[2].position = mvp * triangle.vertices[2].position;
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| 
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|         // At this point, we're in clip space
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|         // Here's where we do the clipping. This is a really crude implementation of the
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|         // https://learnopengl.com/Getting-started/Coordinate-Systems
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|         // "Note that if only a part of a primitive e.g. a triangle is outside the clipping volume OpenGL
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|         // will reconstruct the triangle as one or more triangles to fit inside the clipping range. "
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|         //
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|         // ALL VERTICES ARE DEFINED IN A CLOCKWISE ORDER
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| 
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|         // Okay, let's do some face culling first
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| 
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|         m_clipped_vertices.clear_with_capacity();
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|         m_clipped_vertices.append(triangle.vertices[0]);
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|         m_clipped_vertices.append(triangle.vertices[1]);
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|         m_clipped_vertices.append(triangle.vertices[2]);
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|         m_clipper.clip_triangle_against_frustum(m_clipped_vertices);
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| 
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|         if (m_clipped_vertices.size() < 3)
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|             continue;
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| 
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|         for (auto& vec : m_clipped_vertices) {
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|             // perspective divide
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|             float w = vec.position.w();
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|             vec.position.set_x(vec.position.x() / w);
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|             vec.position.set_y(vec.position.y() / w);
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|             vec.position.set_z(vec.position.z() / w);
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|             vec.position.set_w(1 / w);
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| 
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|             // to screen space
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|             vec.position.set_x(scr_width / 2 + vec.position.x() * scr_width / 2);
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|             vec.position.set_y(scr_height / 2 - vec.position.y() * scr_height / 2);
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|         }
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| 
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|         GLTriangle tri;
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|         tri.vertices[0] = m_clipped_vertices[0];
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|         for (size_t i = 1; i < m_clipped_vertices.size() - 1; i++) {
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| 
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|             tri.vertices[1] = m_clipped_vertices[i];
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|             tri.vertices[2] = m_clipped_vertices[i + 1];
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|             processed_triangles.append(tri);
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|         }
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|     }
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| 
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|     for (size_t i = 0; i < processed_triangles.size(); i++) {
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|         GLTriangle& triangle = processed_triangles.at(i);
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| 
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|         // Let's calculate the (signed) area of the triangle
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|         // https://cp-algorithms.com/geometry/oriented-triangle-area.html
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|         float dxAB = triangle.vertices[0].position.x() - triangle.vertices[1].position.x(); // A.x - B.x
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|         float dxBC = triangle.vertices[1].position.x() - triangle.vertices[2].position.x(); // B.X - C.x
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|         float dyAB = triangle.vertices[0].position.y() - triangle.vertices[1].position.y();
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|         float dyBC = triangle.vertices[1].position.y() - triangle.vertices[2].position.y();
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|         float area = (dxAB * dyBC) - (dxBC * dyAB);
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| 
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|         if (area == 0.0f)
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|             continue;
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| 
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|         if (m_cull_faces) {
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|             bool is_front = (m_front_face == GL_CCW ? area < 0 : area > 0);
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| 
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|             if (is_front && (m_culled_sides == GL_FRONT || m_culled_sides == GL_FRONT_AND_BACK))
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|                 continue;
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| 
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|             if (!is_front && (m_culled_sides == GL_BACK || m_culled_sides == GL_FRONT_AND_BACK))
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|                 continue;
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|         }
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| 
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|         if (area > 0) {
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|             swap(triangle.vertices[0], triangle.vertices[1]);
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|         }
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| 
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|         m_rasterizer.submit_triangle(triangle, m_texture_units);
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|     }
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| 
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|     m_in_draw_state = false;
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| }
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| 
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| void SoftwareGLContext::gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_frustum, left, right, bottom, top, near_val, far_val);
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| 
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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| 
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|     // Let's do some math!
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|     // FIXME: Are we losing too much precision by doing this?
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|     float a = static_cast<float>((right + left) / (right - left));
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|     float b = static_cast<float>((top + bottom) / (top - bottom));
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|     float c = static_cast<float>(-((far_val + near_val) / (far_val - near_val)));
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|     float d = static_cast<float>(-((2 * (far_val * near_val)) / (far_val - near_val)));
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| 
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|     FloatMatrix4x4 frustum {
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|         ((2 * (float)near_val) / ((float)right - (float)left)), 0, a, 0,
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|         0, ((2 * (float)near_val) / ((float)top - (float)bottom)), b, 0,
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|         0, 0, c, d,
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|         0, 0, -1, 0
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|     };
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| 
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|     if (m_current_matrix_mode == GL_PROJECTION) {
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|         m_projection_matrix = m_projection_matrix * frustum;
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|     } else if (m_current_matrix_mode == GL_MODELVIEW) {
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|         dbgln_if(GL_DEBUG, "glFrustum(): frustum created with curr_matrix_mode == GL_MODELVIEW!!!");
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|         m_projection_matrix = m_model_view_matrix * frustum;
 | |
|     }
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| }
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| 
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| void SoftwareGLContext::gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
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| {
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|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_ortho, left, right, bottom, top, near_val, far_val);
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| 
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|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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|     RETURN_WITH_ERROR_IF(left == right || bottom == top || near_val == far_val, GL_INVALID_VALUE);
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| 
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|     auto rl = right - left;
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|     auto tb = top - bottom;
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|     auto fn = far_val - near_val;
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|     auto tx = -(right + left) / rl;
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|     auto ty = -(top + bottom) / tb;
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|     auto tz = -(far_val + near_val) / fn;
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| 
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|     FloatMatrix4x4 projection {
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|         static_cast<float>(2 / rl), 0, 0, static_cast<float>(tx),
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|         0, static_cast<float>(2 / tb), 0, static_cast<float>(ty),
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|         0, 0, static_cast<float>(-2 / fn), static_cast<float>(tz),
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|         0, 0, 0, 1
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|     };
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| 
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|     if (m_current_matrix_mode == GL_PROJECTION) {
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|         m_projection_matrix = m_projection_matrix * projection;
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|     } else if (m_current_matrix_mode == GL_MODELVIEW) {
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|         m_projection_matrix = m_model_view_matrix * projection;
 | |
|     }
 | |
| }
 | |
| 
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| GLenum SoftwareGLContext::gl_get_error()
 | |
| {
 | |
|     if (m_in_draw_state)
 | |
|         return GL_INVALID_OPERATION;
 | |
| 
 | |
|     auto last_error = m_error;
 | |
|     m_error = GL_NO_ERROR;
 | |
|     return last_error;
 | |
| }
 | |
| 
 | |
| GLubyte* SoftwareGLContext::gl_get_string(GLenum name)
 | |
| {
 | |
|     RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
 | |
| 
 | |
|     switch (name) {
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|     case GL_VENDOR:
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|         return reinterpret_cast<GLubyte*>(const_cast<char*>("The SerenityOS Developers"));
 | |
|     case GL_RENDERER:
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|         return reinterpret_cast<GLubyte*>(const_cast<char*>("SerenityOS OpenGL"));
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|     case GL_VERSION:
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|         return reinterpret_cast<GLubyte*>(const_cast<char*>("1.5"));
 | |
|     case GL_EXTENSIONS:
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|         return reinterpret_cast<GLubyte*>(const_cast<char*>(""));
 | |
|     default:
 | |
|         dbgln_if(GL_DEBUG, "glGetString(): Unknown enum name!");
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, nullptr);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_load_identity()
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_load_identity);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     if (m_current_matrix_mode == GL_PROJECTION)
 | |
|         m_projection_matrix = FloatMatrix4x4::identity();
 | |
|     else if (m_current_matrix_mode == GL_MODELVIEW)
 | |
|         m_model_view_matrix = FloatMatrix4x4::identity();
 | |
|     else
 | |
|         VERIFY_NOT_REACHED();
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_load_matrix(const FloatMatrix4x4& matrix)
 | |
| {
 | |
|     if (should_append_to_listing()) {
 | |
|         auto ptr = store_in_listing(matrix);
 | |
|         append_to_listing<&SoftwareGLContext::gl_load_matrix>(*ptr);
 | |
|         if (!should_execute_after_appending_to_listing())
 | |
|             return;
 | |
|     }
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     if (m_current_matrix_mode == GL_PROJECTION)
 | |
|         m_projection_matrix = matrix;
 | |
|     else if (m_current_matrix_mode == GL_MODELVIEW)
 | |
|         m_model_view_matrix = matrix;
 | |
|     else
 | |
|         VERIFY_NOT_REACHED();
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_matrix_mode(GLenum mode)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_matrix_mode, mode);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
|     RETURN_WITH_ERROR_IF(mode < GL_MODELVIEW || mode > GL_PROJECTION, GL_INVALID_ENUM);
 | |
| 
 | |
|     m_current_matrix_mode = mode;
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_push_matrix()
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_matrix);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     dbgln_if(GL_DEBUG, "glPushMatrix(): Pushing matrix to the matrix stack (matrix_mode {})", m_current_matrix_mode);
 | |
| 
 | |
|     switch (m_current_matrix_mode) {
 | |
|     case GL_PROJECTION:
 | |
|         RETURN_WITH_ERROR_IF(m_projection_matrix_stack.size() >= MATRIX_STACK_LIMIT, GL_STACK_OVERFLOW);
 | |
|         m_projection_matrix_stack.append(m_projection_matrix);
 | |
|         break;
 | |
|     case GL_MODELVIEW:
 | |
|         RETURN_WITH_ERROR_IF(m_model_view_matrix_stack.size() >= MATRIX_STACK_LIMIT, GL_STACK_OVERFLOW);
 | |
|         m_model_view_matrix_stack.append(m_model_view_matrix);
 | |
|         break;
 | |
|     default:
 | |
|         dbgln_if(GL_DEBUG, "glPushMatrix(): Attempt to push matrix with invalid matrix mode {})", m_current_matrix_mode);
 | |
|         return;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_pop_matrix()
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_matrix);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     dbgln_if(GL_DEBUG, "glPopMatrix(): Popping matrix from matrix stack (matrix_mode = {})", m_current_matrix_mode);
 | |
| 
 | |
|     // FIXME: Make sure stack::top() doesn't cause any  nasty issues if it's empty (that could result in a lockup/hang)
 | |
|     switch (m_current_matrix_mode) {
 | |
|     case GL_PROJECTION:
 | |
|         RETURN_WITH_ERROR_IF(m_projection_matrix_stack.size() == 0, GL_STACK_UNDERFLOW);
 | |
|         m_projection_matrix = m_projection_matrix_stack.take_last();
 | |
|         break;
 | |
|     case GL_MODELVIEW:
 | |
|         RETURN_WITH_ERROR_IF(m_model_view_matrix_stack.size() == 0, GL_STACK_UNDERFLOW);
 | |
|         m_model_view_matrix = m_model_view_matrix_stack.take_last();
 | |
|         break;
 | |
|     default:
 | |
|         dbgln_if(GL_DEBUG, "glPopMatrix(): Attempt to pop matrix with invalid matrix mode, {}", m_current_matrix_mode);
 | |
|         return;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_rotate(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rotate, angle, x, y, z);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     FloatVector3 axis = { (float)x, (float)y, (float)z };
 | |
|     axis.normalize();
 | |
|     auto rotation_mat = Gfx::rotation_matrix(axis, static_cast<float>(angle * M_PI * 2 / 360));
 | |
| 
 | |
|     if (m_current_matrix_mode == GL_MODELVIEW)
 | |
|         m_model_view_matrix = m_model_view_matrix * rotation_mat;
 | |
|     else if (m_current_matrix_mode == GL_PROJECTION)
 | |
|         m_projection_matrix = m_projection_matrix * rotation_mat;
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_scale(GLdouble x, GLdouble y, GLdouble z)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scale, x, y, z);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     if (m_current_matrix_mode == GL_MODELVIEW) {
 | |
|         m_model_view_matrix = m_model_view_matrix * Gfx::scale_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
 | |
|     } else if (m_current_matrix_mode == GL_PROJECTION) {
 | |
|         m_projection_matrix = m_projection_matrix * Gfx::scale_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_translate(GLdouble x, GLdouble y, GLdouble z)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_translate, x, y, z);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     if (m_current_matrix_mode == GL_MODELVIEW) {
 | |
|         m_model_view_matrix = m_model_view_matrix * Gfx::translation_matrix(FloatVector3 { (float)x, (float)y, (float)z });
 | |
|     } else if (m_current_matrix_mode == GL_PROJECTION) {
 | |
|         m_projection_matrix = m_projection_matrix * Gfx::translation_matrix(FloatVector3 { (float)x, (float)y, (float)z });
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_vertex, x, y, z, w);
 | |
| 
 | |
|     GLVertex vertex;
 | |
| 
 | |
|     vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
 | |
|     vertex.color = m_current_vertex_color;
 | |
|     vertex.tex_coord = { m_current_vertex_tex_coord.x(), m_current_vertex_tex_coord.y() };
 | |
| 
 | |
|     vertex_list.append(vertex);
 | |
| }
 | |
| 
 | |
| // FIXME: We need to add `r` and `q` to our GLVertex?!
 | |
| void SoftwareGLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_coord, s, t, r, q);
 | |
| 
 | |
|     m_current_vertex_tex_coord = { s, t, r, q };
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     (void)(x);
 | |
|     (void)(y);
 | |
|     (void)(width);
 | |
|     (void)(height);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_enable(GLenum capability)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_enable, capability);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     auto rasterizer_options = m_rasterizer.options();
 | |
|     bool update_rasterizer_options = false;
 | |
| 
 | |
|     switch (capability) {
 | |
|     case GL_CULL_FACE:
 | |
|         m_cull_faces = true;
 | |
|         break;
 | |
|     case GL_DEPTH_TEST:
 | |
|         m_depth_test_enabled = true;
 | |
|         rasterizer_options.enable_depth_test = true;
 | |
|         update_rasterizer_options = true;
 | |
|         break;
 | |
|     case GL_BLEND:
 | |
|         m_blend_enabled = true;
 | |
|         rasterizer_options.enable_blending = true;
 | |
|         update_rasterizer_options = true;
 | |
|         break;
 | |
|     case GL_ALPHA_TEST:
 | |
|         m_alpha_test_enabled = true;
 | |
|         rasterizer_options.enable_alpha_test = true;
 | |
|         update_rasterizer_options = true;
 | |
|         break;
 | |
|     case GL_FOG:
 | |
|         rasterizer_options.fog_enabled = true;
 | |
|         update_rasterizer_options = true;
 | |
|         break;
 | |
|     default:
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| 
 | |
|     if (update_rasterizer_options)
 | |
|         m_rasterizer.set_options(rasterizer_options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_disable(GLenum capability)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_disable, capability);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     auto rasterizer_options = m_rasterizer.options();
 | |
|     bool update_rasterizer_options = false;
 | |
| 
 | |
|     switch (capability) {
 | |
|     case GL_CULL_FACE:
 | |
|         m_cull_faces = false;
 | |
|         break;
 | |
|     case GL_DEPTH_TEST:
 | |
|         m_depth_test_enabled = false;
 | |
|         rasterizer_options.enable_depth_test = false;
 | |
|         update_rasterizer_options = true;
 | |
|         break;
 | |
|     case GL_BLEND:
 | |
|         m_blend_enabled = false;
 | |
|         rasterizer_options.enable_blending = false;
 | |
|         update_rasterizer_options = true;
 | |
|         break;
 | |
|     case GL_ALPHA_TEST:
 | |
|         m_alpha_test_enabled = false;
 | |
|         rasterizer_options.enable_alpha_test = false;
 | |
|         update_rasterizer_options = true;
 | |
|         break;
 | |
|     case GL_FOG:
 | |
|         rasterizer_options.fog_enabled = false;
 | |
|         update_rasterizer_options = true;
 | |
|         break;
 | |
|     default:
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| 
 | |
|     if (update_rasterizer_options)
 | |
|         m_rasterizer.set_options(rasterizer_options);
 | |
| }
 | |
| 
 | |
| GLboolean SoftwareGLContext::gl_is_enabled(GLenum capability)
 | |
| {
 | |
|     RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
 | |
| 
 | |
|     auto rasterizer_options = m_rasterizer.options();
 | |
| 
 | |
|     switch (capability) {
 | |
|     case GL_CULL_FACE:
 | |
|         return m_cull_faces;
 | |
|     case GL_DEPTH_TEST:
 | |
|         return m_depth_test_enabled;
 | |
|     case GL_BLEND:
 | |
|         return m_blend_enabled;
 | |
|     case GL_ALPHA_TEST:
 | |
|         return m_alpha_test_enabled;
 | |
|     case GL_FOG:
 | |
|         return rasterizer_options.fog_enabled;
 | |
|     }
 | |
| 
 | |
|     RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, 0);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_gen_textures(GLsizei n, GLuint* textures)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     m_name_allocator.allocate(n, textures);
 | |
| 
 | |
|     // Initialize all texture names with a nullptr
 | |
|     for (auto i = 0; i < n; i++) {
 | |
|         GLuint name = textures[i];
 | |
| 
 | |
|         m_allocated_textures.set(name, nullptr);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_delete_textures(GLsizei n, const GLuint* textures)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     m_name_allocator.free(n, textures);
 | |
| 
 | |
|     for (auto i = 0; i < n; i++) {
 | |
|         GLuint name = textures[i];
 | |
| 
 | |
|         auto texture_object = m_allocated_textures.find(name);
 | |
|         if (texture_object == m_allocated_textures.end() || texture_object->value.is_null())
 | |
|             continue;
 | |
| 
 | |
|         // Check all texture units
 | |
|         for (auto& texture_unit : m_texture_units) {
 | |
|             if (texture_object->value == texture_unit.bound_texture())
 | |
|                 texture_unit.unbind_texture(GL_TEXTURE_2D);
 | |
|         }
 | |
| 
 | |
|         m_allocated_textures.remove(name);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // We only support GL_TEXTURE_2D for now
 | |
|     RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
 | |
| 
 | |
|     // Check if there is actually a texture bound
 | |
|     RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && m_active_texture_unit->currently_bound_target() != GL_TEXTURE_2D, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // Internal format can also be a number between 1 and 4. Symbolic formats were only added with EXT_texture, promoted to core in OpenGL 1.1
 | |
|     if (internal_format == 1)
 | |
|         internal_format = GL_ALPHA;
 | |
|     else if (internal_format == 2)
 | |
|         internal_format = GL_LUMINANCE_ALPHA;
 | |
|     else if (internal_format == 3)
 | |
|         internal_format = GL_RGB;
 | |
|     else if (internal_format == 4)
 | |
|         internal_format = GL_RGBA;
 | |
| 
 | |
|     // We only support symbolic constants for now
 | |
|     RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA), GL_INVALID_ENUM);
 | |
|     RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE, GL_INVALID_VALUE);
 | |
|     RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
 | |
|     RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
 | |
|     // Check if width and height are a power of 2
 | |
|     RETURN_WITH_ERROR_IF((width & (width - 1)) != 0, GL_INVALID_VALUE);
 | |
|     RETURN_WITH_ERROR_IF((height & (height - 1)) != 0, GL_INVALID_VALUE);
 | |
|     RETURN_WITH_ERROR_IF(border < 0 || border > 1, GL_INVALID_VALUE);
 | |
| 
 | |
|     m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, border, format, type, data, m_unpack_row_length);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // We only support GL_TEXTURE_2D for now
 | |
|     RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
 | |
| 
 | |
|     // Check if there is actually a texture bound
 | |
|     RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && m_active_texture_unit->currently_bound_target() != GL_TEXTURE_2D, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // We only support symbolic constants for now
 | |
|     RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE, GL_INVALID_VALUE);
 | |
|     RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
 | |
|     RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
 | |
| 
 | |
|     auto texture = m_active_texture_unit->bound_texture_2d();
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(xoffset < 0 || yoffset < 0 || xoffset + width > texture->width_at_lod(level) || yoffset + height > texture->height_at_lod(level), GL_INVALID_VALUE);
 | |
| 
 | |
|     texture->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameter, target, pname, param);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter)
 | |
|     RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
 | |
| 
 | |
|     // FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
 | |
|     RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_MIN_FILTER
 | |
|                              || pname == GL_TEXTURE_MAG_FILTER
 | |
|                              || pname == GL_TEXTURE_WRAP_S
 | |
|                              || pname == GL_TEXTURE_WRAP_T),
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     if (target == GL_TEXTURE_2D) {
 | |
|         auto texture2d = m_active_texture_unit->bound_texture_2d();
 | |
|         if (texture2d.is_null())
 | |
|             return;
 | |
| 
 | |
|         switch (pname) {
 | |
|         case GL_TEXTURE_MIN_FILTER:
 | |
|             RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
 | |
|                                      || param == GL_LINEAR
 | |
|                                      || param == GL_NEAREST_MIPMAP_NEAREST
 | |
|                                      || param == GL_LINEAR_MIPMAP_NEAREST
 | |
|                                      || param == GL_NEAREST_MIPMAP_LINEAR
 | |
|                                      || param == GL_LINEAR_MIPMAP_LINEAR),
 | |
|                 GL_INVALID_ENUM);
 | |
| 
 | |
|             texture2d->sampler().set_min_filter(param);
 | |
|             break;
 | |
| 
 | |
|         case GL_TEXTURE_MAG_FILTER:
 | |
|             RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
 | |
|                                      || param == GL_LINEAR),
 | |
|                 GL_INVALID_ENUM);
 | |
| 
 | |
|             texture2d->sampler().set_mag_filter(param);
 | |
|             break;
 | |
| 
 | |
|         case GL_TEXTURE_WRAP_S:
 | |
|             RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
 | |
|                                      || param == GL_CLAMP_TO_BORDER
 | |
|                                      || param == GL_CLAMP_TO_EDGE
 | |
|                                      || param == GL_MIRRORED_REPEAT
 | |
|                                      || param == GL_REPEAT),
 | |
|                 GL_INVALID_ENUM);
 | |
| 
 | |
|             texture2d->sampler().set_wrap_s_mode(param);
 | |
|             break;
 | |
| 
 | |
|         case GL_TEXTURE_WRAP_T:
 | |
|             RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
 | |
|                                      || param == GL_CLAMP_TO_BORDER
 | |
|                                      || param == GL_CLAMP_TO_EDGE
 | |
|                                      || param == GL_MIRRORED_REPEAT
 | |
|                                      || param == GL_REPEAT),
 | |
|                 GL_INVALID_ENUM);
 | |
| 
 | |
|             texture2d->sampler().set_wrap_t_mode(param);
 | |
|             break;
 | |
| 
 | |
|         default:
 | |
|             VERIFY_NOT_REACHED();
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_front_face(GLenum face)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_front_face, face);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(face < GL_CW || face > GL_CCW, GL_INVALID_ENUM);
 | |
| 
 | |
|     m_front_face = face;
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_cull_face(GLenum cull_mode)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_cull_face, cull_mode);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(cull_mode < GL_FRONT || cull_mode > GL_FRONT_AND_BACK, GL_INVALID_ENUM);
 | |
| 
 | |
|     m_culled_sides = cull_mode;
 | |
| }
 | |
| 
 | |
| GLuint SoftwareGLContext::gl_gen_lists(GLsizei range)
 | |
| {
 | |
|     RETURN_VALUE_WITH_ERROR_IF(range <= 0, GL_INVALID_VALUE, 0);
 | |
|     RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
 | |
| 
 | |
|     auto initial_entry = m_listings.size();
 | |
|     m_listings.resize(range + initial_entry);
 | |
|     return initial_entry + 1;
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_call_list(GLuint list)
 | |
| {
 | |
|     if (m_gl_call_depth > max_allowed_gl_call_depth)
 | |
|         return;
 | |
| 
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_list, list);
 | |
| 
 | |
|     if (m_listings.size() < list)
 | |
|         return;
 | |
| 
 | |
|     TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
 | |
| 
 | |
|     auto& listing = m_listings[list - 1];
 | |
|     for (auto& entry : listing.entries) {
 | |
|         entry.function.visit([&](auto& function) {
 | |
|             entry.arguments.visit([&](auto& arguments) {
 | |
|                 auto apply = [&]<typename... Args>(Args && ... args)
 | |
|                 {
 | |
|                     if constexpr (requires { (this->*function)(forward<Args>(args)...); })
 | |
|                         (this->*function)(forward<Args>(args)...);
 | |
|                 };
 | |
| 
 | |
|                 arguments.apply_as_args(apply);
 | |
|             });
 | |
|         });
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_delete_lists(GLuint list, GLsizei range)
 | |
| {
 | |
|     if (m_listings.size() < list || m_listings.size() <= list + range)
 | |
|         return;
 | |
| 
 | |
|     for (auto& entry : m_listings.span().slice(list - 1, range))
 | |
|         entry.entries.clear_with_capacity();
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_end_list()
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
|     RETURN_WITH_ERROR_IF(!m_current_listing_index.has_value(), GL_INVALID_OPERATION);
 | |
| 
 | |
|     m_listings[m_current_listing_index->index] = move(m_current_listing_index->listing);
 | |
|     m_current_listing_index.clear();
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_new_list(GLuint list, GLenum mode)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(list == 0, GL_INVALID_VALUE);
 | |
|     RETURN_WITH_ERROR_IF(mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE, GL_INVALID_ENUM);
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
|     RETURN_WITH_ERROR_IF(m_current_listing_index.has_value(), GL_INVALID_OPERATION);
 | |
| 
 | |
|     if (m_listings.size() < list)
 | |
|         return;
 | |
| 
 | |
|     m_current_listing_index = CurrentListing { {}, static_cast<size_t>(list - 1), mode };
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_flush()
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // No-op since SoftwareGLContext is completely synchronous at the moment
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_finish()
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // No-op since SoftwareGLContext is completely synchronous at the moment
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // FIXME: The list of allowed enums differs between API versions
 | |
|     // This was taken from the 2.0 spec on https://docs.gl/gl2/glBlendFunc
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(!(src_factor == GL_ZERO
 | |
|                              || src_factor == GL_ONE
 | |
|                              || src_factor == GL_SRC_COLOR
 | |
|                              || src_factor == GL_ONE_MINUS_SRC_COLOR
 | |
|                              || src_factor == GL_DST_COLOR
 | |
|                              || src_factor == GL_ONE_MINUS_DST_COLOR
 | |
|                              || src_factor == GL_SRC_ALPHA
 | |
|                              || src_factor == GL_ONE_MINUS_SRC_ALPHA
 | |
|                              || src_factor == GL_DST_ALPHA
 | |
|                              || src_factor == GL_ONE_MINUS_DST_ALPHA
 | |
|                              || src_factor == GL_CONSTANT_COLOR
 | |
|                              || src_factor == GL_ONE_MINUS_CONSTANT_COLOR
 | |
|                              || src_factor == GL_CONSTANT_ALPHA
 | |
|                              || src_factor == GL_ONE_MINUS_CONSTANT_ALPHA
 | |
|                              || src_factor == GL_SRC_ALPHA_SATURATE),
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(!(dst_factor == GL_ZERO
 | |
|                              || dst_factor == GL_ONE
 | |
|                              || dst_factor == GL_SRC_COLOR
 | |
|                              || dst_factor == GL_ONE_MINUS_SRC_COLOR
 | |
|                              || dst_factor == GL_DST_COLOR
 | |
|                              || dst_factor == GL_ONE_MINUS_DST_COLOR
 | |
|                              || dst_factor == GL_SRC_ALPHA
 | |
|                              || dst_factor == GL_ONE_MINUS_SRC_ALPHA
 | |
|                              || dst_factor == GL_DST_ALPHA
 | |
|                              || dst_factor == GL_ONE_MINUS_DST_ALPHA
 | |
|                              || dst_factor == GL_CONSTANT_COLOR
 | |
|                              || dst_factor == GL_ONE_MINUS_CONSTANT_COLOR
 | |
|                              || dst_factor == GL_CONSTANT_ALPHA
 | |
|                              || dst_factor == GL_ONE_MINUS_CONSTANT_ALPHA),
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     m_blend_source_factor = src_factor;
 | |
|     m_blend_destination_factor = dst_factor;
 | |
| 
 | |
|     auto options = m_rasterizer.options();
 | |
|     options.blend_source_factor = m_blend_source_factor;
 | |
|     options.blend_destination_factor = m_blend_destination_factor;
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_shade_model(GLenum mode)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_shade_model, mode);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
|     RETURN_WITH_ERROR_IF(mode != GL_FLAT && mode != GL_SMOOTH, GL_INVALID_ENUM);
 | |
| 
 | |
|     auto options = m_rasterizer.options();
 | |
|     options.shade_smooth = (mode == GL_SMOOTH);
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_alpha_func(GLenum func, GLclampf ref)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_alpha_func, func, ref);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
|     RETURN_WITH_ERROR_IF(func < GL_NEVER || func > GL_ALWAYS, GL_INVALID_ENUM);
 | |
| 
 | |
|     m_alpha_test_func = func;
 | |
|     m_alpha_test_ref_value = ref;
 | |
| 
 | |
|     auto options = m_rasterizer.options();
 | |
|     options.alpha_test_func = m_alpha_test_func;
 | |
|     options.alpha_test_ref_value = m_alpha_test_ref_value;
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_hint(GLenum target, GLenum mode)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(target != GL_PERSPECTIVE_CORRECTION_HINT
 | |
|             && target != GL_POINT_SMOOTH_HINT
 | |
|             && target != GL_LINE_SMOOTH_HINT
 | |
|             && target != GL_POLYGON_SMOOTH_HINT
 | |
|             && target != GL_FOG_HINT
 | |
|             && target != GL_GENERATE_MIPMAP_HINT
 | |
|             && target != GL_TEXTURE_COMPRESSION_HINT,
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(mode != GL_DONT_CARE
 | |
|             && mode != GL_FASTEST
 | |
|             && mode != GL_NICEST,
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     // According to the spec implementors are free to ignore glHint. So we do.
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_read_buffer(GLenum mode)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_read_buffer, mode);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
 | |
|     // plus any aux buffer between 0 and GL_AUX_BUFFERS
 | |
|     RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
 | |
|             && mode != GL_FRONT_RIGHT
 | |
|             && mode != GL_BACK_LEFT
 | |
|             && mode != GL_BACK_RIGHT
 | |
|             && mode != GL_FRONT
 | |
|             && mode != GL_BACK
 | |
|             && mode != GL_LEFT
 | |
|             && mode != GL_RIGHT,
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     // FIXME: We do not currently have aux buffers, so make it an invalid
 | |
|     // operation to select anything but front or back buffers. Also we do
 | |
|     // not allow selecting the stereoscopic RIGHT buffers since we do not
 | |
|     // have them configured.
 | |
|     RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
 | |
|             && mode != GL_FRONT
 | |
|             && mode != GL_BACK_LEFT
 | |
|             && mode != GL_BACK
 | |
|             && mode != GL_FRONT
 | |
|             && mode != GL_BACK
 | |
|             && mode != GL_LEFT,
 | |
|         GL_INVALID_OPERATION);
 | |
| 
 | |
|     m_current_read_buffer = mode;
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_draw_buffer(GLenum buffer)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
 | |
|     // plus any aux buffer between 0 and GL_AUX_BUFFERS
 | |
|     RETURN_WITH_ERROR_IF(buffer != GL_NONE
 | |
|             && buffer != GL_FRONT_LEFT
 | |
|             && buffer != GL_FRONT_RIGHT
 | |
|             && buffer != GL_BACK_LEFT
 | |
|             && buffer != GL_BACK_RIGHT
 | |
|             && buffer != GL_FRONT
 | |
|             && buffer != GL_BACK
 | |
|             && buffer != GL_LEFT
 | |
|             && buffer != GL_RIGHT,
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     // FIXME: We do not currently have aux buffers, so make it an invalid
 | |
|     // operation to select anything but front or back buffers. Also we do
 | |
|     // not allow selecting the stereoscopic RIGHT buffers since we do not
 | |
|     // have them configured.
 | |
|     RETURN_WITH_ERROR_IF(buffer != GL_NONE
 | |
|             && buffer != GL_FRONT_LEFT
 | |
|             && buffer != GL_FRONT
 | |
|             && buffer != GL_BACK_LEFT
 | |
|             && buffer != GL_BACK
 | |
|             && buffer != GL_FRONT
 | |
|             && buffer != GL_BACK
 | |
|             && buffer != GL_LEFT,
 | |
|         GL_INVALID_OPERATION);
 | |
| 
 | |
|     m_current_draw_buffer = buffer;
 | |
| 
 | |
|     auto rasterizer_options = m_rasterizer.options();
 | |
|     rasterizer_options.draw_buffer = m_current_draw_buffer;
 | |
|     m_rasterizer.set_options(rasterizer_options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
|     RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(format != GL_COLOR_INDEX
 | |
|             && format != GL_STENCIL_INDEX
 | |
|             && format != GL_DEPTH_COMPONENT
 | |
|             && format != GL_RED
 | |
|             && format != GL_GREEN
 | |
|             && format != GL_BLUE
 | |
|             && format != GL_ALPHA
 | |
|             && format != GL_RGB
 | |
|             && format != GL_RGBA
 | |
|             && format != GL_LUMINANCE
 | |
|             && format != GL_LUMINANCE_ALPHA,
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE
 | |
|             && type != GL_BYTE
 | |
|             && type != GL_BITMAP
 | |
|             && type != GL_UNSIGNED_SHORT
 | |
|             && type != GL_SHORT
 | |
|             && type != GL_BLUE
 | |
|             && type != GL_UNSIGNED_INT
 | |
|             && type != GL_INT
 | |
|             && type != GL_FLOAT,
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     // FIXME: We only support RGBA buffers for now.
 | |
|     // Once we add support for indexed color modes do the correct check here
 | |
|     RETURN_WITH_ERROR_IF(format == GL_COLOR_INDEX, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // FIXME: We do not have stencil buffers yet
 | |
|     // Once we add support for stencil buffers do the correct check here
 | |
|     RETURN_WITH_ERROR_IF(format == GL_STENCIL_INDEX, GL_INVALID_OPERATION);
 | |
| 
 | |
|     if (format == GL_DEPTH_COMPONENT) {
 | |
|         // FIXME: This check needs to be a bit more sophisticated. Currently the buffers
 | |
|         // are hardcoded. Once we add proper structures for them we need to correct this check
 | |
| 
 | |
|         // Error because only back buffer has a depth buffer
 | |
|         RETURN_WITH_ERROR_IF(m_current_read_buffer == GL_FRONT
 | |
|                 || m_current_read_buffer == GL_FRONT_LEFT
 | |
|                 || m_current_read_buffer == GL_FRONT_RIGHT,
 | |
|             GL_INVALID_OPERATION);
 | |
|     }
 | |
| 
 | |
|     // Some helper functions for converting float values to integer types
 | |
|     auto float_to_i8 = [](float f) -> GLchar {
 | |
|         return static_cast<GLchar>((0x7f * min(max(f, 0.0f), 1.0f) - 1) / 2);
 | |
|     };
 | |
| 
 | |
|     auto float_to_i16 = [](float f) -> GLshort {
 | |
|         return static_cast<GLshort>((0x7fff * min(max(f, 0.0f), 1.0f) - 1) / 2);
 | |
|     };
 | |
| 
 | |
|     auto float_to_i32 = [](float f) -> GLint {
 | |
|         return static_cast<GLint>((0x7fffffff * min(max(f, 0.0f), 1.0f) - 1) / 2);
 | |
|     };
 | |
| 
 | |
|     auto float_to_u8 = [](float f) -> GLubyte {
 | |
|         return static_cast<GLubyte>(0xff * min(max(f, 0.0f), 1.0f));
 | |
|     };
 | |
| 
 | |
|     auto float_to_u16 = [](float f) -> GLushort {
 | |
|         return static_cast<GLushort>(0xffff * min(max(f, 0.0f), 1.0f));
 | |
|     };
 | |
| 
 | |
|     auto float_to_u32 = [](float f) -> GLuint {
 | |
|         return static_cast<GLuint>(0xffffffff * min(max(f, 0.0f), 1.0f));
 | |
|     };
 | |
| 
 | |
|     if (format == GL_DEPTH_COMPONENT) {
 | |
|         // Read from depth buffer
 | |
|         for (GLsizei i = 0; i < height; ++i) {
 | |
|             for (GLsizei j = 0; j < width; ++j) {
 | |
|                 float depth = m_rasterizer.get_depthbuffer_value(x + j, y + i);
 | |
| 
 | |
|                 switch (type) {
 | |
|                 case GL_BYTE:
 | |
|                     reinterpret_cast<GLchar*>(pixels)[i * width + j] = float_to_i8(depth);
 | |
|                     break;
 | |
|                 case GL_SHORT:
 | |
|                     reinterpret_cast<GLshort*>(pixels)[i * width + j] = float_to_i16(depth);
 | |
|                     break;
 | |
|                 case GL_INT:
 | |
|                     reinterpret_cast<GLint*>(pixels)[i * width + j] = float_to_i32(depth);
 | |
|                     break;
 | |
|                 case GL_UNSIGNED_BYTE:
 | |
|                     reinterpret_cast<GLubyte*>(pixels)[i * width + j] = float_to_u8(depth);
 | |
|                     break;
 | |
|                 case GL_UNSIGNED_SHORT:
 | |
|                     reinterpret_cast<GLushort*>(pixels)[i * width + j] = float_to_u16(depth);
 | |
|                     break;
 | |
|                 case GL_UNSIGNED_INT:
 | |
|                     reinterpret_cast<GLuint*>(pixels)[i * width + j] = float_to_u32(depth);
 | |
|                     break;
 | |
|                 case GL_FLOAT:
 | |
|                     reinterpret_cast<GLfloat*>(pixels)[i * width + j] = min(max(depth, 0.0f), 1.0f);
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     bool write_red = false;
 | |
|     bool write_green = false;
 | |
|     bool write_blue = false;
 | |
|     bool write_alpha = false;
 | |
|     size_t component_count = 0;
 | |
|     size_t component_size = 0;
 | |
|     size_t red_offset = 0;
 | |
|     size_t green_offset = 0;
 | |
|     size_t blue_offset = 0;
 | |
|     size_t alpha_offset = 0;
 | |
|     char* red_ptr = nullptr;
 | |
|     char* green_ptr = nullptr;
 | |
|     char* blue_ptr = nullptr;
 | |
|     char* alpha_ptr = nullptr;
 | |
| 
 | |
|     switch (format) {
 | |
|     case GL_RGB:
 | |
|         write_red = true;
 | |
|         write_green = true;
 | |
|         write_blue = true;
 | |
|         component_count = 3;
 | |
|         red_offset = 2;
 | |
|         green_offset = 1;
 | |
|         blue_offset = 0;
 | |
|         break;
 | |
|     case GL_RGBA:
 | |
|         write_red = true;
 | |
|         write_green = true;
 | |
|         write_blue = true;
 | |
|         write_alpha = true;
 | |
|         component_count = 4;
 | |
|         red_offset = 3;
 | |
|         green_offset = 2;
 | |
|         blue_offset = 1;
 | |
|         alpha_offset = 0;
 | |
|         break;
 | |
|     case GL_RED:
 | |
|         write_red = true;
 | |
|         component_count = 1;
 | |
|         red_offset = 0;
 | |
|         break;
 | |
|     case GL_GREEN:
 | |
|         write_green = true;
 | |
|         component_count = 1;
 | |
|         green_offset = 0;
 | |
|         break;
 | |
|     case GL_BLUE:
 | |
|         write_blue = true;
 | |
|         component_count = 1;
 | |
|         blue_offset = 0;
 | |
|         break;
 | |
|     case GL_ALPHA:
 | |
|         write_alpha = true;
 | |
|         component_count = 1;
 | |
|         alpha_offset = 0;
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     switch (type) {
 | |
|     case GL_BYTE:
 | |
|     case GL_UNSIGNED_BYTE:
 | |
|         component_size = 1;
 | |
|         break;
 | |
|     case GL_SHORT:
 | |
|     case GL_UNSIGNED_SHORT:
 | |
|         component_size = 2;
 | |
|         break;
 | |
|     case GL_INT:
 | |
|     case GL_UNSIGNED_INT:
 | |
|     case GL_FLOAT:
 | |
|         component_size = 4;
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     char* out_ptr = reinterpret_cast<char*>(pixels);
 | |
|     for (int i = 0; i < (int)height; ++i) {
 | |
|         for (int j = 0; j < (int)width; ++j) {
 | |
|             Gfx::RGBA32 color {};
 | |
|             if (m_current_read_buffer == GL_FRONT || m_current_read_buffer == GL_LEFT || m_current_read_buffer == GL_FRONT_LEFT) {
 | |
|                 if (y + i >= m_frontbuffer->width() || x + j >= m_frontbuffer->height())
 | |
|                     color = 0;
 | |
|                 else
 | |
|                     color = m_frontbuffer->scanline(y + i)[x + j];
 | |
|             } else {
 | |
|                 color = m_rasterizer.get_backbuffer_pixel(x + j, y + i);
 | |
|             }
 | |
| 
 | |
|             float red = ((color >> 24) & 0xff) / 255.0f;
 | |
|             float green = ((color >> 16) & 0xff) / 255.0f;
 | |
|             float blue = ((color >> 8) & 0xff) / 255.0f;
 | |
|             float alpha = (color & 0xff) / 255.0f;
 | |
| 
 | |
|             // FIXME: Set up write pointers based on selected endianness (glPixelStore)
 | |
|             red_ptr = out_ptr + (component_size * red_offset);
 | |
|             green_ptr = out_ptr + (component_size * green_offset);
 | |
|             blue_ptr = out_ptr + (component_size * blue_offset);
 | |
|             alpha_ptr = out_ptr + (component_size * alpha_offset);
 | |
| 
 | |
|             switch (type) {
 | |
|             case GL_BYTE:
 | |
|                 if (write_red)
 | |
|                     *reinterpret_cast<GLchar*>(red_ptr) = float_to_i8(red);
 | |
|                 if (write_green)
 | |
|                     *reinterpret_cast<GLchar*>(green_ptr) = float_to_i8(green);
 | |
|                 if (write_blue)
 | |
|                     *reinterpret_cast<GLchar*>(blue_ptr) = float_to_i8(blue);
 | |
|                 if (write_alpha)
 | |
|                     *reinterpret_cast<GLchar*>(alpha_ptr) = float_to_i8(alpha);
 | |
|                 break;
 | |
|             case GL_UNSIGNED_BYTE:
 | |
|                 if (write_red)
 | |
|                     *reinterpret_cast<GLubyte*>(red_ptr) = float_to_u8(red);
 | |
|                 if (write_green)
 | |
|                     *reinterpret_cast<GLubyte*>(green_ptr) = float_to_u8(green);
 | |
|                 if (write_blue)
 | |
|                     *reinterpret_cast<GLubyte*>(blue_ptr) = float_to_u8(blue);
 | |
|                 if (write_alpha)
 | |
|                     *reinterpret_cast<GLubyte*>(alpha_ptr) = float_to_u8(alpha);
 | |
|                 break;
 | |
|             case GL_SHORT:
 | |
|                 if (write_red)
 | |
|                     *reinterpret_cast<GLshort*>(red_ptr) = float_to_i16(red);
 | |
|                 if (write_green)
 | |
|                     *reinterpret_cast<GLshort*>(green_ptr) = float_to_i16(green);
 | |
|                 if (write_blue)
 | |
|                     *reinterpret_cast<GLshort*>(blue_ptr) = float_to_i16(blue);
 | |
|                 if (write_alpha)
 | |
|                     *reinterpret_cast<GLshort*>(alpha_ptr) = float_to_i16(alpha);
 | |
|                 break;
 | |
|             case GL_UNSIGNED_SHORT:
 | |
|                 if (write_red)
 | |
|                     *reinterpret_cast<GLushort*>(red_ptr) = float_to_u16(red);
 | |
|                 if (write_green)
 | |
|                     *reinterpret_cast<GLushort*>(green_ptr) = float_to_u16(green);
 | |
|                 if (write_blue)
 | |
|                     *reinterpret_cast<GLushort*>(blue_ptr) = float_to_u16(blue);
 | |
|                 if (write_alpha)
 | |
|                     *reinterpret_cast<GLushort*>(alpha_ptr) = float_to_u16(alpha);
 | |
|                 break;
 | |
|             case GL_INT:
 | |
|                 if (write_red)
 | |
|                     *reinterpret_cast<GLint*>(red_ptr) = float_to_i32(red);
 | |
|                 if (write_green)
 | |
|                     *reinterpret_cast<GLint*>(green_ptr) = float_to_i32(green);
 | |
|                 if (write_blue)
 | |
|                     *reinterpret_cast<GLint*>(blue_ptr) = float_to_i32(blue);
 | |
|                 if (write_alpha)
 | |
|                     *reinterpret_cast<GLint*>(alpha_ptr) = float_to_i32(alpha);
 | |
|                 break;
 | |
|             case GL_UNSIGNED_INT:
 | |
|                 if (write_red)
 | |
|                     *reinterpret_cast<GLuint*>(red_ptr) = float_to_u32(red);
 | |
|                 if (write_green)
 | |
|                     *reinterpret_cast<GLuint*>(green_ptr) = float_to_u32(green);
 | |
|                 if (write_blue)
 | |
|                     *reinterpret_cast<GLuint*>(blue_ptr) = float_to_u32(blue);
 | |
|                 if (write_alpha)
 | |
|                     *reinterpret_cast<GLuint*>(alpha_ptr) = float_to_u32(alpha);
 | |
|                 break;
 | |
|             case GL_FLOAT:
 | |
|                 if (write_red)
 | |
|                     *reinterpret_cast<GLfloat*>(red_ptr) = min(max(red, 0.0f), 1.0f);
 | |
|                 if (write_green)
 | |
|                     *reinterpret_cast<GLfloat*>(green_ptr) = min(max(green, 0.0f), 1.0f);
 | |
|                 if (write_blue)
 | |
|                     *reinterpret_cast<GLfloat*>(blue_ptr) = min(max(blue, 0.0f), 1.0f);
 | |
|                 if (write_alpha)
 | |
|                     *reinterpret_cast<GLfloat*>(alpha_ptr) = min(max(alpha, 0.0f), 1.0f);
 | |
|                 break;
 | |
|             }
 | |
| 
 | |
|             out_ptr += component_size * component_count;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
|     // FIXME: We only support GL_TEXTURE_2D for now
 | |
|     RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
 | |
| 
 | |
|     if (texture == 0) {
 | |
|         switch (target) {
 | |
|         case GL_TEXTURE_2D:
 | |
|             m_active_texture_unit->unbind_texture(target);
 | |
|             return;
 | |
|         default:
 | |
|             VERIFY_NOT_REACHED();
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     auto it = m_allocated_textures.find(texture);
 | |
| 
 | |
|     // The texture name does not exist
 | |
|     RETURN_WITH_ERROR_IF(it == m_allocated_textures.end(), GL_INVALID_VALUE);
 | |
| 
 | |
|     auto texture_object = it->value;
 | |
| 
 | |
|     // Binding a texture to a different target than it was first bound is an invalid operation
 | |
|     // FIXME: We only support GL_TEXTURE_2D for now
 | |
|     RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && !texture_object.is_null() && !texture_object->is_texture_2d(), GL_INVALID_OPERATION);
 | |
| 
 | |
|     if (!texture_object) {
 | |
|         // This is the first time the texture is bound. Allocate an actual texture object
 | |
|         switch (target) {
 | |
|         case GL_TEXTURE_2D:
 | |
|             texture_object = adopt_ref(*new Texture2D());
 | |
|             break;
 | |
|         default:
 | |
|             VERIFY_NOT_REACHED();
 | |
|             break;
 | |
|         }
 | |
| 
 | |
|         m_allocated_textures.set(texture, texture_object);
 | |
|     }
 | |
| 
 | |
|     switch (target) {
 | |
|     case GL_TEXTURE_2D:
 | |
|         m_active_texture_unit->bind_texture_to_target(target, texture_object);
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_active_texture(GLenum texture)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(texture < GL_TEXTURE0 || texture > GL_TEXTURE31, GL_INVALID_ENUM);
 | |
| 
 | |
|     m_active_texture_unit = &m_texture_units.at(texture - GL_TEXTURE0);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_get_floatv(GLenum pname, GLfloat* params)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     auto flatten_and_assign_matrix = [¶ms](const FloatMatrix4x4& matrix) {
 | |
|         auto elements = matrix.elements();
 | |
| 
 | |
|         for (size_t i = 0; i < 4; ++i) {
 | |
|             for (size_t j = 0; j < 4; ++j) {
 | |
|                 params[i * 4 + j] = elements[i][j];
 | |
|             }
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     switch (pname) {
 | |
|     case GL_MODELVIEW_MATRIX:
 | |
|         if (m_current_matrix_mode == GL_MODELVIEW)
 | |
|             flatten_and_assign_matrix(m_model_view_matrix);
 | |
|         else {
 | |
|             if (m_model_view_matrix_stack.is_empty())
 | |
|                 flatten_and_assign_matrix(FloatMatrix4x4::identity());
 | |
|             else
 | |
|                 flatten_and_assign_matrix(m_model_view_matrix_stack.last());
 | |
|         }
 | |
|         break;
 | |
|     default:
 | |
|         // FIXME: Because glQuake only requires GL_MODELVIEW_MATRIX, that is the only parameter
 | |
|         // that we currently support. More parameters should be supported.
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     switch (pname) {
 | |
|     case GL_BLEND:
 | |
|         *data = m_blend_enabled ? GL_TRUE : GL_FALSE;
 | |
|         break;
 | |
|     case GL_ALPHA_TEST:
 | |
|         *data = m_alpha_test_func ? GL_TRUE : GL_FALSE;
 | |
|         break;
 | |
|     case GL_DEPTH_TEST:
 | |
|         *data = m_depth_test_enabled ? GL_TRUE : GL_FALSE;
 | |
|         break;
 | |
|     case GL_CULL_FACE:
 | |
|         *data = m_cull_faces ? GL_TRUE : GL_FALSE;
 | |
|         break;
 | |
|     default:
 | |
|         // According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value
 | |
|         // for `pname`
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_get_integerv(GLenum pname, GLint* data)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     switch (pname) {
 | |
|     case GL_BLEND_SRC_ALPHA:
 | |
|         *data = m_blend_source_factor;
 | |
|         break;
 | |
|     case GL_BLEND_DST_ALPHA:
 | |
|         *data = m_blend_destination_factor;
 | |
|         break;
 | |
|     case GL_MAX_TEXTURE_UNITS:
 | |
|         *data = m_texture_units.size();
 | |
|         break;
 | |
|     case GL_MAX_TEXTURE_SIZE:
 | |
|         *data = 4096;
 | |
|         break;
 | |
|     default:
 | |
|         // According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value
 | |
|         // for `pname`
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_depth_mask(GLboolean flag)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_mask, flag);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     auto options = m_rasterizer.options();
 | |
|     options.enable_depth_write = (flag != GL_FALSE);
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_enable_client_state(GLenum cap)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     switch (cap) {
 | |
|     case GL_VERTEX_ARRAY:
 | |
|         m_client_side_vertex_array_enabled = true;
 | |
|         break;
 | |
| 
 | |
|     case GL_COLOR_ARRAY:
 | |
|         m_client_side_color_array_enabled = true;
 | |
|         break;
 | |
| 
 | |
|     case GL_TEXTURE_COORD_ARRAY:
 | |
|         m_client_side_texture_coord_array_enabled = true;
 | |
|         break;
 | |
| 
 | |
|     default:
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_disable_client_state(GLenum cap)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     switch (cap) {
 | |
|     case GL_VERTEX_ARRAY:
 | |
|         m_client_side_vertex_array_enabled = false;
 | |
|         break;
 | |
| 
 | |
|     case GL_COLOR_ARRAY:
 | |
|         m_client_side_color_array_enabled = false;
 | |
|         break;
 | |
| 
 | |
|     case GL_TEXTURE_COORD_ARRAY:
 | |
|         m_client_side_texture_coord_array_enabled = false;
 | |
|         break;
 | |
| 
 | |
|     default:
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(!(size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
 | |
|     RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
 | |
|     RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
 | |
| 
 | |
|     m_client_vertex_pointer.size = size;
 | |
|     m_client_vertex_pointer.type = type;
 | |
|     m_client_vertex_pointer.stride = stride;
 | |
|     m_client_vertex_pointer.pointer = pointer;
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(!(size == 3 || size == 4), GL_INVALID_VALUE);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(!(type == GL_BYTE
 | |
|                              || type == GL_UNSIGNED_BYTE
 | |
|                              || type == GL_SHORT
 | |
|                              || type == GL_UNSIGNED_SHORT
 | |
|                              || type == GL_INT
 | |
|                              || type == GL_UNSIGNED_INT
 | |
|                              || type == GL_FLOAT
 | |
|                              || type == GL_DOUBLE),
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
 | |
| 
 | |
|     m_client_color_pointer.size = size;
 | |
|     m_client_color_pointer.type = type;
 | |
|     m_client_color_pointer.stride = stride;
 | |
|     m_client_color_pointer.pointer = pointer;
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
 | |
| 
 | |
|     m_client_tex_coord_pointer.size = size;
 | |
|     m_client_tex_coord_pointer.type = type;
 | |
|     m_client_tex_coord_pointer.stride = stride;
 | |
|     m_client_tex_coord_pointer.pointer = pointer;
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_tex_env(GLenum target, GLenum pname, GLfloat param)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_env, target, pname, param);
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     if (target == GL_TEXTURE_ENV) {
 | |
|         if (pname == GL_TEXTURE_ENV_MODE) {
 | |
|             auto param_enum = static_cast<GLenum>(param);
 | |
| 
 | |
|             switch (param_enum) {
 | |
|             case GL_MODULATE:
 | |
|             case GL_REPLACE:
 | |
|             case GL_DECAL:
 | |
|                 m_active_texture_unit->set_env_mode(param_enum);
 | |
|                 break;
 | |
|             default:
 | |
|                 // FIXME: We currently only support a subset of possible param values. Implement the rest!
 | |
|                 RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|                 break;
 | |
|             }
 | |
|         } else {
 | |
|             // FIXME: We currently only support a subset of possible pname values. Implement the rest!
 | |
|             RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|         }
 | |
|     } else {
 | |
|         // FIXME: We currently only support a subset of possible target values. Implement the rest!
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_arrays, mode, first, count);
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,GL_QUAD_STRIP)
 | |
|     RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
 | |
|                              || mode == GL_TRIANGLE_FAN
 | |
|                              || mode == GL_TRIANGLES
 | |
|                              || mode == GL_QUADS
 | |
|                              || mode == GL_POLYGON),
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
 | |
| 
 | |
|     // At least the vertex array needs to be enabled
 | |
|     if (!m_client_side_vertex_array_enabled)
 | |
|         return;
 | |
| 
 | |
|     auto last = first + count;
 | |
|     glBegin(mode);
 | |
|     for (int i = first; i < last; i++) {
 | |
|         if (m_client_side_texture_coord_array_enabled) {
 | |
|             float tex_coords[4] { 0, 0, 0, 0 };
 | |
|             read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
 | |
|             glTexCoord4fv(tex_coords);
 | |
|         }
 | |
| 
 | |
|         if (m_client_side_color_array_enabled) {
 | |
|             float color[4] { 0, 0, 0, 1 };
 | |
|             read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
 | |
|             glColor4fv(color);
 | |
|         }
 | |
| 
 | |
|         float vertex[4] { 0, 0, 0, 1 };
 | |
|         read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
 | |
|         glVertex4fv(vertex);
 | |
|     }
 | |
|     glEnd();
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_elements, mode, count, type, indices);
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,GL_QUAD_STRIP)
 | |
|     RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
 | |
|                              || mode == GL_TRIANGLE_FAN
 | |
|                              || mode == GL_TRIANGLES
 | |
|                              || mode == GL_QUADS
 | |
|                              || mode == GL_POLYGON),
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
 | |
|                              || type == GL_UNSIGNED_SHORT
 | |
|                              || type == GL_UNSIGNED_INT),
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
 | |
| 
 | |
|     // At least the vertex array needs to be enabled
 | |
|     if (!m_client_side_vertex_array_enabled)
 | |
|         return;
 | |
| 
 | |
|     glBegin(mode);
 | |
|     for (int index = 0; index < count; index++) {
 | |
|         int i = 0;
 | |
|         switch (type) {
 | |
|         case GL_UNSIGNED_BYTE:
 | |
|             i = reinterpret_cast<const GLubyte*>(indices)[index];
 | |
|             break;
 | |
|         case GL_UNSIGNED_SHORT:
 | |
|             i = reinterpret_cast<const GLushort*>(indices)[index];
 | |
|             break;
 | |
|         case GL_UNSIGNED_INT:
 | |
|             i = reinterpret_cast<const GLuint*>(indices)[index];
 | |
|             break;
 | |
|         }
 | |
| 
 | |
|         if (m_client_side_texture_coord_array_enabled) {
 | |
|             float tex_coords[4] { 0, 0, 0, 0 };
 | |
|             read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
 | |
|             glTexCoord4fv(tex_coords);
 | |
|         }
 | |
| 
 | |
|         if (m_client_side_color_array_enabled) {
 | |
|             float color[4] { 0, 0, 0, 1 };
 | |
|             read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
 | |
|             glColor4fv(color);
 | |
|         }
 | |
| 
 | |
|         float vertex[4] { 0, 0, 0, 1 };
 | |
|         read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
 | |
|         glVertex4fv(vertex);
 | |
|     }
 | |
|     glEnd();
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_depth_range(GLdouble min, GLdouble max)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     auto options = m_rasterizer.options();
 | |
|     options.depth_min = clamp(min, 0.f, 1.f);
 | |
|     options.depth_max = clamp(max, 0.f, 1.f);
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_depth_func(GLenum func)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     RETURN_WITH_ERROR_IF(!(func == GL_NEVER
 | |
|                              || func == GL_LESS
 | |
|                              || func == GL_EQUAL
 | |
|                              || func == GL_LEQUAL
 | |
|                              || func == GL_GREATER
 | |
|                              || func == GL_NOTEQUAL
 | |
|                              || func == GL_GEQUAL
 | |
|                              || func == GL_ALWAYS),
 | |
|         GL_INVALID_ENUM);
 | |
| 
 | |
|     auto options = m_rasterizer.options();
 | |
|     options.depth_func = func;
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| // General helper function to read arbitrary vertex attribute data into a float array
 | |
| void SoftwareGLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize)
 | |
| {
 | |
|     auto byte_ptr = reinterpret_cast<const char*>(attrib.pointer);
 | |
|     size_t stride = attrib.stride;
 | |
| 
 | |
|     switch (attrib.type) {
 | |
|     case GL_BYTE: {
 | |
|         if (stride == 0)
 | |
|             stride = sizeof(GLbyte) * attrib.size;
 | |
| 
 | |
|         for (int i = 0; i < attrib.size; i++) {
 | |
|             elements[i] = *(reinterpret_cast<const GLbyte*>(byte_ptr + stride * index) + i);
 | |
|             if (normalize)
 | |
|                 elements[i] /= 0x80;
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|     case GL_UNSIGNED_BYTE: {
 | |
|         if (stride == 0)
 | |
|             stride = sizeof(GLubyte) * attrib.size;
 | |
| 
 | |
|         for (int i = 0; i < attrib.size; i++) {
 | |
|             elements[i] = *(reinterpret_cast<const GLubyte*>(byte_ptr + stride * index) + i);
 | |
|             if (normalize)
 | |
|                 elements[i] /= 0xff;
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|     case GL_SHORT: {
 | |
|         if (stride == 0)
 | |
|             stride = sizeof(GLshort) * attrib.size;
 | |
| 
 | |
|         for (int i = 0; i < attrib.size; i++) {
 | |
|             elements[i] = *(reinterpret_cast<const GLshort*>(byte_ptr + stride * index) + i);
 | |
|             if (normalize)
 | |
|                 elements[i] /= 0x8000;
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|     case GL_UNSIGNED_SHORT: {
 | |
|         if (stride == 0)
 | |
|             stride = sizeof(GLushort) * attrib.size;
 | |
| 
 | |
|         for (int i = 0; i < attrib.size; i++) {
 | |
|             elements[i] = *(reinterpret_cast<const GLushort*>(byte_ptr + stride * index) + i);
 | |
|             if (normalize)
 | |
|                 elements[i] /= 0xffff;
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|     case GL_INT: {
 | |
|         if (stride == 0)
 | |
|             stride = sizeof(GLint) * attrib.size;
 | |
| 
 | |
|         for (int i = 0; i < attrib.size; i++) {
 | |
|             elements[i] = *(reinterpret_cast<const GLint*>(byte_ptr + stride * index) + i);
 | |
|             if (normalize)
 | |
|                 elements[i] /= 0x80000000;
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|     case GL_UNSIGNED_INT: {
 | |
|         if (stride == 0)
 | |
|             stride = sizeof(GLuint) * attrib.size;
 | |
| 
 | |
|         for (int i = 0; i < attrib.size; i++) {
 | |
|             elements[i] = *(reinterpret_cast<const GLuint*>(byte_ptr + stride * index) + i);
 | |
|             if (normalize)
 | |
|                 elements[i] /= 0xffffffff;
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|     case GL_FLOAT: {
 | |
|         if (stride == 0)
 | |
|             stride = sizeof(GLfloat) * attrib.size;
 | |
| 
 | |
|         for (int i = 0; i < attrib.size; i++) {
 | |
|             elements[i] = *(reinterpret_cast<const GLfloat*>(byte_ptr + stride * index) + i);
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|     case GL_DOUBLE: {
 | |
|         if (stride == 0)
 | |
|             stride = sizeof(GLdouble) * attrib.size;
 | |
| 
 | |
|         for (int i = 0; i < attrib.size; i++) {
 | |
|             elements[i] = static_cast<float>(*(reinterpret_cast<const GLdouble*>(byte_ptr + stride * index) + i));
 | |
|         }
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 | |
| {
 | |
|     auto options = m_rasterizer.options();
 | |
|     auto mask = options.color_mask;
 | |
| 
 | |
|     if (!red)
 | |
|         mask &= ~0x000000ff;
 | |
|     else
 | |
|         mask |= 0x000000ff;
 | |
| 
 | |
|     if (!green)
 | |
|         mask &= ~0x0000ff00;
 | |
|     else
 | |
|         mask |= 0x0000ff00;
 | |
| 
 | |
|     if (!blue)
 | |
|         mask &= ~0x00ff0000;
 | |
|     else
 | |
|         mask |= 0x00ff0000;
 | |
| 
 | |
|     if (!alpha)
 | |
|         mask &= ~0xff000000;
 | |
|     else
 | |
|         mask |= 0xff000000;
 | |
| 
 | |
|     options.color_mask = mask;
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_polygon_mode(GLenum face, GLenum mode)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
 | |
|     RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     auto options = m_rasterizer.options();
 | |
|     options.polygon_mode = mode;
 | |
| 
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
 | |
| {
 | |
|     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     auto rasterizer_options = m_rasterizer.options();
 | |
|     rasterizer_options.depth_offset_factor = factor;
 | |
|     rasterizer_options.depth_offset_constant = units;
 | |
|     m_rasterizer.set_options(rasterizer_options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_fogfv(GLenum pname, GLfloat* params)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
| 
 | |
|     auto options = m_rasterizer.options();
 | |
| 
 | |
|     switch (pname) {
 | |
|     case GL_FOG_COLOR:
 | |
|         // Set rasterizer options fog color
 | |
|         // NOTE: We purposefully don't check for `nullptr` here (as with other calls). The spec states nothing
 | |
|         // about us checking for such things. If the programmer does so and hits SIGSEGV, that's on them.
 | |
|         options.fog_color = FloatVector4 { params[0], params[1], params[2], params[3] };
 | |
|         break;
 | |
|     default:
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| 
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_fogf(GLenum pname, GLfloat param)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
|     RETURN_WITH_ERROR_IF(param < 0.0f, GL_INVALID_VALUE);
 | |
| 
 | |
|     auto options = m_rasterizer.options();
 | |
| 
 | |
|     switch (pname) {
 | |
|     case GL_FOG_DENSITY:
 | |
|         options.fog_density = param;
 | |
|         break;
 | |
|     default:
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| 
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_fogi(GLenum pname, GLint param)
 | |
| {
 | |
|     RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
 | |
|     RETURN_WITH_ERROR_IF(!(param == GL_EXP || param == GL_EXP2 || param != GL_LINEAR), GL_INVALID_ENUM);
 | |
| 
 | |
|     auto options = m_rasterizer.options();
 | |
| 
 | |
|     switch (pname) {
 | |
|     case GL_FOG_MODE:
 | |
|         options.fog_mode = param;
 | |
|         break;
 | |
|     default:
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|     }
 | |
| 
 | |
|     m_rasterizer.set_options(options);
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::gl_pixel_store(GLenum pname, GLfloat param)
 | |
| {
 | |
|     // FIXME: Implement missing parameters
 | |
|     switch (pname) {
 | |
|     case GL_UNPACK_ROW_LENGTH:
 | |
|         RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
 | |
|         m_unpack_row_length = static_cast<size_t>(param);
 | |
|         break;
 | |
|     default:
 | |
|         RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void SoftwareGLContext::present()
 | |
| {
 | |
|     m_rasterizer.blit_to(*m_frontbuffer);
 | |
| }
 | |
| }
 | 
