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	 e07cf6f41b
			
		
	
	
		e07cf6f41b
		
	
	
	
	
		
			
			This fixes the issue where an `<img>` set to its native size would sometimes still appear blurry, because it had a fractional position, causing `enclosing_int_rect()` to expand by 1px.
		
			
				
	
	
		
			316 lines
		
	
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			316 lines
		
	
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/ExtraMathConstants.h>
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| #include <AK/OwnPtr.h>
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| #include <LibGfx/Painter.h>
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| #include <LibWeb/Bindings/CanvasRenderingContext2DWrapper.h>
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| #include <LibWeb/HTML/CanvasRenderingContext2D.h>
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| #include <LibWeb/HTML/HTMLCanvasElement.h>
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| #include <LibWeb/HTML/HTMLImageElement.h>
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| #include <LibWeb/HTML/ImageData.h>
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| 
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| namespace Web::HTML {
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| 
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| CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element)
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|     : m_element(element)
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| {
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| }
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| 
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| CanvasRenderingContext2D::~CanvasRenderingContext2D()
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| {
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| }
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| 
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| void CanvasRenderingContext2D::set_fill_style(String style)
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| {
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|     m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
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| }
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| 
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| String CanvasRenderingContext2D::fill_style() const
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| {
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|     return m_fill_style.to_string();
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| }
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| 
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| void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height)
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| {
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|     auto painter = this->painter();
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|     if (!painter)
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|         return;
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| 
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|     auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
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|     painter->fill_rect(enclosing_int_rect(rect), m_fill_style);
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|     did_draw(rect);
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| }
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| 
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| void CanvasRenderingContext2D::clear_rect(float x, float y, float width, float height)
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| {
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|     auto painter = this->painter();
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|     if (!painter)
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|         return;
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| 
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|     auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
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|     painter->clear_rect(enclosing_int_rect(rect), Color());
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|     did_draw(rect);
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| }
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| 
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| void CanvasRenderingContext2D::set_stroke_style(String style)
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| {
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|     m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
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| }
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| 
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| String CanvasRenderingContext2D::stroke_style() const
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| {
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|     return m_fill_style.to_string();
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| }
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| 
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| void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height)
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| {
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|     auto painter = this->painter();
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|     if (!painter)
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|         return;
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| 
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|     auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
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| 
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|     auto top_left = m_transform.map(Gfx::FloatPoint(x, y)).to_type<int>();
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|     auto top_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type<int>();
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|     auto bottom_left = m_transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type<int>();
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|     auto bottom_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type<int>();
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| 
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|     painter->draw_line(top_left, top_right, m_stroke_style, m_line_width);
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|     painter->draw_line(top_right, bottom_right, m_stroke_style, m_line_width);
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|     painter->draw_line(bottom_right, bottom_left, m_stroke_style, m_line_width);
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|     painter->draw_line(bottom_left, top_left, m_stroke_style, m_line_width);
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| 
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|     did_draw(rect);
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| }
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| 
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| void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element, float x, float y)
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| {
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|     if (!image_element.bitmap())
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|         return;
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| 
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|     auto painter = this->painter();
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|     if (!painter)
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|         return;
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| 
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|     auto src_rect = image_element.bitmap()->rect();
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|     Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() };
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|     auto rect = m_transform.map(dst_rect);
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| 
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|     painter->draw_scaled_bitmap(rounded_int_rect(rect), *image_element.bitmap(), src_rect, 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
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| }
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| 
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| void CanvasRenderingContext2D::scale(float sx, float sy)
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| {
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|     dbgln("CanvasRenderingContext2D::scale({}, {})", sx, sy);
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|     m_transform.scale(sx, sy);
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| }
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| 
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| void CanvasRenderingContext2D::translate(float tx, float ty)
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| {
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|     dbgln("CanvasRenderingContext2D::translate({}, {})", tx, ty);
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|     m_transform.translate(tx, ty);
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| }
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| 
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| void CanvasRenderingContext2D::rotate(float radians)
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| {
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|     dbgln("CanvasRenderingContext2D::rotate({})", radians);
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|     m_transform.rotate_radians(radians);
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| }
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| 
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| void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&)
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| {
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|     // FIXME: Make use of the rect to reduce the invalidated area when possible.
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|     if (!m_element)
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|         return;
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|     if (!m_element->layout_node())
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|         return;
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|     m_element->layout_node()->set_needs_display();
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| }
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| 
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| OwnPtr<Gfx::Painter> CanvasRenderingContext2D::painter()
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| {
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|     if (!m_element)
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|         return {};
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| 
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|     if (!m_element->bitmap()) {
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|         if (!m_element->create_bitmap())
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|             return {};
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|     }
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| 
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|     return make<Gfx::Painter>(*m_element->bitmap());
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| }
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| 
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| void CanvasRenderingContext2D::fill_text(const String& text, float x, float y, Optional<double> max_width)
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| {
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|     if (max_width.has_value() && max_width.value() <= 0)
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|         return;
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| 
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|     auto painter = this->painter();
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|     if (!painter)
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|         return;
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| 
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|     // FIXME: painter only supports integer rects for text right now, so this effectively chops off any fractional position
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|     auto text_rect = Gfx::IntRect(x, y, max_width.has_value() ? max_width.value() : painter->font().width(text), painter->font().glyph_height());
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|     auto transformed_rect = m_transform.map(text_rect);
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|     painter->draw_text(transformed_rect, text, Gfx::TextAlignment::TopLeft, m_fill_style);
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|     did_draw(transformed_rect.to_type<float>());
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| }
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| 
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| void CanvasRenderingContext2D::begin_path()
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| {
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|     m_path = Gfx::Path();
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| }
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| 
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| void CanvasRenderingContext2D::close_path()
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| {
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|     m_path.close();
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| }
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| 
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| void CanvasRenderingContext2D::move_to(float x, float y)
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| {
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|     m_path.move_to({ x, y });
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| }
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| 
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| void CanvasRenderingContext2D::line_to(float x, float y)
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| {
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|     m_path.line_to({ x, y });
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| }
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| 
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| void CanvasRenderingContext2D::quadratic_curve_to(float cx, float cy, float x, float y)
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| {
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|     m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y });
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| }
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| 
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| DOM::ExceptionOr<void> CanvasRenderingContext2D::arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise)
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| {
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|     if (radius < 0)
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|         return DOM::IndexSizeError::create(String::formatted("The radius provided ({}) is negative.", radius));
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|     return ellipse(x, y, radius, radius, 0, start_angle, end_angle, counter_clockwise);
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| }
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| 
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| DOM::ExceptionOr<void> CanvasRenderingContext2D::ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise)
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| {
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|     if (radius_x < 0)
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|         return DOM::IndexSizeError::create(String::formatted("The major-axis radius provided ({}) is negative.", radius_x));
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| 
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|     if (radius_y < 0)
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|         return DOM::IndexSizeError::create(String::formatted("The minor-axis radius provided ({}) is negative.", radius_y));
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| 
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|     if (constexpr float tau = M_TAU; (!counter_clockwise && (end_angle - start_angle) >= tau)
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|         || (counter_clockwise && (start_angle - end_angle) >= tau)) {
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|         start_angle = 0;
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|         end_angle = tau;
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|     } else {
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|         start_angle = fmodf(start_angle, tau);
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|         end_angle = fmodf(end_angle, tau);
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|     }
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| 
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|     // Then, figure out where the ends of the arc are.
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|     // To do so, we can pretend that the center of this ellipse is at (0, 0),
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|     // and the whole coordinate system is rotated `rotation` radians around the x axis, centered on `center`.
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|     // The sign of the resulting relative positions is just whether our angle is on one of the left quadrants.
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|     auto sin_rotation = sinf(rotation);
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|     auto cos_rotation = cosf(rotation);
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| 
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|     auto resolve_point_with_angle = [&](float angle) {
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|         auto tan_relative = tanf(angle);
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|         auto tan2 = tan_relative * tan_relative;
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| 
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|         auto ab = radius_x * radius_y;
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|         auto a2 = radius_x * radius_x;
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|         auto b2 = radius_y * radius_y;
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|         auto sqrt = sqrtf(b2 + a2 * tan2);
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| 
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|         auto relative_x_position = ab / sqrt;
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|         auto relative_y_position = ab * tan_relative / sqrt;
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| 
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|         // Make sure to set the correct sign
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|         float sn = sinf(angle) >= 0 ? 1 : -1;
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|         relative_x_position *= sn;
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|         relative_y_position *= sn;
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| 
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|         // Now rotate it (back) around the center point by 'rotation' radians, then move it back to our actual origin.
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|         auto relative_rotated_x_position = relative_x_position * cos_rotation - relative_y_position * sin_rotation;
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|         auto relative_rotated_y_position = relative_x_position * sin_rotation + relative_y_position * cos_rotation;
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|         return Gfx::FloatPoint { relative_rotated_x_position + x, relative_rotated_y_position + y };
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|     };
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| 
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|     auto start_point = resolve_point_with_angle(start_angle);
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|     auto end_point = resolve_point_with_angle(end_angle);
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| 
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|     m_path.move_to(start_point);
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| 
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|     double delta_theta = end_angle - start_angle;
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| 
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|     // FIXME: This is still goofy for some values.
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|     m_path.elliptical_arc_to(end_point, { radius_x, radius_y }, rotation, delta_theta > M_PI, !counter_clockwise);
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| 
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|     m_path.close();
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|     return {};
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| }
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| 
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| void CanvasRenderingContext2D::rect(float x, float y, float width, float height)
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| {
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|     m_path.move_to({ x, y });
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|     if (width == 0 || height == 0)
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|         return;
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|     m_path.line_to({ x + width, y });
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|     m_path.line_to({ x + width, y + height });
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|     m_path.line_to({ x, y + height });
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|     m_path.close();
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| }
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| 
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| void CanvasRenderingContext2D::stroke()
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| {
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|     auto painter = this->painter();
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|     if (!painter)
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|         return;
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| 
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|     painter->stroke_path(m_path, m_stroke_style, m_line_width);
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|     did_draw(m_path.bounding_box());
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| }
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| 
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| void CanvasRenderingContext2D::fill(Gfx::Painter::WindingRule winding)
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| {
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|     auto painter = this->painter();
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|     if (!painter)
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|         return;
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| 
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|     auto path = m_path;
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|     path.close_all_subpaths();
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|     painter->fill_path(path, m_fill_style, winding);
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|     did_draw(m_path.bounding_box());
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| }
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| 
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| void CanvasRenderingContext2D::fill(const String& fill_rule)
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| {
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|     if (fill_rule == "evenodd")
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|         return fill(Gfx::Painter::WindingRule::EvenOdd);
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|     return fill(Gfx::Painter::WindingRule::Nonzero);
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| }
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| 
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| RefPtr<ImageData> CanvasRenderingContext2D::create_image_data(int width, int height) const
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| {
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|     if (!wrapper()) {
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|         dbgln("Hmm! Attempted to create ImageData for wrapper-less CRC2D.");
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|         return {};
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|     }
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|     return ImageData::create_with_size(wrapper()->global_object(), width, height);
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| }
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| 
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| void CanvasRenderingContext2D::put_image_data(const ImageData& image_data, float x, float y)
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| {
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|     auto painter = this->painter();
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|     if (!painter)
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|         return;
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| 
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|     painter->blit(Gfx::IntPoint(x, y), image_data.bitmap(), image_data.bitmap().rect());
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| 
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|     did_draw(Gfx::FloatRect(x, y, image_data.width(), image_data.height()));
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| }
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| 
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| }
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