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		3f3f45580a
		
	
	
	
	
		
			
			Each of these strings would previously rely on StringView's char const* constructor overload, which would call __builtin_strlen on the string. Since we now have operator ""sv, we can replace these with much simpler versions. This opens the door to being able to remove StringView(char const*). No functional changes.
		
			
				
	
	
		
			161 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Format.h>
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| #include <AK/Math.h>
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| 
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| namespace Audio {
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| using AK::Exponentials::exp;
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| using AK::Exponentials::log;
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| // Constants for logarithmic volume. See Sample::linear_to_log
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| // Corresponds to 60dB
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| constexpr float DYNAMIC_RANGE = 1000;
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| constexpr float VOLUME_A = 1 / DYNAMIC_RANGE;
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| float const VOLUME_B = log(DYNAMIC_RANGE);
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| 
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| // A single sample in an audio buffer.
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| // Values are floating point, and should range from -1.0 to +1.0
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| struct Sample {
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|     constexpr Sample() = default;
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| 
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|     // For mono
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|     constexpr explicit Sample(float left)
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|         : left(left)
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|         , right(left)
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|     {
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|     }
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| 
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|     // For stereo
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|     constexpr Sample(float left, float right)
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|         : left(left)
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|         , right(right)
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|     {
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|     }
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| 
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|     void clip()
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|     {
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|         if (left > 1)
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|             left = 1;
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|         else if (left < -1)
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|             left = -1;
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| 
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|         if (right > 1)
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|             right = 1;
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|         else if (right < -1)
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|             right = -1;
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|     }
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| 
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|     // Logarithmic scaling, as audio should ALWAYS do.
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|     // Reference: https://www.dr-lex.be/info-stuff/volumecontrols.html
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|     // We use the curve `factor = a * exp(b * change)`,
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|     // where change is the input fraction we want to change by,
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|     // a = 1/1000, b = ln(1000) = 6.908 and factor is the multiplier used.
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|     // The value 1000 represents the dynamic range in sound pressure, which corresponds to 60 dB(A).
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|     // This is a good dynamic range because it can represent all loudness values from
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|     // 30 dB(A) (barely hearable with background noise)
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|     // to 90 dB(A) (almost too loud to hear and about the reasonable limit of actual sound equipment).
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|     //
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|     // Format ranges:
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|     // - Linear:        0.0 to 1.0
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|     // - Logarithmic:   0.0 to 1.0
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| 
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|     ALWAYS_INLINE float linear_to_log(float const change) const
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|     {
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|         // TODO: Add linear slope around 0
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|         return VOLUME_A * exp(VOLUME_B * change);
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|     }
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| 
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|     ALWAYS_INLINE float log_to_linear(float const val) const
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|     {
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|         // TODO: Add linear slope around 0
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|         return log(val / VOLUME_A) / VOLUME_B;
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|     }
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| 
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|     ALWAYS_INLINE Sample& log_multiply(float const change)
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|     {
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|         float factor = linear_to_log(change);
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|         left *= factor;
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|         right *= factor;
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|         return *this;
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|     }
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| 
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|     ALWAYS_INLINE Sample log_multiplied(float const volume_change) const
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|     {
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|         Sample new_frame { left, right };
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|         new_frame.log_multiply(volume_change);
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|         return new_frame;
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|     }
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| 
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|     // Constant power panning
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|     ALWAYS_INLINE Sample& pan(float const position)
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|     {
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|         float const pi_over_2 = AK::Pi<float> * 0.5f;
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|         float const root_over_2 = AK::sqrt<float>(2.0) * 0.5f;
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|         float const angle = position * pi_over_2 * 0.5f;
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|         float s, c;
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|         AK::sincos<float>(angle, s, c);
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|         left *= root_over_2 * (c - s);
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|         right *= root_over_2 * (c + s);
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|         return *this;
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|     }
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| 
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|     ALWAYS_INLINE Sample panned(float const position) const
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|     {
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|         Sample new_sample { left, right };
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|         new_sample.pan(position);
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|         return new_sample;
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|     }
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| 
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|     constexpr Sample& operator*=(float const mult)
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|     {
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|         left *= mult;
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|         right *= mult;
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|         return *this;
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|     }
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| 
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|     constexpr Sample operator*(float const mult) const
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|     {
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|         return { left * mult, right * mult };
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|     }
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| 
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|     constexpr Sample& operator+=(Sample const& other)
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|     {
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|         left += other.left;
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|         right += other.right;
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|         return *this;
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|     }
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|     constexpr Sample& operator+=(float other)
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|     {
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|         left += other;
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|         right += other;
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|         return *this;
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|     }
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| 
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|     constexpr Sample operator+(Sample const& other) const
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|     {
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|         return { left + other.left, right + other.right };
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|     }
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| 
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|     float left { 0 };
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|     float right { 0 };
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| };
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| 
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| }
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| 
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| namespace AK {
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| 
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| template<>
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| struct Formatter<Audio::Sample> : Formatter<FormatString> {
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|     ErrorOr<void> format(FormatBuilder& builder, Audio::Sample const& value)
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|     {
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|         return Formatter<FormatString>::format(builder, "[{}, {}]"sv, value.left, value.right);
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|     }
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| };
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| 
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| }
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