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https://github.com/RGBCube/serenity
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We now no longer need to provide a ClientConnection object to construct AutoCompleteEngine.
30 lines
959 B
C++
30 lines
959 B
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "AutoComplete.h"
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#include <DevTools/HackStudio/LanguageServers/ClientConnection.h>
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namespace LanguageServers::Shell {
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class ClientConnection final : public LanguageServers::ClientConnection {
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C_OBJECT(ClientConnection);
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ClientConnection(NonnullRefPtr<Core::LocalSocket> socket, int client_id)
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: LanguageServers::ClientConnection(move(socket), client_id)
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{
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m_autocomplete_engine = make<AutoComplete>(m_filedb);
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m_autocomplete_engine->set_declarations_of_document_callback = [this](const String& filename, Vector<GUI::AutocompleteProvider::Declaration>&& declarations) {
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async_declarations_in_document(filename, move(declarations));
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};
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}
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virtual ~ClientConnection() override = default;
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private:
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virtual void set_auto_complete_mode(String const&) override { }
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};
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}
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