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		f391ccfe53
		
	
	
	
	
		
			
			Previously, calling `.right()` on a `Gfx::Rect` would return the last column's coordinate still inside the rectangle, or `left + width - 1`. This is called 'endpoint inclusive' and does not make a lot of sense for `Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would return 4 as its right side. This same problem exists for `.bottom()`. This changes `Gfx::Rect` to be endpoint exclusive, which gives us the nice property that `width = right - left` and `height = bottom - top`. It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly the same. All users of `Gfx::Rect` have been updated accordingly.
		
			
				
	
	
		
			195 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2022, the SerenityOS developers.
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|  * Copyright (c) 2023, networkException <networkexception@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibGUI/OpacitySlider.h>
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| #include <LibGUI/Painter.h>
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| #include <LibGfx/Palette.h>
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| #include <LibGfx/StylePainter.h>
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| 
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| REGISTER_WIDGET(GUI, HorizontalOpacitySlider)
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| REGISTER_WIDGET(GUI, VerticalOpacitySlider)
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| 
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| namespace GUI {
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| 
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| OpacitySlider::OpacitySlider(Gfx::Orientation orientation)
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|     : AbstractSlider(orientation)
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| {
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|     set_min(0);
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|     set_max(100);
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|     set_value(100);
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|     set_preferred_size(SpecialDimension::Fit);
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| }
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| 
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| Gfx::IntRect OpacitySlider::frame_inner_rect() const
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| {
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|     return rect().shrunken(4, 4);
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| }
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| 
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| void OpacitySlider::paint_event(PaintEvent& event)
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| {
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|     GUI::Painter painter(*this);
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|     painter.add_clip_rect(event.rect());
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| 
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|     auto inner_rect = frame_inner_rect();
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| 
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|     // Grid pattern
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|     Gfx::StylePainter::paint_transparency_grid(painter, inner_rect, palette());
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| 
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|     // Alpha gradient
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|     painter.fill_rect_with_linear_gradient(inner_rect, Array { Gfx::ColorStop { Color::Transparent, 0 }, Gfx::ColorStop { m_base_color.with_alpha(255), 1 } },
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|         orientation() == Orientation::Horizontal ? 90.0f : 180.0f);
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| 
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|     constexpr int notch_size = 3;
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|     if (orientation() == Gfx::Orientation::Horizontal) {
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|         int notch_y_top = inner_rect.top() + notch_size;
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|         int notch_y_bottom = inner_rect.bottom() - 1 - notch_size;
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|         int notch_x = inner_rect.left() + ((float)value() / (float)max() * (float)inner_rect.width());
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| 
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|         // Top notch
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|         painter.set_pixel(notch_x, notch_y_top, palette().threed_shadow2());
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|         for (int i = notch_size; i >= 0; --i) {
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|             painter.set_pixel(notch_x - (i + 1), notch_y_top - i - 1, palette().threed_highlight());
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|             for (int j = 0; j < i * 2; ++j)
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|                 painter.set_pixel(notch_x - (i + 1) + j + 1, notch_y_top - i - 1, palette().button());
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|             painter.set_pixel(notch_x + (i + 0), notch_y_top - i - 1, palette().threed_shadow1());
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|             painter.set_pixel(notch_x + (i + 1), notch_y_top - i - 1, palette().threed_shadow2());
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|         }
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| 
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|         // Bottom notch
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|         painter.set_pixel(notch_x, notch_y_bottom, palette().threed_shadow2());
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|         for (int i = 0; i < notch_size; ++i) {
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|             painter.set_pixel(notch_x - (i + 1), notch_y_bottom + i + 1, palette().threed_highlight());
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|             for (int j = 0; j < i * 2; ++j)
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|                 painter.set_pixel(notch_x - (i + 1) + j + 1, notch_y_bottom + i + 1, palette().button());
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|             painter.set_pixel(notch_x + (i + 0), notch_y_bottom + i + 1, palette().threed_shadow1());
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|             painter.set_pixel(notch_x + (i + 1), notch_y_bottom + i + 1, palette().threed_shadow2());
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|         }
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| 
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|         // Hairline
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|         // NOTE: If we're in the whiter part of the gradient, the notch is painted as shadow between the notches.
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|         //       If we're in the darker part, the notch is painted as highlight.
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|         //       We adjust the hairline's x position so it lines up with the shadow/highlight of the notches.
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|         u8 h = ((float)value() / (float)max()) * 255.0f;
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|         if (h < 128)
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|             painter.draw_line({ notch_x, notch_y_top }, { notch_x, notch_y_bottom }, Color(h, h, h, 255));
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|         else
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|             painter.draw_line({ notch_x - 1, notch_y_top }, { notch_x - 1, notch_y_bottom }, Color(h, h, h, 255));
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|     } else {
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|         int notch_x_left = inner_rect.left() + notch_size;
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|         int notch_x_right = inner_rect.right() - 1 - notch_size;
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|         int notch_y = inner_rect.top() + ((float)value() / (float)max() * (float)inner_rect.height());
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| 
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|         // Left notch
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|         painter.set_pixel(notch_x_left, notch_y, palette().threed_shadow2());
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|         for (int i = notch_size; i >= 0; --i) {
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|             painter.set_pixel(notch_x_left - i - 1, notch_y - (i + 1), palette().threed_highlight());
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|             for (int j = 0; j < i * 2; ++j)
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|                 painter.set_pixel(notch_x_left - i - 1, notch_y - (i + 1) + j + 1, palette().button());
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|             painter.set_pixel(notch_x_left - i - 1, notch_y + (i + 0), palette().threed_shadow1());
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|             painter.set_pixel(notch_x_left - i - 1, notch_y + (i + 1), palette().threed_shadow2());
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|         }
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| 
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|         // Bottom notch
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|         painter.set_pixel(notch_x_right, notch_y, palette().threed_shadow2());
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|         for (int i = 0; i < notch_size; ++i) {
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|             painter.set_pixel(notch_x_right + i + 1, notch_y - (i + 1), palette().threed_highlight());
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|             for (int j = 0; j < i * 2; ++j)
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|                 painter.set_pixel(notch_x_right + i + 1, notch_y - (i + 1) + j + 1, palette().button());
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|             painter.set_pixel(notch_x_right + i + 1, notch_y + (i + 0), palette().threed_shadow1());
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|             painter.set_pixel(notch_x_right + i + 1, notch_y + (i + 1), palette().threed_shadow2());
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|         }
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| 
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|         // Hairline
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|         // NOTE: See above
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|         u8 h = ((float)value() / (float)max()) * 255.0f;
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|         if (h < 128)
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|             painter.draw_line({ notch_x_left, notch_y }, { notch_x_right, notch_y }, Color(h, h, h, 255));
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|         else
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|             painter.draw_line({ notch_x_left, notch_y - 1 }, { notch_x_right, notch_y - 1 }, Color(h, h, h, 255));
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|     }
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| 
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|     // Text label
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|     // FIXME: better support text in vertical orientation, either by having a vertical option for draw_text, or only showing when there is enough space
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|     auto percent_text = DeprecatedString::formatted("{}%", (int)((float)value() / (float)max() * 100.0f));
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|     painter.draw_text(inner_rect.translated(1, 1), percent_text, Gfx::TextAlignment::Center, Color::Black);
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|     painter.draw_text(inner_rect, percent_text, Gfx::TextAlignment::Center, Color::White);
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| 
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|     // Frame
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|     Gfx::StylePainter::paint_frame(painter, rect(), palette(), Gfx::FrameStyle::SunkenContainer);
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| }
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| 
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| int OpacitySlider::value_at(Gfx::IntPoint position) const
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| {
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|     auto inner_rect = frame_inner_rect();
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|     auto relevant_position = position.primary_offset_for_orientation(orientation()),
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|          begin_position = inner_rect.first_edge_for_orientation(orientation()),
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|          end_position = inner_rect.last_edge_for_orientation(orientation());
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|     if (relevant_position < begin_position)
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|         return min();
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|     if (relevant_position > end_position)
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|         return max();
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|     float relative_offset = (float)(relevant_position - begin_position) / (float)inner_rect.primary_size_for_orientation(orientation());
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| 
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|     int range = max() - min();
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|     return min() + (int)(relative_offset * (float)range);
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| }
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| 
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| void OpacitySlider::set_base_color(Gfx::Color base_color)
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| {
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|     m_base_color = base_color;
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|     update();
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| }
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| 
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| void OpacitySlider::mousedown_event(MouseEvent& event)
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| {
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|     if (event.button() == MouseButton::Primary) {
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|         m_dragging = true;
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|         set_value(value_at(event.position()));
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|         return;
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|     }
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|     AbstractSlider::mousedown_event(event);
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| }
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| 
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| void OpacitySlider::mousemove_event(MouseEvent& event)
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| {
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|     if (m_dragging) {
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|         set_value(value_at(event.position()));
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|         return;
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|     }
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|     AbstractSlider::mousemove_event(event);
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| }
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| 
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| void OpacitySlider::mouseup_event(MouseEvent& event)
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| {
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|     if (event.button() == MouseButton::Primary) {
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|         m_dragging = false;
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|         return;
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|     }
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|     AbstractSlider::mouseup_event(event);
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| }
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| 
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| void OpacitySlider::mousewheel_event(MouseEvent& event)
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| {
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|     decrease_slider_by(event.wheel_delta_y());
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| }
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| 
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| Optional<UISize> OpacitySlider::calculated_min_size() const
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| {
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|     if (orientation() == Gfx::Orientation::Vertical)
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|         return { { 33, 40 } };
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|     return { { 40, 22 } };
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| }
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| 
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| Optional<UISize> OpacitySlider::calculated_preferred_size() const
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| {
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|     if (orientation() == Gfx::Orientation::Vertical)
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|         return { { SpecialDimension::Shrink, SpecialDimension::OpportunisticGrow } };
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|     return { { SpecialDimension::OpportunisticGrow, SpecialDimension::Shrink } };
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| }
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| 
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| }
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