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		314b8a374b
		
	
	
	
	
		
			
			The shuffling algorithm uses a naïve bloom filter to provide random uniformity, avoiding items that were recently played. With 32 bits, double hashing, and an error rate of ~10%, this bloom filter should be able to hold around ~16 keys, which should be sufficient to give the illusion of fairness to the shuffling algorithm. This avoids having to shuffle the playlist itself (user might have spent quite a bit of time to sort them, so it's not a good idea to mess with it), or having to create a proxy model that shuffles (that could potentially use quite a bit of memory).
		
			
				
	
	
		
			131 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
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|  * Copyright (c) 2021, Leandro A. F. Pereira <leandro@tia.mat.br>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "Player.h"
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| 
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| Player::Player(Audio::ClientConnection& audio_client_connection)
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|     : m_audio_client_connection(audio_client_connection)
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|     , m_playback_manager(audio_client_connection)
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| {
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|     m_playback_manager.on_update = [&]() {
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|         auto samples_played = m_audio_client_connection.get_played_samples();
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|         auto sample_rate = m_playback_manager.loader()->sample_rate();
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|         float source_to_dest_ratio = static_cast<float>(sample_rate) / m_playback_manager.device_sample_rate();
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|         samples_played *= source_to_dest_ratio;
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|         samples_played += m_playback_manager.last_seek();
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| 
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|         auto played_seconds = samples_played / sample_rate;
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|         time_elapsed(played_seconds);
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|         sound_buffer_played(m_playback_manager.current_buffer(), m_playback_manager.device_sample_rate(), samples_played);
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|     };
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|     m_playback_manager.on_finished_playing = [&]() {
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|         set_play_state(PlayState::Stopped);
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| 
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|         switch (loop_mode()) {
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|         case LoopMode::File:
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|             play_file_path(loaded_filename());
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|             return;
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|         case LoopMode::Playlist:
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|             play_file_path(m_playlist.next());
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|             return;
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|         case LoopMode::None:
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|             return;
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|         }
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|     };
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| }
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| 
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| void Player::play_file_path(StringView path)
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| {
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|     if (path.is_null())
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|         return;
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| 
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|     if (!Core::File::exists(path)) {
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|         audio_load_error(path, "File does not exist");
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|         return;
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|     }
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| 
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|     if (path.ends_with(".m3u", AK::CaseSensitivity::CaseInsensitive) || path.ends_with(".m3u8", AK::CaseSensitivity::CaseInsensitive)) {
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|         playlist_loaded(path, m_playlist.load(path));
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|         return;
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|     }
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| 
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|     NonnullRefPtr<Audio::Loader> loader = Audio::Loader::create(path);
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|     if (loader->has_error()) {
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|         audio_load_error(path, loader->error_string());
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|         return;
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|     }
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| 
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|     m_loaded_filename = path;
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| 
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|     file_name_changed(path);
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|     total_samples_changed(loader->total_samples());
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|     m_playback_manager.set_loader(move(loader));
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| 
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|     play();
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| }
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| 
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| void Player::set_play_state(PlayState state)
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| {
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|     if (m_play_state != state) {
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|         m_play_state = state;
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|         play_state_changed(state);
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|     }
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| }
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| 
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| void Player::set_loop_mode(LoopMode mode)
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| {
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|     if (m_loop_mode != mode) {
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|         m_loop_mode = mode;
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|         m_playlist.set_looping(mode == LoopMode::Playlist);
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|         loop_mode_changed(mode);
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|     }
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| }
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| 
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| void Player::set_volume(double volume)
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| {
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|     m_volume = clamp(volume, 0, 1.0);
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|     m_audio_client_connection.set_self_volume(m_volume);
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|     volume_changed(m_volume);
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| }
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| 
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| void Player::set_shuffle_mode(ShuffleMode mode)
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| {
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|     if (m_shuffle_mode != mode) {
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|         m_shuffle_mode = mode;
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|         m_playlist.set_shuffling(mode == ShuffleMode::Shuffling);
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|         shuffle_mode_changed(mode);
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|     }
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| }
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| 
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| void Player::play()
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| {
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|     m_playback_manager.play();
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|     set_play_state(PlayState::Playing);
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| }
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| 
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| void Player::pause()
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| {
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|     m_playback_manager.pause();
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|     set_play_state(PlayState::Paused);
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| }
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| 
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| void Player::toggle_pause()
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| {
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|     bool paused = m_playback_manager.toggle_pause();
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|     set_play_state(paused ? PlayState::Paused : PlayState::Playing);
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| }
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| 
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| void Player::stop()
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| {
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|     m_playback_manager.stop();
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|     set_play_state(PlayState::Stopped);
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| }
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| 
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| void Player::seek(int sample)
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| {
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|     m_playback_manager.seek(sample);
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| }
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