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serenity/VirtualFileSystem/CharacterDevice.h
Andreas Kling c6f2890d8e Implement a basic way for read() to block.
FileHandle gets a hasDataAvailableForRead() getter.
If this returns true in sys$read(), the task will block(BlockedRead) + yield.
The fd blocked on is stored in Task::m_fdBlockedOnRead.
The scheduler then looks at the state of that fd during the unblock phase.

This makes "sh" restful. :^)

There's still some problem with the kernel not surviving the colonel task
getting scheduled. I need to figure that out and fix it.
2018-10-25 13:09:56 +02:00

17 lines
375 B
C++

#pragma once
#include <AK/Types.h>
#include "Limits.h"
class CharacterDevice {
public:
virtual ~CharacterDevice();
virtual bool hasDataAvailableForRead() const = 0;
virtual Unix::ssize_t read(byte* buffer, Unix::size_t bufferSize) = 0;
virtual Unix::ssize_t write(const byte* buffer, Unix::size_t bufferSize) = 0;
protected:
CharacterDevice() { }
};