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serenity/Userland/Libraries/LibWeb/Painting/BorderRadiusCornerClipper.cpp
MacDue 830632407f LibWeb: Add BorderRadiusCornerClipper
This is a helper class for clipping the corners off a element.

This works in a similar way to how (outline) borders are painted.

The steps are:
  1. A small bitmap that fits only the corners is allocated
  2. The corners are painted into the bitmap
  3. The existing pixels (where the corners will be painted)
     are copied using the (inverse) corner bitmap as a mask
     (done before the element is painted)
  4. The element is painted
  5. The areas outside the corner radii are restored

Like with the borders, this only requires allocation on the first
paint.
2022-06-16 10:28:07 +01:00

103 lines
5.3 KiB
C++

/*
* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Bitmap.h>
#include <LibGfx/Painter.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
namespace Web::Painting {
ErrorOr<BorderRadiusCornerClipper> BorderRadiusCornerClipper::create(Gfx::IntRect const& border_rect, BorderRadiiData const& border_radii)
{
VERIFY(border_radii.has_any_radius());
auto top_left = border_radii.top_left.as_corner();
auto top_right = border_radii.top_right.as_corner();
auto bottom_right = border_radii.bottom_right.as_corner();
auto bottom_left = border_radii.bottom_left.as_corner();
Gfx::IntSize corners_bitmap_size {
max(
top_left.horizontal_radius + top_right.horizontal_radius,
bottom_left.horizontal_radius + bottom_right.horizontal_radius),
max(
top_left.vertical_radius + bottom_left.vertical_radius,
top_right.vertical_radius + bottom_right.vertical_radius)
};
auto corner_bitmap = get_cached_corner_bitmap(corners_bitmap_size);
if (!corner_bitmap)
return Error::from_errno(ENOMEM);
CornerData corner_data {
.corner_radii = {
.top_left = top_left,
.top_right = top_right,
.bottom_right = bottom_right,
.bottom_left = bottom_left },
.page_locations = { .top_left = border_rect.top_left(), .top_right = border_rect.top_right().translated(-top_right.horizontal_radius + 1, 0), .bottom_right = border_rect.bottom_right().translated(-bottom_right.horizontal_radius + 1, -bottom_right.vertical_radius + 1), .bottom_left = border_rect.bottom_left().translated(0, -bottom_left.vertical_radius + 1) },
.bitmap_locations = { .top_left = { 0, 0 }, .top_right = { corners_bitmap_size.width() - top_right.horizontal_radius, 0 }, .bottom_right = { corners_bitmap_size.width() - bottom_right.horizontal_radius, corners_bitmap_size.height() - bottom_right.vertical_radius }, .bottom_left = { 0, corners_bitmap_size.height() - bottom_left.vertical_radius } },
.corner_bitmap_size = corners_bitmap_size
};
return BorderRadiusCornerClipper { corner_data, corner_bitmap.release_nonnull() };
}
void BorderRadiusCornerClipper::sample_under_corners(Gfx::Painter& page_painter)
{
// Generate a mask for the corners:
Gfx::Painter corner_painter { *m_corner_bitmap };
Gfx::AntiAliasingPainter corner_aa_painter { corner_painter };
Gfx::IntRect corner_rect { { 0, 0 }, m_data.corner_bitmap_size };
corner_aa_painter.fill_rect_with_rounded_corners(corner_rect, Color::NamedColor::Black,
m_data.corner_radii.top_left, m_data.corner_radii.top_right, m_data.corner_radii.bottom_right, m_data.corner_radii.bottom_left);
auto copy_page_masked = [&](auto const& mask_src, auto const& page_location) {
for (int row = 0; row < mask_src.height(); ++row) {
for (int col = 0; col < mask_src.width(); ++col) {
auto corner_location = mask_src.location().translated(col, row);
auto mask_pixel = m_corner_bitmap->get_pixel(corner_location);
u8 mask_alpha = ~mask_pixel.alpha();
auto final_pixel = Color();
if (mask_alpha > 0) {
auto page_pixel = page_painter.get_pixel(page_location.translated(col, row));
if (page_pixel.has_value())
final_pixel = page_pixel.value().with_alpha(mask_alpha);
}
m_corner_bitmap->set_pixel(corner_location, final_pixel);
}
}
};
// Copy the pixels under the corner mask (using the alpha of the mask):
if (m_data.corner_radii.top_left)
copy_page_masked(m_data.corner_radii.top_left.as_rect().translated(m_data.bitmap_locations.top_left), m_data.page_locations.top_left);
if (m_data.corner_radii.top_right)
copy_page_masked(m_data.corner_radii.top_right.as_rect().translated(m_data.bitmap_locations.top_right), m_data.page_locations.top_right);
if (m_data.corner_radii.bottom_right)
copy_page_masked(m_data.corner_radii.bottom_right.as_rect().translated(m_data.bitmap_locations.bottom_right), m_data.page_locations.bottom_right);
if (m_data.corner_radii.bottom_left)
copy_page_masked(m_data.corner_radii.bottom_left.as_rect().translated(m_data.bitmap_locations.bottom_left), m_data.page_locations.bottom_left);
m_has_sampled = true;
}
void BorderRadiusCornerClipper::blit_corner_clipping(Gfx::Painter& painter)
{
VERIFY(m_has_sampled);
// Restore the corners:
if (m_data.corner_radii.top_left)
painter.blit(m_data.page_locations.top_left, *m_corner_bitmap, m_data.corner_radii.top_left.as_rect().translated(m_data.bitmap_locations.top_left));
if (m_data.corner_radii.top_right)
painter.blit(m_data.page_locations.top_right, *m_corner_bitmap, m_data.corner_radii.top_right.as_rect().translated(m_data.bitmap_locations.top_right));
if (m_data.corner_radii.bottom_right)
painter.blit(m_data.page_locations.bottom_right, *m_corner_bitmap, m_data.corner_radii.bottom_right.as_rect().translated(m_data.bitmap_locations.bottom_right));
if (m_data.corner_radii.bottom_left)
painter.blit(m_data.page_locations.bottom_left, *m_corner_bitmap, m_data.corner_radii.bottom_left.as_rect().translated(m_data.bitmap_locations.bottom_left));
}
}