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serenity/Libraries/LibGUI/GWindowServerConnection.cpp
Andreas Kling c7847d7c81 WindowServer+LibGUI: Mark window bitmaps volatile in occluded windows
WindowServer now tracks whether windows are occluded (meaning that
they are completely covered by one or more opaque windows sitting above
them.) This state is communicated to the windows via WindowStateChanged
messages, which then allow GWindow to mark its backing store volatile.

This reduces the effective memory impact of windows that are not at all
visible to the user. Very cool. :^)
2019-12-27 11:34:40 +01:00

303 lines
11 KiB
C++

#include <LibDraw/Palette.h>
#include <LibDraw/SystemTheme.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GClipboard.h>
#include <LibGUI/GDesktop.h>
#include <LibGUI/GDragOperation.h>
#include <LibGUI/GEvent.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GWidget.h>
#include <LibGUI/GWindow.h>
#include <LibGUI/GWindowServerConnection.h>
//#define GEVENTLOOP_DEBUG
GWindowServerConnection& GWindowServerConnection::the()
{
static GWindowServerConnection* s_connection = nullptr;
if (!s_connection)
s_connection = new GWindowServerConnection;
return *s_connection;
}
static void set_system_theme_from_shared_buffer_id(int id)
{
auto system_theme = SharedBuffer::create_from_shared_buffer_id(id);
ASSERT(system_theme);
set_system_theme(*system_theme);
GApplication::the().set_system_palette(*system_theme);
}
void GWindowServerConnection::handshake()
{
auto response = send_sync<WindowServer::Greet>();
set_my_client_id(response->client_id());
set_system_theme_from_shared_buffer_id(response->system_theme_buffer_id());
GDesktop::the().did_receive_screen_rect({}, response->screen_rect());
}
void GWindowServerConnection::handle(const WindowClient::UpdateSystemTheme& message)
{
set_system_theme_from_shared_buffer_id(message.system_theme_buffer_id());
GWindow::update_all_windows({});
}
void GWindowServerConnection::handle(const WindowClient::Paint& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%d Paint\n", message.window_id());
#endif
if (auto* window = GWindow::from_window_id(message.window_id())) {
Vector<Rect, 32> rects;
for (auto& r : message.rects()) {
rects.append(r);
}
CEventLoop::current().post_event(*window, make<GMultiPaintEvent>(rects, message.window_size()));
}
}
void GWindowServerConnection::handle(const WindowClient::WindowResized& message)
{
if (auto* window = GWindow::from_window_id(message.window_id())) {
CEventLoop::current().post_event(*window, make<GResizeEvent>(message.old_rect().size(), message.new_rect().size()));
}
}
void GWindowServerConnection::handle(const WindowClient::WindowActivated& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("(%d) WID=%d WindowActivated\n", getpid(), message.window_id());
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GEvent>(GEvent::WindowBecameActive));
}
void GWindowServerConnection::handle(const WindowClient::WindowDeactivated& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("(%d) WID=%d WindowDeactivated\n", getpid(), message.window_id());
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GEvent>(GEvent::WindowBecameInactive));
}
void GWindowServerConnection::handle(const WindowClient::WindowCloseRequest& message)
{
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GEvent>(GEvent::WindowCloseRequest));
}
void GWindowServerConnection::handle(const WindowClient::WindowEntered& message)
{
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GEvent>(GEvent::WindowEntered));
}
void GWindowServerConnection::handle(const WindowClient::WindowLeft& message)
{
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GEvent>(GEvent::WindowLeft));
}
void GWindowServerConnection::handle(const WindowClient::KeyDown& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%d KeyDown character=0x%02x\n", message.window_id(), message.character());
#endif
auto* window = GWindow::from_window_id(message.window_id());
if (!window)
return;
auto key_event = make<GKeyEvent>(GEvent::KeyDown, message.key(), message.modifiers());
if (message.character() != '\0') {
char ch = message.character();
key_event->m_text = String(&ch, 1);
}
if (auto* focused_widget = window->focused_widget()) {
if (auto* action = focused_widget->action_for_key_event(*key_event)) {
if (action->is_enabled()) {
action->activate();
return;
}
}
}
if (auto* action = GApplication::the().action_for_key_event(*key_event)) {
if (action->is_enabled()) {
action->activate();
return;
}
}
CEventLoop::current().post_event(*window, move(key_event));
}
void GWindowServerConnection::handle(const WindowClient::KeyUp& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%d KeyUp character=0x%02x\n", message.window_id(), message.character());
#endif
auto* window = GWindow::from_window_id(message.window_id());
if (!window)
return;
auto key_event = make<GKeyEvent>(GEvent::KeyUp, message.key(), message.modifiers());
if (message.character() != '\0') {
char ch = message.character();
key_event->m_text = String(&ch, 1);
}
CEventLoop::current().post_event(*window, move(key_event));
}
GMouseButton to_gmousebutton(u32 button)
{
switch (button) {
case 0:
return GMouseButton::None;
case 1:
return GMouseButton::Left;
case 2:
return GMouseButton::Right;
case 4:
return GMouseButton::Middle;
default:
ASSERT_NOT_REACHED();
break;
}
}
void GWindowServerConnection::handle(const WindowClient::MouseDown& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%d MouseDown %d,%d,%d\n", message.window_id(), message.mouse_position().x(), message.mouse_position().y(), message.wheel_delta();
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GMouseEvent>(GEvent::MouseDown, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
}
void GWindowServerConnection::handle(const WindowClient::MouseUp& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%d MouseUp %d,%d,%d\n", message.window_id(), message.mouse_position().x(), message.mouse_position().y(), message.wheel_delta();
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GMouseEvent>(GEvent::MouseUp, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
}
void GWindowServerConnection::handle(const WindowClient::MouseMove& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%d MouseMove %d,%d,%d\n", message.window_id(), message.mouse_position().x(), message.mouse_position().y(), message.wheel_delta();
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GMouseEvent>(GEvent::MouseMove, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
}
void GWindowServerConnection::handle(const WindowClient::MouseDoubleClick& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%d MouseDoubleClick %d,%d,%d\n", message.window_id(), message.mouse_position().x(), message.mouse_position().y(), message.wheel_delta();
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GMouseEvent>(GEvent::MouseDoubleClick, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
}
void GWindowServerConnection::handle(const WindowClient::MouseWheel& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%d MouseWheel %d,%d,%d\n", message.window_id(), message.mouse_position().x(), message.mouse_position().y(), message.wheel_delta();
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GMouseEvent>(GEvent::MouseWheel, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
}
void GWindowServerConnection::handle(const WindowClient::MenuItemActivated& message)
{
auto* menu = GMenu::from_menu_id(message.menu_id());
if (!menu) {
dbgprintf("GEventLoop received event for invalid menu ID %d\n", message.menu_id());
return;
}
if (auto* action = menu->action_at(message.identifier()))
action->activate(menu);
}
void GWindowServerConnection::handle(const WindowClient::WM_WindowStateChanged& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("GEventLoop: handle_wm_event: %d\n", (int)event.type);
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GWMWindowStateChangedEvent>(message.client_id(), message.window_id(), message.title(), message.rect(), message.is_active(), (GWindowType)message.window_type(), message.is_minimized()));
}
void GWindowServerConnection::handle(const WindowClient::WM_WindowRectChanged& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("GEventLoop: handle_wm_event: %d\n", (int)event.type);
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GWMWindowRectChangedEvent>(message.client_id(), message.window_id(), message.rect()));
}
void GWindowServerConnection::handle(const WindowClient::WM_WindowIconBitmapChanged& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("GEventLoop: handle_wm_event: %d\n", (int)event.type);
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GWMWindowIconBitmapChangedEvent>(message.client_id(), message.window_id(), message.icon_buffer_id(), message.icon_size()));
}
void GWindowServerConnection::handle(const WindowClient::WM_WindowRemoved& message)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("GEventLoop: handle_wm_event: %d\n", (int)event.type);
#endif
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GWMWindowRemovedEvent>(message.client_id(), message.window_id()));
}
void GWindowServerConnection::handle(const WindowClient::ScreenRectChanged& message)
{
GDesktop::the().did_receive_screen_rect({}, message.rect());
}
void GWindowServerConnection::handle(const WindowClient::ClipboardContentsChanged& message)
{
GClipboard::the().did_receive_clipboard_contents_changed({}, message.content_type());
}
void GWindowServerConnection::handle(const WindowClient::AsyncSetWallpaperFinished&)
{
// This is handled manually by GDesktop::set_wallpaper().
}
void GWindowServerConnection::handle(const WindowClient::DragDropped& message)
{
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GDropEvent>(message.mouse_position(), message.text(), message.data_type(), message.data()));
}
void GWindowServerConnection::handle(const WindowClient::DragAccepted&)
{
GDragOperation::notify_accepted({});
}
void GWindowServerConnection::handle(const WindowClient::DragCancelled&)
{
GDragOperation::notify_cancelled({});
}
void GWindowServerConnection::handle(const WindowClient::WindowStateChanged& message)
{
if (auto* window = GWindow::from_window_id(message.window_id()))
window->notify_state_changed({}, message.minimized(), message.occluded());
}