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With this RefPtr, we can initialize the connection to the NotificationServer upon showing the notification. With this, we can prevent double shows and updates or closes before showing.
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibCore/Object.h>
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#include <LibGfx/Bitmap.h>
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namespace GUI {
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class NotificationServerConnection;
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class Notification : public Core::Object {
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C_OBJECT(Notification);
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public:
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virtual ~Notification() override;
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const String& text() const { return m_text; }
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void set_text(const String& text)
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{
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m_text_dirty = true;
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m_text = text;
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}
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const String& title() const { return m_title; }
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void set_title(const String& title)
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{
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m_title_dirty = true;
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m_title = title;
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}
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const Gfx::Bitmap* icon() const { return m_icon; }
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void set_icon(const Gfx::Bitmap* icon)
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{
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m_icon_dirty = true;
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m_icon = icon;
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}
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void show();
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bool update();
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void close();
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private:
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Notification();
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String m_title;
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bool m_title_dirty;
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String m_text;
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bool m_text_dirty;
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RefPtr<Gfx::Bitmap> m_icon;
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bool m_icon_dirty;
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RefPtr<NotificationServerConnection> m_connection;
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};
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}
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