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This helps avoid confusion in general, and make constructors, methods and code patterns much more clean and understandable.
35 lines
893 B
C++
35 lines
893 B
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <Kernel/Interrupts/IRQHandler.h>
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#include <Kernel/Locking/Mutex.h>
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#include <Kernel/Storage/ATA/ATADevice.h>
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namespace Kernel {
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class IDEController;
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class IDEChannel;
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class ATAPIDiscDevice final : public ATADevice {
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friend class IDEController;
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friend class DeviceManagement;
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public:
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static NonnullRefPtr<ATAPIDiscDevice> create(const ATAController&, ATADevice::Address, u16 capabilities, u64 max_addressable_block);
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virtual ~ATAPIDiscDevice() override;
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// ^StorageDevice
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virtual CommandSet command_set() const override { return CommandSet::SCSI; }
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private:
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ATAPIDiscDevice(const ATAController&, Address, MinorNumber, u16, u64, NonnullOwnPtr<KString>);
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// ^DiskDevice
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virtual StringView class_name() const override;
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};
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}
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