1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-16 14:54:59 +00:00
serenity/Userland/Libraries/LibGfx/SystemTheme.h
Jaime Valenzuela Durán 7c32400431 Base+LibGUI+LibGfx: Improve disabled text readability
Currently, disabled text colors are hardcoded. They look good in Default
and light themes, but no so good in dark ones. This PR adds new
variables for all themes to correctly display disabled text.
2022-03-05 10:25:14 +01:00

277 lines
7.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022, Filiph Sandström <filiph.sandstrom@filfatstudios.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/String.h>
#include <AK/Types.h>
#include <LibCore/AnonymousBuffer.h>
#include <LibCore/ConfigFile.h>
#include <LibGfx/Color.h>
#include <LibGfx/TextAlignment.h>
namespace Gfx {
#define ENUMERATE_COLOR_ROLES(C) \
C(Accent) \
C(ActiveLink) \
C(ActiveWindowBorder1) \
C(ActiveWindowBorder2) \
C(ActiveWindowTitle) \
C(ActiveWindowTitleShadow) \
C(ActiveWindowTitleStripes) \
C(Base) \
C(BaseText) \
C(Button) \
C(ButtonText) \
C(DisabledTextFront) \
C(DisabledTextBack) \
C(DesktopBackground) \
C(FocusOutline) \
C(Gutter) \
C(GutterBorder) \
C(HighlightWindowBorder1) \
C(HighlightWindowBorder2) \
C(HighlightWindowTitle) \
C(HighlightWindowTitleShadow) \
C(HighlightWindowTitleStripes) \
C(HighlightSearching) \
C(HighlightSearchingText) \
C(HoverHighlight) \
C(InactiveSelection) \
C(InactiveSelectionText) \
C(InactiveWindowBorder1) \
C(InactiveWindowBorder2) \
C(InactiveWindowTitle) \
C(InactiveWindowTitleShadow) \
C(InactiveWindowTitleStripes) \
C(Link) \
C(MenuBase) \
C(MenuBaseText) \
C(MenuSelection) \
C(MenuSelectionText) \
C(MenuStripe) \
C(MovingWindowBorder1) \
C(MovingWindowBorder2) \
C(MovingWindowTitle) \
C(MovingWindowTitleShadow) \
C(MovingWindowTitleStripes) \
C(PlaceholderText) \
C(RubberBandBorder) \
C(RubberBandFill) \
C(Ruler) \
C(RulerActiveText) \
C(RulerBorder) \
C(RulerInactiveText) \
C(Selection) \
C(SelectionText) \
C(SyntaxComment) \
C(SyntaxControlKeyword) \
C(SyntaxIdentifier) \
C(SyntaxKeyword) \
C(SyntaxNumber) \
C(SyntaxOperator) \
C(SyntaxPreprocessorStatement) \
C(SyntaxPreprocessorValue) \
C(SyntaxPunctuation) \
C(SyntaxString) \
C(SyntaxType) \
C(SyntaxFunction) \
C(SyntaxVariable) \
C(SyntaxCustomType) \
C(SyntaxNamespace) \
C(SyntaxMember) \
C(SyntaxParameter) \
C(TextCursor) \
C(ThreedHighlight) \
C(ThreedShadow1) \
C(ThreedShadow2) \
C(Tooltip) \
C(TooltipText) \
C(Tray) \
C(TrayText) \
C(VisitedLink) \
C(Window) \
C(WindowText)
#define ENUMERATE_ALIGNMENT_ROLES(C) \
C(TitleAlignment)
#define ENUMERATE_FLAG_ROLES(C) \
C(IsDark)
#define ENUMERATE_METRIC_ROLES(C) \
C(BorderThickness) \
C(BorderRadius) \
C(TitleHeight) \
C(TitleButtonWidth) \
C(TitleButtonHeight)
#define ENUMERATE_PATH_ROLES(C) \
C(TitleButtonIcons) \
C(InactiveWindowShadow) \
C(ActiveWindowShadow) \
C(TaskbarShadow) \
C(MenuShadow) \
C(TooltipShadow)
enum class ColorRole {
NoRole,
#undef __ENUMERATE_COLOR_ROLE
#define __ENUMERATE_COLOR_ROLE(role) role,
ENUMERATE_COLOR_ROLES(__ENUMERATE_COLOR_ROLE)
#undef __ENUMERATE_COLOR_ROLE
__Count,
Background = Window,
DisabledText = ThreedShadow1,
};
inline const char* to_string(ColorRole role)
{
switch (role) {
case ColorRole::NoRole:
return "NoRole";
#undef __ENUMERATE_COLOR_ROLE
#define __ENUMERATE_COLOR_ROLE(role) \
case ColorRole::role: \
return #role;
ENUMERATE_COLOR_ROLES(__ENUMERATE_COLOR_ROLE)
#undef __ENUMERATE_COLOR_ROLE
default:
VERIFY_NOT_REACHED();
}
}
enum class AlignmentRole {
NoRole,
#undef __ENUMERATE_ALIGNMENT_ROLE
#define __ENUMERATE_ALIGNMENT_ROLE(role) role,
ENUMERATE_ALIGNMENT_ROLES(__ENUMERATE_ALIGNMENT_ROLE)
#undef __ENUMERATE_ALIGNMENT_ROLE
__Count,
};
inline const char* to_string(AlignmentRole role)
{
switch (role) {
case AlignmentRole::NoRole:
return "NoRole";
#undef __ENUMERATE_ALIGNMENT_ROLE
#define __ENUMERATE_ALIGNMENT_ROLE(role) \
case AlignmentRole::role: \
return #role;
ENUMERATE_ALIGNMENT_ROLES(__ENUMERATE_ALIGNMENT_ROLE)
#undef __ENUMERATE_ALIGNMENT_ROLE
default:
VERIFY_NOT_REACHED();
}
}
enum class FlagRole {
NoRole,
#undef __ENUMERATE_FLAG_ROLE
#define __ENUMERATE_FLAG_ROLE(role) role,
ENUMERATE_FLAG_ROLES(__ENUMERATE_FLAG_ROLE)
#undef __ENUMERATE_FLAG_ROLE
__Count,
};
inline const char* to_string(FlagRole role)
{
switch (role) {
case FlagRole::NoRole:
return "NoRole";
#undef __ENUMERATE_FLAG_ROLE
#define __ENUMERATE_FLAG_ROLE(role) \
case FlagRole::role: \
return #role;
ENUMERATE_FLAG_ROLES(__ENUMERATE_FLAG_ROLE)
#undef __ENUMERATE_FLAG_ROLE
default:
VERIFY_NOT_REACHED();
}
}
enum class MetricRole {
NoRole,
#undef __ENUMERATE_METRIC_ROLE
#define __ENUMERATE_METRIC_ROLE(role) role,
ENUMERATE_METRIC_ROLES(__ENUMERATE_METRIC_ROLE)
#undef __ENUMERATE_METRIC_ROLE
__Count,
};
inline const char* to_string(MetricRole role)
{
switch (role) {
case MetricRole::NoRole:
return "NoRole";
#undef __ENUMERATE_METRIC_ROLE
#define __ENUMERATE_METRIC_ROLE(role) \
case MetricRole::role: \
return #role;
ENUMERATE_METRIC_ROLES(__ENUMERATE_METRIC_ROLE)
#undef __ENUMERATE_METRIC_ROLE
default:
VERIFY_NOT_REACHED();
}
}
enum class PathRole {
NoRole,
#undef __ENUMERATE_PATH_ROLE
#define __ENUMERATE_PATH_ROLE(role) role,
ENUMERATE_PATH_ROLES(__ENUMERATE_PATH_ROLE)
#undef __ENUMERATE_PATH_ROLE
__Count,
};
inline const char* to_string(PathRole role)
{
switch (role) {
case PathRole::NoRole:
return "NoRole";
#undef __ENUMERATE_PATH_ROLE
#define __ENUMERATE_PATH_ROLE(role) \
case PathRole::role: \
return #role;
ENUMERATE_PATH_ROLES(__ENUMERATE_PATH_ROLE)
#undef __ENUMERATE_PATH_ROLE
default:
VERIFY_NOT_REACHED();
}
}
struct SystemTheme {
ARGB32 color[(int)ColorRole::__Count];
Gfx::TextAlignment alignment[(int)AlignmentRole::__Count];
bool flag[(int)FlagRole::__Count];
int metric[(int)MetricRole::__Count];
char path[(int)PathRole::__Count][256]; // TODO: PATH_MAX?
};
Core::AnonymousBuffer& current_system_theme_buffer();
void set_system_theme(Core::AnonymousBuffer);
Core::AnonymousBuffer load_system_theme(Core::ConfigFile const&);
Core::AnonymousBuffer load_system_theme(String const& path);
}
using Gfx::ColorRole;