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serenity/Userland/Services/AudioServer/ConnectionFromClient.cpp
Itamar 3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00

166 lines
4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ConnectionFromClient.h"
#include "Mixer.h"
#include <AudioServer/AudioClientEndpoint.h>
#include <LibAudio/Buffer.h>
namespace AudioServer {
static HashMap<int, RefPtr<ConnectionFromClient>> s_connections;
void ConnectionFromClient::for_each(Function<void(ConnectionFromClient&)> callback)
{
NonnullRefPtrVector<ConnectionFromClient> connections;
for (auto& it : s_connections)
connections.append(*it.value);
for (auto& connection : connections)
callback(connection);
}
ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket> client_socket, int client_id, Mixer& mixer)
: IPC::ConnectionFromClient<AudioClientEndpoint, AudioServerEndpoint>(*this, move(client_socket), client_id)
, m_mixer(mixer)
{
s_connections.set(client_id, *this);
}
ConnectionFromClient::~ConnectionFromClient()
{
}
void ConnectionFromClient::die()
{
s_connections.remove(client_id());
}
void ConnectionFromClient::did_finish_playing_buffer(Badge<ClientAudioStream>, int buffer_id)
{
async_finished_playing_buffer(buffer_id);
}
void ConnectionFromClient::did_change_main_mix_muted_state(Badge<Mixer>, bool muted)
{
async_main_mix_muted_state_changed(muted);
}
void ConnectionFromClient::did_change_main_mix_volume(Badge<Mixer>, double volume)
{
async_main_mix_volume_changed(volume);
}
void ConnectionFromClient::did_change_client_volume(Badge<ClientAudioStream>, double volume)
{
async_client_volume_changed(volume);
}
Messages::AudioServer::GetMainMixVolumeResponse ConnectionFromClient::get_main_mix_volume()
{
return m_mixer.main_volume();
}
void ConnectionFromClient::set_main_mix_volume(double volume)
{
m_mixer.set_main_volume(volume);
}
Messages::AudioServer::GetSampleRateResponse ConnectionFromClient::get_sample_rate()
{
return { m_mixer.audiodevice_get_sample_rate() };
}
void ConnectionFromClient::set_sample_rate(u32 sample_rate)
{
m_mixer.audiodevice_set_sample_rate(sample_rate);
}
Messages::AudioServer::GetSelfVolumeResponse ConnectionFromClient::get_self_volume()
{
return m_queue->volume().target();
}
void ConnectionFromClient::set_self_volume(double volume)
{
if (m_queue)
m_queue->set_volume(volume);
}
Messages::AudioServer::EnqueueBufferResponse ConnectionFromClient::enqueue_buffer(Core::AnonymousBuffer const& buffer, i32 buffer_id, int sample_count)
{
if (!m_queue)
m_queue = m_mixer.create_queue(*this);
if (m_queue->is_full())
return false;
// There's not a big allocation to worry about here.
m_queue->enqueue(MUST(Audio::Buffer::create_with_anonymous_buffer(buffer, buffer_id, sample_count)));
return true;
}
Messages::AudioServer::GetRemainingSamplesResponse ConnectionFromClient::get_remaining_samples()
{
int remaining = 0;
if (m_queue)
remaining = m_queue->get_remaining_samples();
return remaining;
}
Messages::AudioServer::GetPlayedSamplesResponse ConnectionFromClient::get_played_samples()
{
int played = 0;
if (m_queue)
played = m_queue->get_played_samples();
return played;
}
void ConnectionFromClient::set_paused(bool paused)
{
if (m_queue)
m_queue->set_paused(paused);
}
void ConnectionFromClient::clear_buffer(bool paused)
{
if (m_queue)
m_queue->clear(paused);
}
Messages::AudioServer::GetPlayingBufferResponse ConnectionFromClient::get_playing_buffer()
{
int id = -1;
if (m_queue)
id = m_queue->get_playing_buffer();
return id;
}
Messages::AudioServer::IsMainMixMutedResponse ConnectionFromClient::is_main_mix_muted()
{
return m_mixer.is_muted();
}
void ConnectionFromClient::set_main_mix_muted(bool muted)
{
m_mixer.set_muted(muted);
}
Messages::AudioServer::IsSelfMutedResponse ConnectionFromClient::is_self_muted()
{
if (m_queue)
return m_queue->is_muted();
return false;
}
void ConnectionFromClient::set_self_muted(bool muted)
{
if (m_queue)
m_queue->set_muted(muted);
}
}