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			68 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/DOM/Document.h>
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| #include <LibWeb/HTML/HTMLCanvasElement.h>
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| #include <LibWeb/WebGL/EventNames.h>
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| #include <LibWeb/WebGL/WebGLContextEvent.h>
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| #include <LibWeb/WebGL/WebGLRenderingContext.h>
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| 
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| namespace Web::WebGL {
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| 
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| JS_DEFINE_ALLOCATOR(WebGLRenderingContext);
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| 
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| // https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
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| static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
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| {
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|     // To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
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|     // FIXME: Consider setting a status message.
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|     auto event = WebGLContextEvent::create(canvas_element.realm(), type, WebGLContextEventInit {});
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|     event->set_is_trusted(true);
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|     event->set_cancelable(true);
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|     canvas_element.dispatch_event(*event);
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| }
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| 
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| // https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
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| static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
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| {
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|     // 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
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|     fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror);
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| }
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| 
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| JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
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| {
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|     // We should be coming here from getContext being called on a wrapped <canvas> element.
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|     auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
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| 
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|     bool created_bitmap = canvas_element.create_bitmap(/* minimum_width= */ 1, /* minimum_height= */ 1);
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|     if (!created_bitmap) {
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|         fire_webgl_context_creation_error(canvas_element);
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|         return JS::GCPtr<WebGLRenderingContext> { nullptr };
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|     }
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| 
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|     auto context_or_error = GL::create_context(*canvas_element.bitmap());
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|     if (context_or_error.is_error()) {
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|         fire_webgl_context_creation_error(canvas_element);
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|         return JS::GCPtr<WebGLRenderingContext> { nullptr };
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|     }
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|     return realm.heap().allocate<WebGLRenderingContext>(realm, realm, canvas_element, context_or_error.release_value(), context_attributes, context_attributes);
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| }
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| 
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| WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
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|     : WebGLRenderingContextBase(realm, canvas_element, move(context), move(context_creation_parameters), move(actual_context_parameters))
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| {
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| }
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| 
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| WebGLRenderingContext::~WebGLRenderingContext() = default;
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| 
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| void WebGLRenderingContext::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     set_prototype(&Bindings::ensure_web_prototype<Bindings::WebGLRenderingContextPrototype>(realm, "WebGLRenderingContext"_fly_string));
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| }
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| 
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| }
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