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serenity/Userland/DevTools/HackStudio/Debugger/BacktraceModel.h
sin-ack ca2c81251a Everywhere: Replace Model::update() with Model::invalidate()
Most of the models were just calling did_update anyway, which is
pointless since it can be unified to the base Model class. Instead, code
calling update() will now call invalidate(), which functions identically
and is more obvious in what it does.

Additionally, a default implementation is provided, which removes the
need to add empty implementations of update() for each model subclass.

Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
2021-08-06 19:14:31 +02:00

57 lines
1.4 KiB
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGUI/ListView.h>
#include <LibGUI/Model.h>
#include <sys/arch/i386/regs.h>
namespace Debug {
class DebugSession;
}
namespace HackStudio {
class BacktraceModel final : public GUI::Model {
public:
static NonnullRefPtr<BacktraceModel> create(const Debug::DebugSession&, const PtraceRegisters& regs);
virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return m_frames.size(); }
virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return 1; }
virtual String column_name(int) const override
{
return "";
}
virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
virtual GUI::ModelIndex index(int row, int column, const GUI::ModelIndex&) const override;
struct FrameInfo {
String function_name;
FlatPtr instruction_address;
FlatPtr frame_base;
};
const Vector<FrameInfo>& frames() const { return m_frames; }
private:
explicit BacktraceModel(Vector<FrameInfo>&& frames)
: m_frames(move(frames))
{
}
static Vector<FrameInfo> create_backtrace(const Debug::DebugSession&, const PtraceRegisters&);
Vector<FrameInfo> m_frames;
};
}