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We're going to be using dedicated server socket classes instead. This was only implemented for CLocalSocket, and clients have been switched over to using CLocalServer.
8 lines
196 B
C++
8 lines
196 B
C++
#include <LibCore/CSocket.h>
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class CTCPSocket final : public CSocket {
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C_OBJECT(CTCPSocket)
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public:
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explicit CTCPSocket(CObject* parent = nullptr);
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virtual ~CTCPSocket() override;
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};
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