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![]() Input events have nothing to do with layout, so let's not send them to layout nodes. The job of Paintable starts to become clear. It represents a paintable item that can be rendered into the viewport, which means it can also be targeted by the mouse cursor. |
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.. | ||
EditEventHandler.cpp | ||
EditEventHandler.h | ||
EventHandler.cpp | ||
EventHandler.h | ||
Page.cpp | ||
Page.h |