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https://github.com/RGBCube/serenity
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This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
38 lines
1,000 B
C++
38 lines
1,000 B
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/TypeCasts.h>
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#include <AK/Variant.h>
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#include <AK/Weakable.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibWeb/Bindings/CallbackType.h>
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#include <LibWeb/Bindings/CrossOriginAbstractOperations.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/HTML/GlobalEventHandlers.h>
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#include <LibWeb/HTML/Origin.h>
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#include <LibWeb/HTML/WindowEventHandlers.h>
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namespace Web {
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namespace Bindings {
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class WindowObject
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: public JS::GlobalObject
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, public Weakable<WindowObject> {
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JS_OBJECT(WindowObject, JS::GlobalObject);
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public:
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explicit WindowObject(JS::Realm&, HTML::Window&);
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virtual void initialize(JS::Realm&) override;
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virtual ~WindowObject() override = default;
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};
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}
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}
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