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serenity/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h
Andreas Kling 45425de849 LibWeb: Use the WRAPPER_HACK() macro instead of hand-coding wrap()
This macro will soon go away, but let's start by replacing all the
hand-coded versions of wrap() with this macro that expands to the same
exact thing.
2022-09-06 00:27:09 +02:00

37 lines
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C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/DOM/Event.h>
namespace Web::WebGL {
struct WebGLContextEventInit final : public DOM::EventInit {
String status_message { String::empty() };
};
class WebGLContextEvent final : public DOM::Event {
WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
public:
static WebGLContextEvent* create(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* create_with_global_object(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
WebGLContextEvent(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
virtual ~WebGLContextEvent() override;
String const& status_message() const { return m_status_message; }
private:
String m_status_message { String::empty() };
};
}
WRAPPER_HACK(WebGLContextEvent, Web::WebGL)