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		d327104910
		
	
	
	
	
		
			
			This method returns a new path with the input text placed along the edge of the original path.
		
			
				
	
	
		
			230 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			230 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/ByteString.h>
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| #include <AK/HashMap.h>
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| #include <AK/Optional.h>
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| #include <AK/Vector.h>
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| #include <LibGfx/Font/Font.h>
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| #include <LibGfx/Forward.h>
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| #include <LibGfx/Line.h>
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| #include <LibGfx/Point.h>
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| #include <LibGfx/Rect.h>
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| 
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| namespace Gfx {
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| 
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| class Segment : public RefCounted<Segment> {
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| public:
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|     enum class Type {
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|         Invalid,
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|         MoveTo,
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|         LineTo,
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|         QuadraticBezierCurveTo,
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|         CubicBezierCurveTo,
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|     };
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| 
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|     Segment(FloatPoint point)
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|         : m_point(point)
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|     {
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|     }
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| 
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|     virtual ~Segment() = default;
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| 
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|     FloatPoint point() const { return m_point; }
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|     virtual Type type() const = 0;
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| 
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| protected:
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|     FloatPoint m_point;
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| };
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| 
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| class MoveSegment final : public Segment {
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| public:
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|     MoveSegment(FloatPoint point)
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|         : Segment(point)
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|     {
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|     }
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| 
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| private:
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|     virtual Type type() const override { return Segment::Type::MoveTo; }
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| };
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| 
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| class LineSegment final : public Segment {
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| public:
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|     LineSegment(FloatPoint point)
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|         : Segment(point)
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|     {
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|     }
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| 
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|     virtual ~LineSegment() override = default;
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| 
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| private:
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|     virtual Type type() const override { return Segment::Type::LineTo; }
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| };
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| 
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| class QuadraticBezierCurveSegment final : public Segment {
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| public:
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|     QuadraticBezierCurveSegment(FloatPoint point, FloatPoint through)
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|         : Segment(point)
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|         , m_through(through)
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|     {
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|     }
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| 
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|     virtual ~QuadraticBezierCurveSegment() override = default;
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| 
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|     FloatPoint through() const { return m_through; }
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| 
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| private:
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|     virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
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| 
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|     FloatPoint m_through;
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| };
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| 
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| class CubicBezierCurveSegment final : public Segment {
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| public:
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|     CubicBezierCurveSegment(FloatPoint point, FloatPoint through_0, FloatPoint through_1)
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|         : Segment(point)
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|         , m_through_0(through_0)
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|         , m_through_1(through_1)
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|     {
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|     }
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| 
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|     virtual ~CubicBezierCurveSegment() override = default;
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| 
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|     FloatPoint through_0() const { return m_through_0; }
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|     FloatPoint through_1() const { return m_through_1; }
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| 
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| private:
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|     virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; }
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| 
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|     FloatPoint m_through_0;
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|     FloatPoint m_through_1;
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| };
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| 
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| class Path {
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| public:
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|     Path() = default;
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| 
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|     void move_to(FloatPoint point)
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|     {
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|         append_segment<MoveSegment>(point);
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|     }
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| 
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|     void line_to(FloatPoint point)
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|     {
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|         append_segment<LineSegment>(point);
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|         invalidate_split_lines();
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|     }
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| 
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|     void horizontal_line_to(float x)
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|     {
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|         float previous_y = 0;
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|         if (!m_segments.is_empty())
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|             previous_y = m_segments.last()->point().y();
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|         line_to({ x, previous_y });
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|     }
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| 
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|     void vertical_line_to(float y)
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|     {
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|         float previous_x = 0;
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|         if (!m_segments.is_empty())
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|             previous_x = m_segments.last()->point().x();
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|         line_to({ previous_x, y });
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|     }
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| 
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|     void quadratic_bezier_curve_to(FloatPoint through, FloatPoint point)
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|     {
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|         append_segment<QuadraticBezierCurveSegment>(point, through);
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|         invalidate_split_lines();
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|     }
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| 
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|     void cubic_bezier_curve_to(FloatPoint c1, FloatPoint c2, FloatPoint p2)
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|     {
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|         append_segment<CubicBezierCurveSegment>(p2, c1, c2);
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|         invalidate_split_lines();
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|     }
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| 
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|     void elliptical_arc_to(FloatPoint point, FloatSize radii, float x_axis_rotation, bool large_arc, bool sweep);
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|     void arc_to(FloatPoint point, float radius, bool large_arc, bool sweep)
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|     {
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|         elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
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|     }
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| 
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|     void text(Utf8View, Font const&);
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| 
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|     FloatPoint last_point();
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| 
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|     void close();
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|     void close_all_subpaths();
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| 
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|     Vector<NonnullRefPtr<Segment const>> const& segments() const { return m_segments; }
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| 
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|     auto& split_lines() const
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|     {
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|         if (!m_split_lines.has_value()) {
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|             const_cast<Path*>(this)->segmentize_path();
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|             VERIFY(m_split_lines.has_value());
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|         }
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|         return m_split_lines.value();
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|     }
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| 
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|     void clear()
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|     {
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|         m_segments.clear();
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|         m_split_lines.clear();
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|     }
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| 
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|     Gfx::FloatRect const& bounding_box() const
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|     {
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|         if (!m_bounding_box.has_value()) {
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|             const_cast<Path*>(this)->segmentize_path();
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|             VERIFY(m_bounding_box.has_value());
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|         }
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|         return m_bounding_box.value();
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|     }
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| 
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|     void append_path(Path const& path)
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|     {
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|         m_segments.ensure_capacity(m_segments.size() + path.m_segments.size());
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|         for (auto const& segment : path.m_segments)
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|             m_segments.unchecked_append(segment);
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|         invalidate_split_lines();
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|     }
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| 
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|     Path copy_transformed(AffineTransform const&) const;
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|     void add_path(Path const&);
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|     void ensure_subpath(FloatPoint point);
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|     ByteString to_byte_string() const;
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| 
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|     Path stroke_to_fill(float thickness) const;
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| 
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|     Path place_text_along(Utf8View text, Font const&) const;
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| 
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| private:
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|     void approximate_elliptical_arc_with_cubic_beziers(FloatPoint center, FloatSize radii, float x_axis_rotation, float theta, float theta_delta);
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| 
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|     void invalidate_split_lines()
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|     {
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|         m_bounding_box.clear();
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|         m_split_lines.clear();
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|     }
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|     void segmentize_path();
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| 
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|     template<typename T, typename... Args>
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|     void append_segment(Args&&... args)
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|     {
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|         m_segments.append(adopt_ref(*new T(forward<Args>(args)...)));
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|     }
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| 
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|     Vector<NonnullRefPtr<Segment const>> m_segments {};
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| 
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|     Optional<Vector<FloatLine>> m_split_lines {};
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|     Optional<Gfx::FloatRect> m_bounding_box;
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|     bool m_need_new_subpath = { true };
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| };
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| 
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| }
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