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	 f4a5c136c3
			
		
	
	
		f4a5c136c3
		
	
	
	
	
		
			
			Before this change, we used Gfx::Bitmap to represent both decoded images that are not going to be mutated and bitmaps corresponding to canvases that could be mutated. This change introduces a wrapper for bitmaps that are not going to be mutated, so the painter could do caching: texture caching in the case of GPU painter and potentially scaled bitmap caching in the case of CPU painter.
		
			
				
	
	
		
			43 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibGfx/ImmutableBitmap.h>
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| #include <LibWeb/HTML/DecodedImageData.h>
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| 
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| namespace Web::HTML {
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| 
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| class AnimatedBitmapDecodedImageData final : public DecodedImageData {
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| public:
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|     struct Frame {
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|         RefPtr<Gfx::ImmutableBitmap> bitmap;
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|         int duration { 0 };
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|     };
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| 
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|     static ErrorOr<NonnullRefPtr<AnimatedBitmapDecodedImageData>> create(Vector<Frame>&&, size_t loop_count, bool animated);
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|     virtual ~AnimatedBitmapDecodedImageData() override;
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| 
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|     virtual RefPtr<Gfx::ImmutableBitmap> bitmap(size_t frame_index, Gfx::IntSize = {}) const override;
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|     virtual int frame_duration(size_t frame_index) const override;
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| 
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|     virtual size_t frame_count() const override { return m_frames.size(); }
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|     virtual size_t loop_count() const override { return m_loop_count; }
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|     virtual bool is_animated() const override { return m_animated; }
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| 
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|     virtual Optional<CSSPixels> intrinsic_width() const override;
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|     virtual Optional<CSSPixels> intrinsic_height() const override;
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|     virtual Optional<CSSPixelFraction> intrinsic_aspect_ratio() const override;
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| 
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| private:
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|     AnimatedBitmapDecodedImageData(Vector<Frame>&&, size_t loop_count, bool animated);
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| 
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|     Vector<Frame> m_frames;
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|     size_t m_loop_count { 0 };
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|     bool m_animated { false };
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| };
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| 
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| }
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