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This makes variable and property lookups a lot faster since comparing two FlyStrings is O(1).
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Function.h>
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#include <AK/FlyString.h>
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#include <LibJS/Runtime/Function.h>
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#include <LibWeb/Bindings/MouseEventWrapper.h>
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#include <LibWeb/DOM/MouseEvent.h>
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namespace Web {
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namespace Bindings {
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MouseEventWrapper::MouseEventWrapper(MouseEvent& event)
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: EventWrapper(event)
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{
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put_native_property(
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"offsetX",
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[this](JS::Object*) {
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return JS::Value(this->event().offset_x());
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},
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nullptr);
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put_native_property(
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"offsetY",
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[this](JS::Object*) {
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return JS::Value(this->event().offset_y());
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},
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nullptr);
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}
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MouseEventWrapper::~MouseEventWrapper()
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{
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}
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const MouseEvent& MouseEventWrapper::event() const
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{
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return static_cast<const MouseEvent&>(EventWrapper::event());
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}
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MouseEvent& MouseEventWrapper::event()
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{
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return static_cast<MouseEvent&>(EventWrapper::event());
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}
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}
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}
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