mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 16:52:43 +00:00 
			
		
		
		
	 7557f2db90
			
		
	
	
		7557f2db90
		
	
	
	
	
		
			
			When blocking a thread with a timeout we would previously allocate a Timer object. This removes the allocation for that Timer object.
		
			
				
	
	
		
			276 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			276 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #include <AK/Function.h>
 | |
| #include <AK/NonnullOwnPtr.h>
 | |
| #include <AK/OwnPtr.h>
 | |
| #include <AK/Singleton.h>
 | |
| #include <AK/Time.h>
 | |
| #include <Kernel/Scheduler.h>
 | |
| #include <Kernel/Time/TimeManagement.h>
 | |
| #include <Kernel/TimerQueue.h>
 | |
| 
 | |
| namespace Kernel {
 | |
| 
 | |
| static AK::Singleton<TimerQueue> s_the;
 | |
| static SpinLock<u8> g_timerqueue_lock;
 | |
| 
 | |
| Time Timer::remaining() const
 | |
| {
 | |
|     return m_remaining;
 | |
| }
 | |
| 
 | |
| Time Timer::now(bool is_firing) const
 | |
| {
 | |
|     // NOTE: If is_firing is true then TimePrecision::Precise isn't really useful here.
 | |
|     // We already have a quite precise time stamp because we just updated the time in the
 | |
|     // interrupt handler. In those cases, just use coarse timestamps.
 | |
|     auto clock_id = m_clock_id;
 | |
|     if (is_firing) {
 | |
|         switch (clock_id) {
 | |
|         case CLOCK_MONOTONIC:
 | |
|             clock_id = CLOCK_MONOTONIC_COARSE;
 | |
|             break;
 | |
|         case CLOCK_MONOTONIC_RAW:
 | |
|             // TODO: use a special CLOCK_MONOTONIC_RAW_COARSE like mechanism here
 | |
|             break;
 | |
|         case CLOCK_REALTIME:
 | |
|             clock_id = CLOCK_REALTIME_COARSE;
 | |
|             break;
 | |
|         default:
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
|     return TimeManagement::the().current_time(clock_id);
 | |
| }
 | |
| 
 | |
| TimerQueue& TimerQueue::the()
 | |
| {
 | |
|     return *s_the;
 | |
| }
 | |
| 
 | |
| UNMAP_AFTER_INIT TimerQueue::TimerQueue()
 | |
| {
 | |
|     m_ticks_per_second = TimeManagement::the().ticks_per_second();
 | |
| }
 | |
| 
 | |
| bool TimerQueue::add_timer_without_id(NonnullRefPtr<Timer> timer, clockid_t clock_id, const Time& deadline, Function<void()>&& callback)
 | |
| {
 | |
|     if (deadline <= TimeManagement::the().current_time(clock_id))
 | |
|         return false;
 | |
| 
 | |
|     // Because timer handlers can execute on any processor and there is
 | |
|     // a race between executing a timer handler and cancel_timer() this
 | |
|     // *must* be a RefPtr<Timer>. Otherwise calling cancel_timer() could
 | |
|     // inadvertently cancel another timer that has been created between
 | |
|     // returning from the timer handler and a call to cancel_timer().
 | |
|     timer->setup(clock_id, deadline, move(callback));
 | |
| 
 | |
|     ScopedSpinLock lock(g_timerqueue_lock);
 | |
|     timer->m_id = 0; // Don't generate a timer id
 | |
|     add_timer_locked(move(timer));
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| TimerId TimerQueue::add_timer(NonnullRefPtr<Timer>&& timer)
 | |
| {
 | |
|     ScopedSpinLock lock(g_timerqueue_lock);
 | |
| 
 | |
|     timer->m_id = ++m_timer_id_count;
 | |
|     VERIFY(timer->m_id != 0); // wrapped
 | |
|     add_timer_locked(move(timer));
 | |
|     return timer->m_id;
 | |
| }
 | |
| 
 | |
| void TimerQueue::add_timer_locked(NonnullRefPtr<Timer> timer)
 | |
| {
 | |
|     Time timer_expiration = timer->m_expires;
 | |
| 
 | |
|     VERIFY(!timer->is_queued());
 | |
| 
 | |
|     auto& queue = queue_for_timer(*timer);
 | |
|     if (queue.list.is_empty()) {
 | |
|         queue.list.append(&timer.leak_ref());
 | |
|         queue.next_timer_due = timer_expiration;
 | |
|     } else {
 | |
|         Timer* following_timer = nullptr;
 | |
|         queue.list.for_each([&](Timer& t) {
 | |
|             if (t.m_expires > timer_expiration) {
 | |
|                 following_timer = &t;
 | |
|                 return IterationDecision::Break;
 | |
|             }
 | |
|             return IterationDecision::Continue;
 | |
|         });
 | |
|         if (following_timer) {
 | |
|             bool next_timer_needs_update = queue.list.head() == following_timer;
 | |
|             queue.list.insert_before(following_timer, &timer.leak_ref());
 | |
|             if (next_timer_needs_update)
 | |
|                 queue.next_timer_due = timer_expiration;
 | |
|         } else {
 | |
|             queue.list.append(&timer.leak_ref());
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| TimerId TimerQueue::add_timer(clockid_t clock_id, const Time& deadline, Function<void()>&& callback)
 | |
| {
 | |
|     auto expires = TimeManagement::the().current_time(clock_id);
 | |
|     expires = expires + deadline;
 | |
|     auto timer = new Timer();
 | |
|     VERIFY(timer);
 | |
|     timer->setup(clock_id, expires, move(callback));
 | |
|     return add_timer(adopt_ref(*timer));
 | |
| }
 | |
| 
 | |
| bool TimerQueue::cancel_timer(TimerId id)
 | |
| {
 | |
|     Timer* found_timer = nullptr;
 | |
|     Queue* timer_queue = nullptr;
 | |
| 
 | |
|     ScopedSpinLock lock(g_timerqueue_lock);
 | |
|     if (m_timer_queue_monotonic.list.for_each([&](Timer& timer) {
 | |
|             if (timer.m_id == id) {
 | |
|                 found_timer = &timer;
 | |
|                 timer_queue = &m_timer_queue_monotonic;
 | |
|                 return IterationDecision::Break;
 | |
|             }
 | |
|             return IterationDecision::Continue;
 | |
|         })
 | |
|         != IterationDecision::Break) {
 | |
|         m_timer_queue_realtime.list.for_each([&](Timer& timer) {
 | |
|             if (timer.m_id == id) {
 | |
|                 found_timer = &timer;
 | |
|                 timer_queue = &m_timer_queue_realtime;
 | |
|                 return IterationDecision::Break;
 | |
|             }
 | |
|             return IterationDecision::Continue;
 | |
|         });
 | |
|     }
 | |
| 
 | |
|     if (!found_timer) {
 | |
|         // The timer may be executing right now, if it is then it should
 | |
|         // be in m_timers_executing. If it is then release the lock
 | |
|         // briefly to allow it to finish by removing itself
 | |
|         // NOTE: This can only happen with multiple processors!
 | |
|         while (m_timers_executing.for_each([&](Timer& timer) {
 | |
|             if (timer.m_id == id)
 | |
|                 return IterationDecision::Break;
 | |
|             return IterationDecision::Continue;
 | |
|         }) == IterationDecision::Break) {
 | |
|             // NOTE: This isn't the most efficient way to wait, but
 | |
|             // it should only happen when multiple processors are used.
 | |
|             // Also, the timers should execute pretty quickly, so it
 | |
|             // should not loop here for very long. But we can't yield.
 | |
|             lock.unlock();
 | |
|             Processor::wait_check();
 | |
|             lock.lock();
 | |
|         }
 | |
|         // We were not able to cancel the timer, but at this point
 | |
|         // the handler should have completed if it was running!
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     VERIFY(found_timer);
 | |
|     VERIFY(timer_queue);
 | |
|     remove_timer_locked(*timer_queue, *found_timer);
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool TimerQueue::cancel_timer(Timer& timer)
 | |
| {
 | |
|     auto& timer_queue = queue_for_timer(timer);
 | |
|     ScopedSpinLock lock(g_timerqueue_lock);
 | |
|     if (!timer_queue.list.contains_slow(&timer)) {
 | |
|         // The timer may be executing right now, if it is then it should
 | |
|         // be in m_timers_executing. If it is then release the lock
 | |
|         // briefly to allow it to finish by removing itself
 | |
|         // NOTE: This can only happen with multiple processors!
 | |
|         while (m_timers_executing.contains_slow(&timer)) {
 | |
|             // NOTE: This isn't the most efficient way to wait, but
 | |
|             // it should only happen when multiple processors are used.
 | |
|             // Also, the timers should execute pretty quickly, so it
 | |
|             // should not loop here for very long. But we can't yield.
 | |
|             lock.unlock();
 | |
|             Processor::wait_check();
 | |
|             lock.lock();
 | |
|         }
 | |
|         // We were not able to cancel the timer, but at this point
 | |
|         // the handler should have completed if it was running!
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     VERIFY(timer.ref_count() > 1);
 | |
|     remove_timer_locked(timer_queue, timer);
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void TimerQueue::remove_timer_locked(Queue& queue, Timer& timer)
 | |
| {
 | |
|     bool was_next_timer = (queue.list.head() == &timer);
 | |
|     queue.list.remove(&timer);
 | |
|     timer.set_queued(false);
 | |
|     auto now = timer.now(false);
 | |
|     if (timer.m_expires > now)
 | |
|         timer.m_remaining = timer.m_expires - now;
 | |
| 
 | |
|     if (was_next_timer)
 | |
|         update_next_timer_due(queue);
 | |
|     // Whenever we remove a timer that was still queued (but hasn't been
 | |
|     // fired) we added a reference to it. So, when removing it from the
 | |
|     // queue we need to drop that reference.
 | |
|     timer.unref();
 | |
| }
 | |
| 
 | |
| void TimerQueue::fire()
 | |
| {
 | |
|     ScopedSpinLock lock(g_timerqueue_lock);
 | |
| 
 | |
|     auto fire_timers = [&](Queue& queue) {
 | |
|         auto* timer = queue.list.head();
 | |
|         VERIFY(timer);
 | |
|         VERIFY(queue.next_timer_due == timer->m_expires);
 | |
| 
 | |
|         while (timer && timer->now(true) > timer->m_expires) {
 | |
|             queue.list.remove(timer);
 | |
|             timer->set_queued(false);
 | |
| 
 | |
|             m_timers_executing.append(timer);
 | |
| 
 | |
|             update_next_timer_due(queue);
 | |
| 
 | |
|             lock.unlock();
 | |
| 
 | |
|             // Defer executing the timer outside of the irq handler
 | |
|             Processor::current().deferred_call_queue([this, timer]() {
 | |
|                 timer->m_callback();
 | |
|                 ScopedSpinLock lock(g_timerqueue_lock);
 | |
|                 m_timers_executing.remove(timer);
 | |
|                 // Drop the reference we added when queueing the timer
 | |
|                 timer->unref();
 | |
|             });
 | |
| 
 | |
|             lock.lock();
 | |
|             timer = queue.list.head();
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     if (!m_timer_queue_monotonic.list.is_empty())
 | |
|         fire_timers(m_timer_queue_monotonic);
 | |
|     if (!m_timer_queue_realtime.list.is_empty())
 | |
|         fire_timers(m_timer_queue_realtime);
 | |
| }
 | |
| 
 | |
| void TimerQueue::update_next_timer_due(Queue& queue)
 | |
| {
 | |
|     VERIFY(g_timerqueue_lock.is_locked());
 | |
| 
 | |
|     if (auto* next_timer = queue.list.head())
 | |
|         queue.next_timer_due = next_timer->m_expires;
 | |
|     else
 | |
|         queue.next_timer_due = {};
 | |
| }
 | |
| 
 | |
| }
 |