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serenity/Kernel/Devices/HID/KeyboardDevice.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

64 lines
1.8 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/CircularQueue.h>
#include <AK/DoublyLinkedList.h>
#include <AK/Types.h>
#include <Kernel/API/KeyCode.h>
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/Devices/HID/HIDDevice.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Random.h>
namespace Kernel {
class KeyboardDevice : public HIDDevice {
public:
using Event = KeyEvent;
virtual ~KeyboardDevice() override;
// ^CharacterDevice
virtual KResultOr<size_t> read(FileDescription&, u64, UserOrKernelBuffer&, size_t) override;
virtual bool can_read(const FileDescription&, size_t) const override;
virtual KResultOr<size_t> write(FileDescription&, u64, const UserOrKernelBuffer&, size_t) override;
virtual bool can_write(const FileDescription&, size_t) const override { return true; }
// ^HIDDevice
virtual Type instrument_type() const { return Type::Keyboard; }
// ^Device
virtual mode_t required_mode() const override { return 0440; }
//FIXME: It should be something like String::formatted("keyboard{}", minor())
// instead of a fixed string like this
virtual String device_name() const override { return "keyboard"; }
void update_modifier(u8 modifier, bool state)
{
if (state)
m_modifiers |= modifier;
else
m_modifiers &= ~modifier;
}
protected:
KeyboardDevice();
mutable SpinLock<u8> m_queue_lock;
CircularQueue<Event, 16> m_queue;
// ^CharacterDevice
virtual const char* class_name() const override { return "KeyboardDevice"; }
u8 m_modifiers { 0 };
bool m_caps_lock_on { false };
bool m_num_lock_on { false };
bool m_has_e0_prefix { false };
void key_state_changed(u8 raw, bool pressed);
};
}