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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) 2019-2020, Jesse Buhagiar <jooster669@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "MonitorWidget.h"
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#include <LibCore/Timer.h>
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#include <LibGUI/ColorInput.h>
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#include <LibGUI/ComboBox.h>
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#include <LibGUI/RadioButton.h>
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class DisplaySettingsWidget : public GUI::Widget {
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C_OBJECT(DisplaySettingsWidget);
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public:
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DisplaySettingsWidget();
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private:
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void create_frame();
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void create_wallpaper_list();
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void create_resolution_list();
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void load_current_settings();
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void send_settings_to_window_server(); // Apply the settings to the Window Server
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Vector<String> m_wallpapers;
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Vector<String> m_modes;
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Vector<Gfx::IntSize> m_resolutions;
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RefPtr<DisplaySettings::MonitorWidget> m_monitor_widget;
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RefPtr<GUI::ComboBox> m_wallpaper_combo;
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RefPtr<GUI::ComboBox> m_mode_combo;
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RefPtr<GUI::ComboBox> m_resolution_combo;
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RefPtr<GUI::RadioButton> m_display_scale_radio_1x;
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RefPtr<GUI::RadioButton> m_display_scale_radio_2x;
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RefPtr<GUI::ColorInput> m_color_input;
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};
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