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serenity/Userland/Applications/DisplaySettings/main.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

62 lines
1.9 KiB
C++

/*
* Copyright (c) 2019-2020, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "DisplaySettings.h"
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/TabWidget.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <stdio.h>
#include <unistd.h>
int main(int argc, char** argv)
{
if (pledge("stdio thread recvfd sendfd rpath accept cpath wpath unix fattr", nullptr) < 0) {
perror("pledge");
return 1;
}
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio thread recvfd sendfd rpath accept cpath wpath", nullptr) < 0) {
perror("pledge");
return 1;
}
auto app_icon = GUI::Icon::default_icon("app-display-settings");
// Let's create the tab pane that we'll hook our widgets up to :^)
auto tab_widget = GUI::TabWidget::construct();
tab_widget->add_tab<DisplaySettingsWidget>("Display Settings");
tab_widget->set_fill_with_background_color(true); // No black backgrounds!
auto window = GUI::Window::construct();
dbgln("main window: {}", window);
window->set_title("Display Settings");
window->resize(360, 410);
window->set_resizable(false);
window->set_main_widget(tab_widget.ptr());
window->set_icon(app_icon.bitmap_for_size(16));
auto menubar = GUI::Menubar::construct();
auto& app_menu = menubar->add_menu("File");
app_menu.add_action(GUI::CommonActions::make_quit_action([&](const GUI::Action&) {
app->quit();
}));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Display Settings", app_icon, window));
window->set_menubar(move(menubar));
window->show();
return app->exec();
}