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serenity/Userland/Applications/KeyboardMapper/KeyboardMapperWidget.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

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/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "KeyButton.h"
#include <LibGUI/Button.h>
#include <LibKeyboard/CharacterMapData.h>
class KeyboardMapperWidget : public GUI::Widget {
C_OBJECT(KeyboardMapperWidget)
public:
KeyboardMapperWidget();
virtual ~KeyboardMapperWidget() override;
void create_frame();
void load_from_file(const String);
void load_from_system();
void save();
void save_to_file(const StringView&);
protected:
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void keyup_event(GUI::KeyEvent&) override;
void set_current_map(const String);
void update_window_title();
private:
Vector<KeyButton*> m_keys;
RefPtr<GUI::Widget> m_map_group;
String m_file_name;
Keyboard::CharacterMapData m_character_map;
String m_current_map_name;
bool m_modified { false };
};