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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
41 lines
974 B
C++
41 lines
974 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <LibGUI/Widget.h>
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namespace HackStudio {
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class CursorTool;
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class FormEditorWidget;
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class FormWidget final : public GUI::Widget {
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C_OBJECT(FormWidget)
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public:
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virtual ~FormWidget() override;
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FormEditorWidget& editor();
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const FormEditorWidget& editor() const;
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// FIXME: This should be an app-wide preference instead.
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int grid_size() const { return m_grid_size; }
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private:
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void second_paint_event(GUI::PaintEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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virtual void mouseup_event(GUI::MouseEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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FormWidget();
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int m_grid_size { 5 };
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};
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}
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